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FFBArcadePlugin/Game Files/DirtyDrivin.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "DirtyDrivin.h"
extern int EnableDamper;
extern int DamperStrength;
static bool ReverseFFB;
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void DirtyDrivin::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
float ffstiffness = helpers->ReadFloat32(0x886EC0, false);
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float ff = helpers->ReadFloat32(0x886EC4, false);
UINT8 TrackSelected = helpers->ReadByte(0x96F770, false);
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helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char*)ffs.c_str());
//if (ffstiffness > 0)
//{
//double percentForce = ffstiffness / 1.25;
//triggers->Spring(percentForce);
//}
switch (TrackSelected)
{
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
ReverseFFB = true;
break;
default:
ReverseFFB = false;
break;
}
if (EnableDamper == 1)
triggers->Damper(DamperStrength / 100.0);
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if (ff > 0)
{
double percentForce = ff;
double percentLength = 100;
if (ReverseFFB)
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
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}
else if (ff < 0)
{
double percentForce = -ff;
double percentLength = 100;
if (ReverseFFB)
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
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}
}