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FFBArcadePlugin/Game Files/WMMT5.cpp

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2019-09-14 03:13:05 +02:00
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
2019-04-07 07:16:19 +02:00
#include "WMMT5.h"
void WMMT5::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
float roll = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true);
float friction = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true);
float sine = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true);
helpers->log("got value: ");
std::string ffs = std::to_string(roll);
helpers->log((char *)ffs.c_str());
{
//Trigger Spring the entire time like real cabinet
double percentForce = 0.7;
triggers->Springi(percentForce);
}
if (0 < roll)
{
helpers->log("moving wheel right");
double percentForce = (1.0 - roll);
double percentLength = (250);
// direction from right => makes wheel turn left
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (0 > roll)
{
helpers->log("moving wheel left");
double percentForce = (roll + 1.0);
double percentLength = (250);
// direction from left => makes wheel turn right
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (0 < friction)
{
helpers->log("moving wheel right");
double percentForce = (0.7 - friction);
triggers->Friction(percentForce);
}
else if (0 < sine)
{
helpers->log("moving wheel right");
double percentForce = (0.6 - sine);
triggers->Sine(120, 120, percentForce);
}
else if (0 > sine)
{
helpers->log("moving wheel left");
double percentForce = (sine + 0.6);
triggers->Sine(120, 120, percentForce);
}
}