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FFBArcadePlugin/Game Files/MarioKartGPDX.cpp

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2019-04-07 07:16:19 +02:00
#include <string>
#include "MarioKartGPDX.h"
void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in MKDX Ffbloop");
int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake
int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true);
int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data
int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl
int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground
int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true);
int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false);
int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false);
int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false);
int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only
int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
// Large Shake when hitting walls, other karts or getting hit by items
if ((4194308 == ff1) & (ff10 == 1))
{
double percentForce = 1.0;
double percentForce1 = 3.5;
double percentLength = (500);
triggers->LeftRight(percentForce1, percentForce1, percentLength);
triggers->Sine(200, 200, percentForce);
}
// small friction when driving on dirt while moving
else if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.3);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
// Small constant when hitting bumps
else if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.2);
double percentLength = (50);
double percentForce1 = 3.0;
triggers->LeftRight(percentForce1, percentForce1, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
// Wheel rumbles while driving on grass
else if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.2;
double percentLength = (50);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
//wheel hard to turn while driving through water
else if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.65);
triggers->Friction(percentForce);
}
//Wheel rumbles lightly when driving over tiles
else if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (150);
triggers->LeftRight(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over sand
else if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (50);
triggers->LeftRight(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over rough part of track
else if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (250);
triggers->LeftRight(0, percentForce1, percentLength);
triggers->Sine(40, 50, percentForce);
}
//Wheel rumbles moderately when driving over wooden bridges
else if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.4;
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(180, 150, percentForce);
}
}