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FFBArcadePlugin/Game Files/SegaRally3Other.cpp

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#include <string>
#include "SegaRally3Other.h"
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static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
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static bool init = false;
static int __stdcall Out32(DWORD device, DWORD data)
{
if (EnableDamper == 1)
{
myTriggers->Damper(DamperStrength / 100.0);
}
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if (data > 15)
{
double percentForce = (31 - data) / 15.0;
double percentLength = 100;
myTriggers->LeftRight(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (data > 0)
{
double percentForce = (16 - data) / 15.0;
double percentLength = 100;
myTriggers->LeftRight(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
return 0;
}
static bool Hook(void* toHook, void* ourFunct, int len) {
if (len < 5) {
return false;
}
DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(toHook, 0x90, len);
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);
return true;
}
static DWORD jmpBackAddy;
void SegaRally3Other::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{
int hookLength = 6;
DWORD hookAddress = (DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Out32");
if (hookAddress)
{
jmpBackAddy = hookAddress + hookLength;
Hook((void*)hookAddress, Out32, hookLength);
init = true;
}
}
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}