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FFBArcadePlugin/Game Files/WackyRaces.cpp

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2019-04-07 07:16:19 +02:00
#include <string>
#include "WackyRaces.h"
int ttx2wr(int ffRaw) {
switch (ffRaw) {
// moving left, from weakest to strongest (30 => 16).
case 4096:
return 30;
case 64:
return 29;
case 4160:
return 28;
case 2048:
return 27;
case 6144:
return 26;
case 2112:
return 25;
case 6208:
return 24;
case 32:
return 23;
case 4128:
return 22;
case 96:
return 21;
case 4192:
return 20;
case 2080:
return 19;
case 6176:
return 18;
case 2144:
return 17;
case 6240:
return 16;
// moving right, from weakest to strongest (15 => 1)
case 12288:
return 15;
case 8256:
return 14;
case 12352:
return 13;
case 10240:
return 12;
case 14336:
return 11;
case 10304:
return 10;
case 14400:
return 9;
case 8224:
return 8;
case 12320:
return 7;
case 8288:
return 6;
case 12384:
return 5;
case 10272:
return 4;
case 14368:
return 3;
case 10336:
return 2;
case 14432:
return 1;
default:
return 0;
}
}
void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = 0;
{
long ffAddress = helpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true);
int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 };
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2wr(ffRaw);
}
//helpers->log("got value: ");
//std::string ffs = std::to_string(ff);
//helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel left");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel right");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}