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FFBArcadePlugin/Game Files/InitialD7.cpp

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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
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#include <string>
#include "InitialD7.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static HANDLE hSection;
static LPVOID secData;
static int ffbOffset = 0;
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static int carscollide(int ffcollide) {
switch (ffcollide) {
case 0x50F05:
return 16;
case 0x50E05:
return 15;
case 0x50D05:
return 14;
case 0x50C05:
return 13;
case 0x50B05:
return 12;
case 0x50A05:
return 11;
case 0x50905:
return 10;
case 0x50805:
return 9;
case 0x50705:
return 8;
case 0x50605:
return 7;
case 0x050505:
return 6;
case 0x050405:
return 5;
case 0x050305:
return 4;
case 0x50205:
return 3;
case 0x50105:
return 2;
case 0x50005:
return 1;
default:
return 0;
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}
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}
static int rubbingwalls(int ffwalls) {
switch (ffwalls) {
case 0x51F08:
return 31;
case 0x51E08:
return 30;
case 0x51D08:
return 29;
case 0x51C08:
return 28;
case 0x51B08:
return 27;
case 0x51A08:
return 26;
case 0x51908:
return 25;
case 0x51808:
return 24;
case 0x51708:
return 23;
case 0x51608:
return 22;
case 0x51508:
return 21;
case 0x51408:
return 20;
case 0x51308:
return 19;
case 0x51208:
return 18;
case 0x51108:
return 17;
case 0x50F08:
return 16;
case 0x50E08:
return 15;
case 0x50D08:
return 14;
case 0x50C08:
return 13;
case 0x50B08:
return 12;
case 0x50A08:
return 11;
case 0x50908:
return 10;
case 0x50808:
return 9;
case 0x50708:
return 8;
case 0x50608:
return 7;
case 0x50508:
return 6;
case 0x50408:
return 5;
case 0x50308:
return 4;
case 0x50208:
return 3;
case 0x50108:
return 2;
case 0x50008:
return 1;
default:
return 0;
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}
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}
static int TeknoParrotGame()
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{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int*)secData + 2);
return 0;
}
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static int GetTeknoParrotFFB()
{
ffbOffset = *((int*)secData + 2);
return ffbOffset;
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ffrubbingwalls = 0;
int ffcarcollision = 0;
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{
wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
myHelpers->log("in ID6 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str());
ffcarcollision = carscollide(ff);
ffrubbingwalls = rubbingwalls(ff);
if (ff == 0x60000)
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{
myTriggers->Spring(0.8);
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}
if (ffrubbingwalls > 0) // car rubbing against wall
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{
double percentLength = 200;
double percentForce = (ffrubbingwalls / 31.0);
myTriggers->Friction(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
if (ffcarcollision > 0) //cars colliding or rubbing with each other
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{
double percentLength = 200;
double percentForce = (ffcarcollision / 16.0);
myTriggers->Friction(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
if (FFBMode == 1)
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{
if ((ff > 0x40037)& (ff < 0x40080))
{
double percentForce = (262272 - ff) / 72.0;
double percentLength = 100;
double powforce = (ff - 262199) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
}
else if ((ff > 0x40100)& (ff < 0x40149))
{
double percentForce = (ff - 262400) / 72.0;
double percentLength = 100;
double powforce = (262473 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
}
}
else
{
if ((ff > 0x40037)& (ff < 0x40080))
{
double percentForce = (262272 - ff) / 72.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x40100)& (ff < 0x40149))
{
double percentForce = (ff - 262400) / 72.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
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}
}
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}
}
void InitialD7::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
TeknoParrotGame();
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
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}