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FFBArcadePlugin/Game Files/KODrive.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "KODrive.h"
extern int EnableDamper;
extern int DamperStrength;
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void KODrive::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 ff = helpers->ReadByte(0x00B261F6, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x00B261F5, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
if (EnableDamper == 1)
{
triggers->Damper(DamperStrength / 100.0);
}
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if ((ff == 10) & (ff1 == 30))
{
double percentForce = 0.4;
double percentForce1 = 2.7;
double percentLength = 100;
triggers->Rumble(percentForce1, percentForce1, percentLength);
triggers->Sine(80, 80, percentForce);
}
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if ((ff > 0x66)& (ff < 0x80)& (ff1 == 0))
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{
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helpers->log("moving wheel right");
double percentForce = (128 - ff) / 24.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
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else if ((ff > 0x00)& (ff < 0x19)& (ff1 == 1))
{
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helpers->log("moving wheel left");
double percentForce = (ff) / 24.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
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}