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FFBArcadePlugin/Game Files/SegaRally3.cpp

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#include <string>
#include "SegaRally3.h"
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static int __stdcall Out32(DWORD device, DWORD data)
{
/*static char test[256];
memset(test, 0, 256);
sprintf(test, "hex print: %08X", data);
OutputDebugStringA(test);
return 0;*/
}
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void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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/*bool init = false;
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{
if (!init)
{
//injector::MakeJMP((DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Inp32"), Inp32);
injector::MakeJMP((DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Out32"), Out32);
init = true;
}
}*/
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helpers->log("in SR3 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}