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FFBArcadePlugin/Game Files/SegaRacingClassic.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "SegaRacingClassic.h"
extern int EnableDamper;
extern int DamperStrength;
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void SegaRacingClassic::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
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if ((ff > 0xD7) && (ff < 0xE0))
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{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(percentForce);
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}
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if ((ff > 0xBF) && (ff < 0xC8))
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{
//Centering
double percentForce = (200 - ff) / 8.0;
double percentLength = 100;
triggers->Spring(pow(percentForce, 0.1));
}
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if ((ff > 0xB7) && (ff < 0xC0))
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{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(70, 80, percentForce);
}
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if ((ff > 0xA7) && (ff < 0xB0))
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{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
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if ((ff > 0x97) && (ff < 0xA0))
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{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
}