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FFBArcadePlugin/Game Files/InitialD5.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "InitialD5.h"
#include "math.h"
extern int EnableDamper;
extern int DamperStrength;
void InitialD5::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
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DWORD FFB = helpers->ReadInt32(0x8CB6120, false);
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WORD FFBStr = helpers->ReadWord(0x8CB6122, false);
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
if (ffb[0] == 0x80 && ffb[2] == 0x01)
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{
triggers->Spring(1.0);
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}
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if (ffb[0] == 0x85 && ffb[1] > 0x00 && FFBStr > 0x00)
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{
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double percentForce = FFBStr / 32767.0;
double Period = ffb[1] / 127.0 * 120.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(static_cast<int>(Period), 0, percentForce);
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}
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if (ffb[0] == 0x86 && FFBStr)
{
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double percentForce = FFBStr / 32767.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
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if (ffb[0] == 0x84 && FFBStr > 0x00)
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{
if (ffb[1] == 0x00)
{
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double percentForce = (32767.0 - FFBStr) / 32767.0;
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double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
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else if (ffb[1] == 0x01)
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{
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double percentForce = (FFBStr / 32767.0);
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double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}