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FFBArcadePlugin/Game Files/D1GP.cpp

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2021-05-20 08:20:30 +02:00
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "D1GP.h"
#include "SDL.h"
extern int EnableDamper;
extern int DamperStrength;
static bool LetsShake;
static UINT8 oldEffect;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
static int FFBRumbleStripSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSinePeriod"), 0, settingsFilename);
static int FFBRumbleStripFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripFadeSinePeriod"), 0, settingsFilename);
static int ShakeThread(void* ptr)
{
Sleep(500);
LetsShake = false;
return 0;
}
void D1GP::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
{
float FFBConstant = GetTeknoParrotFFB() / 1000.0;
int Effect = GetTeknoParrotFFB2();
float Speedo = helpers->ReadFloat32(0x2150F4, true);
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
if (FFBConstant > 0)
{
double percentForce = FFBConstant * 5.0;
double percentLength = 100;
if (percentForce > 1.0)
percentForce = 1.0;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (FFBConstant < 0)
{
double percentForce = -FFBConstant * 5.0;
double percentLength = 100;
if (percentForce > 1.0)
percentForce = 1.0;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
double percentForce = Speedo / 200.0;
if (percentForce > 1.0)
percentForce = 1.0;
if (Effect != oldEffect)
{
switch (Effect)
{
case 0x01:
triggers->Spring(0.8);
break;
case 0x02:
triggers->Rumble(0.3, 0.3, 100);
triggers->Sine(35, 0, 0.3);
break;
case 0x04:
LetsShake = true;
SDL_CreateThread(ShakeThread, "ShakeThread", (void*)NULL);
break;
}
}
if (EnableGroundEffects == 1 && Speedo > 0.1)
{
switch (Effect)
{
case 0x08:
case 0x20:
case 0x80:
case 0x200:
triggers->Rumble(percentForce, percentForce, 100);
triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForce);
break;
case 0x10:
case 0x40:
case 0x100:
case 0x400:
triggers->Rumble(percentForce, percentForce, 100);
triggers->Sine(FFBRumbleStripSinePeriod, FFBRumbleStripFadeSinePeriod, percentForce);
break;
}
}
if (LetsShake)
{
triggers->Rumble(0.6, 0.6, 100);
triggers->Sine(70, 60, 0.4);
}
oldEffect = Effect;
}