2019-09-14 03:13:05 +02:00
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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2019-04-07 07:16:19 +02:00
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#include <string>
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#include "ChaseHQ2.h"
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2020-01-02 22:24:57 +01:00
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static bool removecel = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int RemoveCelShadedFilter = GetPrivateProfileInt(TEXT("Settings"), TEXT("RemoveCelShadedFilter"), 0, settingsFilename);
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2019-04-07 07:16:19 +02:00
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int ttx2chasehq2(int ffRaw) {
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switch (ffRaw) {
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2019-11-01 21:34:57 +01:00
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// moving right, from weakest to strongest (30 => 16).
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2019-04-07 07:16:19 +02:00
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case 28672:
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return 30;
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case 24640:
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return 29;
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case 28736:
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return 28;
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case 16624:
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return 27;
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case 30720:
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return 26;
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case 26688:
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return 25;
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case 30784:
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return 24;
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case 24608:
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return 23;
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case 28704:
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return 22;
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case 24672:
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return 21;
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case 28768:
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return 20;
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case 26656:
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return 19;
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case 30752:
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return 18;
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case 26720:
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return 17;
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case 30816:
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return 16;
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2019-11-01 21:34:57 +01:00
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// moving left, from weakest to strongest (15 => 1)
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2019-04-07 07:16:19 +02:00
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case 20480:
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return 15;
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case 16448:
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return 14;
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case 20544:
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return 13;
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case 18432:
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return 12;
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case 22528:
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return 11;
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case 18496:
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return 10;
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case 22592:
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return 9;
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case 16416:
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return 8;
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case 20512:
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return 7;
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case 16480:
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return 6;
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case 20576:
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return 5;
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case 18464:
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return 4;
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case 22560:
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return 3;
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case 18528:
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return 2;
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case 22624:
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return 1;
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default:
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return 0;
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}
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}
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2020-01-02 22:24:57 +01:00
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void ChaseHQ2::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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2019-04-07 07:16:19 +02:00
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2019-11-01 21:34:57 +01:00
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int ff = 0;
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{
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long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
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int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
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int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
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for (int i = 0; i < 7; i++) {
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if ((ffRaw & lampArray[i]) == lampArray[i]) {
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ffRaw -= lampArray[i];
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}
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};
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2019-04-07 07:16:19 +02:00
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2019-11-01 21:34:57 +01:00
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ff = ttx2chasehq2(ffRaw);
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2019-04-07 07:16:19 +02:00
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}
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2019-11-01 06:30:36 +01:00
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2020-01-02 22:24:57 +01:00
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if (RemoveCelShadedFilter == 1)
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{
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if (!removecel)
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{
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helpers->WriteNop(0x31FFA, true);
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helpers->WriteNop(0x31FFB, true);
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helpers->WriteNop(0x31FFC, true);
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helpers->WriteNop(0x31FFD, true);
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helpers->WriteNop(0x31FFE, true);
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helpers->WriteNop(0x31FFF, true);
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removecel = true;
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}
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helpers->WriteByte(0x130CB30, 0x00, true); // Remove Cel Shaded Filter
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}
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2019-11-01 21:34:57 +01:00
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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2020-01-02 22:24:57 +01:00
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helpers->log((char*)ffs.c_str());
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2019-11-01 06:30:36 +01:00
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2019-11-01 21:34:57 +01:00
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if (ff > 15)
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{
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helpers->log("moving wheel right");
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// assume that 30 is the weakest and 16 is the strongest
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double percentForce = (31 - ff) / 15.0;
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double percentLength = 100;
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// direction from left => makes wheel turn right
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
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}
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else if (ff > 0)
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{
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helpers->log("moving wheel left");
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// assume that 1 is the strongest and 15 is the weakest
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double percentForce = (16 - ff) / 15.0;
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double percentLength = 100;
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// direction from right => makes wheel turn left
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
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2019-04-07 07:16:19 +02:00
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}
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}
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