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FFBArcadePlugin/Game Files/InitialD4.cpp

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2019-09-14 03:13:05 +02:00
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "InitialD4.h"
#include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
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static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
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{
wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x089AE899, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x089AE898, /* isRelativeOffset */ false);
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str());
if (ff2 == 0x86)
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{
myTriggers->Spring(0.8);
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}
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
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{
if (ff1 > 0)
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{
double percentLength = 200;
double percentForce = (0.6);
myTriggers->Friction(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
}
if (FFBMode == 1)
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{
if (ff2 == 0x84)
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{
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{
myHelpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0;
double percentLength = 100;
double powforce = (ff - 55) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
}
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{
myHelpers->log("moving wheel left");
double percentForce = (ff) / 72.0;
double percentLength = 100;
double powforce = (73 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
}
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}
}
else
{
if (ff2 == 0x84)
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{
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{
myHelpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{
myHelpers->log("moving wheel left");
double percentForce = (ff) / 72.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
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}
}
}
}
void InitialD4::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers){
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
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}