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FFBArcadePlugin/Game Files/ChaseHQ2.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "ChaseHQ2.h"
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static bool removecel = false;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int RemoveCelShadedFilter = GetPrivateProfileInt(TEXT("Settings"), TEXT("RemoveCelShadedFilter"), 0, settingsFilename);
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int ttx2chasehq2(int ffRaw) {
switch (ffRaw) {
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// moving right, from weakest to strongest (30 => 16).
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case 28672:
return 30;
case 24640:
return 29;
case 28736:
return 28;
case 16624:
return 27;
case 30720:
return 26;
case 26688:
return 25;
case 30784:
return 24;
case 24608:
return 23;
case 28704:
return 22;
case 24672:
return 21;
case 28768:
return 20;
case 26656:
return 19;
case 30752:
return 18;
case 26720:
return 17;
case 30816:
return 16;
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// moving left, from weakest to strongest (15 => 1)
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case 20480:
return 15;
case 16448:
return 14;
case 20544:
return 13;
case 18432:
return 12;
case 22528:
return 11;
case 18496:
return 10;
case 22592:
return 9;
case 16416:
return 8;
case 20512:
return 7;
case 16480:
return 6;
case 20576:
return 5;
case 18464:
return 4;
case 22560:
return 3;
case 18528:
return 2;
case 22624:
return 1;
default:
return 0;
}
}
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void ChaseHQ2::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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int ff = 0;
{
long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
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ff = ttx2chasehq2(ffRaw);
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}
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if (RemoveCelShadedFilter == 1)
{
if (!removecel)
{
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helpers->WriteNop(0x31FFA, 6, true);
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removecel = true;
}
helpers->WriteByte(0x130CB30, 0x00, true); // Remove Cel Shaded Filter
}
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helpers->log("got value: ");
std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
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}
}