92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
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#include <string>
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#include "SegaRacingClassic.h"
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void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char *)ffs.c_str());
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wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
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if (FFBMode == 0)
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{
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if ((ff > 0xD7) & (ff < 0xE0))
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{
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//Clutch
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double percentForce = (224 - ff) / 8.0;
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double percentLength = 100;
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triggers->Friction(percentForce);
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}
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else if ((ff > 0xBF) & (ff < 0xC8))
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{
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//Centering
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double percentForce = (200 - ff ) / 8.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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else if ((ff > 0xB7) & (ff < 0xC0))
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{
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//Uncentering
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double percentForce = (192 - ff) / 8.0;
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double percentLength = 100;
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triggers->Sine(70, 80, percentForce);
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}
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else if ((ff > 0xA7) & (ff < 0xB0))
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{
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//Roll Left
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double percentForce = (176 - ff) / 8.0;
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double percentLength = 100;
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triggers->LeftRight(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if ((ff > 0x97) & (ff < 0xA0))
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{
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//Roll Right
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double percentForce = (160 - ff) / 8.0;
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double percentLength = 100;
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triggers->LeftRight(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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else
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{
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if ((ff > 0xD7) & (ff < 0xE0))
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{
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//Clutch
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double percentForce = (224 - ff) / 8.0;
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double percentLength = 100;
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triggers->Friction(pow(percentForce, 0.5));
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}
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else if ((ff > 0xBF) & (ff < 0xC8))
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{
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//Centering
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double percentForce = (200 - ff) / 8.0;
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double percentLength = 100;
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triggers->Spring(pow(percentForce, 0.5));
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}
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else if ((ff > 0xB7) & (ff < 0xC0))
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{
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//Uncentering
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double percentForce = (192 - ff) / 8.0;
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double percentLength = 100;
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triggers->Sine(70, 80, pow(percentForce, 0.5));
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}
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else if ((ff > 0xA7) & (ff < 0xB0))
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{
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//Roll Left
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double percentForce = (176 - ff) / 8.0;
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double percentLength = 100;
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triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
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}
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else if ((ff > 0x97) & (ff < 0xA0))
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{
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//Roll Right
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double percentForce = (160 - ff) / 8.0;
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double percentLength = 100;
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triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
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}
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}
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}
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