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FFBArcadePlugin/Game Files/FordRacing.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "FordRacing.h"
extern int EnableDamper;
extern int DamperStrength;
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void FordRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in FR Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
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if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
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if (ff < -65505 && ff > -65515)
{
helpers->log("moving wheel left");
double percentForce = (-65505 - ff) / 9.0;
double percentLength = 50;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (ff > 0 && ff < 16)
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{
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helpers->log("moving wheel right");
double percentForce = (16 - ff) / 9.0;
double percentLength = 50;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
}