109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "DeadHeat.h"
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#include "../Common Files/Game.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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static int OldsetReflect;
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void DeadHeat::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int setSpring = GetTeknoParrotFFB();
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int setViosity = GetTeknoParrotFFB2();
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int setCenterOffset = GetTeknoParrotFFB3();
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int setReflect = GetTeknoParrotFFB4();
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (setSpring != OldsetSpring)
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{
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if (!setSpring)
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triggers->Spring(0);
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double percentForce = setSpring / 63.0;
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triggers->Spring(percentForce);
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}
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if (setViosity)
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{
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double percentForce = setViosity / 63.0;
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triggers->Friction(percentForce);
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}
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if (setReflect != OldsetReflect)
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{
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if (setReflect == 0x00)
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{
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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else if (setReflect > 0x00 && setReflect <= 0x3F)
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{
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double percentForce = setReflect / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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double percentForce = (0xFF - setReflect) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (setCenterOffset != OldsetCenterOffset)
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{
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if (setCenterOffset == 0x00)
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{
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triggers->Rumble(0, 0, 0);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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else if (setCenterOffset > 0x00 && setCenterOffset <= 0x3F)
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{
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double percentForce = setCenterOffset / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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double percentForce = ((0xFFFFFFFF - setCenterOffset) + 1) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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OldsetSpring = setSpring;
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OldsetViosity = setViosity;
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OldsetCenterOffset = setCenterOffset;
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OldsetReflect = setReflect;
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}
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