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FFBArcadePlugin/Game Files/AfterburnerClimax.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "AfterburnerClimax.h"
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static bool Version;
static bool NewVersion;
static bool OldVersion;
UINT8 Vibration;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
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void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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if (!Version)
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{
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DWORD VersionOrig = helpers->ReadInt32(0x8347A5A, false);
DWORD VersionNew = helpers->ReadInt32(0x834A51A, false);
if (VersionOrig == 0x1320221)
{
OldVersion = true;
Version = true;
}
if (VersionNew == 0x1320221)
{
NewVersion = true;
Version = true;
}
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}
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if (NewVersion)
Vibration = helpers->ReadByte(0x834A51E, false);
if (OldVersion)
Vibration = helpers->ReadByte(0x8347A5E, false);
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helpers->log("got value: ");
std::string ffs = std::to_string(Vibration);
helpers->log((char *)ffs.c_str());
if (Vibration & 0x40)
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{
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double percentForce = RumbleStrength / 100.0;
double percentLength = 100.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
}
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}