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FFBArcadePlugin/Game Files/BG4JP.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "BG4JP.h"
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extern int EnableDamper;
extern int DamperStrength;
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static bool GearShift;
static bool WeAreRacing;
static UINT8 oldgear;
static UINT8 newgear;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename);
static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 100, settingsFilename);
static int GearChangeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearSinePeriod"), 100, settingsFilename);
static int EnableBoostEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableBoostEffect"), 0, settingsFilename);
static int EnableGearShiftEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGearShiftEffect"), 0, settingsFilename);
static int BoostSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostSinePeriod"), 0, settingsFilename);
static int BoostFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostFadeSinePeriod"), 0, settingsFilename);
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void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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UINT8 InRace = helpers->ReadInt32(0x4A9508, true);
UINT8 GoundContact = helpers->ReadInt32(0x42EBB1, true);
UINT8 WallContact = helpers->ReadInt32(0x42EBB2, true);
UINT8 CarContact = helpers->ReadInt32(0x42EBB3, true);
UINT8 ShiftEffect = helpers->ReadInt32(0x42ECF0, true);
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UINT8 CurrentView = helpers->ReadInt32(0x3F2654, true);
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float ffspeed = helpers->ReadFloat32(0x3F3000, true);
newgear = ShiftEffect;
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helpers->log("got value: ");
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std::string ffs = std::to_string(WallContact);
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helpers->log((char *)ffs.c_str());
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
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double percentForce = ffspeed / 180.00;
double percentLength = 100.0;
if (percentForce > 1.0)
percentForce = 1.0;
if (InRace)
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{
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triggers->Spring(SpringStrength / 100.0);
if (EnableGearShiftEffect)
{
if (oldgear != newgear && ShiftEffect != 0x00)
{
double percentForceShift = GearChangeStrength / 100.0;
triggers->Sine(GearChangeSinePeriod, 0, percentForceShift);
triggers->Rumble(0, percentForceShift, 100.0);
}
}
if (EnableBoostEffect)
{
if (WallContact & 0x02)
{
triggers->Sine(BoostSinePeriod, BoostFadeSinePeriod, percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
}
if (CarContact & 0x01)
{
triggers->Sine(120, 0, percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
if (WallContact & 0x10 || CarContact & 0x08)
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (WallContact & 0x20 || CarContact & 0x02)
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
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}
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oldgear = newgear;
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}