Add R-Tuned Support
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@ -160,6 +160,11 @@ FeedbackLength=500
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GameId=45
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FeedbackLength=500
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[R-Tuned]
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GameId=46
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SpringStrength=100
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FeedbackLength=500
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[Sega Racing Classic]
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GameId=5
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FeedbackLength=500
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@ -40,6 +40,7 @@
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<ClInclude Include="Game Files\InitialD5.h" />
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<ClInclude Include="Game Files\InitialD4Japan.h" />
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<ClInclude Include="Game Files\M2Emulator.h" />
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<ClInclude Include="Game Files\R-Tuned.h" />
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<ClInclude Include="Game Files\Rambo.h" />
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\LGI.h" />
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@ -81,6 +82,7 @@
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<ClCompile Include="Game Files\OldMame.cpp" />
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<ClCompile Include="Game Files\OutRun2Fake.cpp" />
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<ClCompile Include="Game Files\PokkenTournament.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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@ -124,6 +124,7 @@
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<ClCompile Include="Game Files\H2Overdrive.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -271,6 +272,9 @@
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<ClInclude Include="Game Files\Batman.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\R-Tuned.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -70,6 +70,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/KODrive.h"
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#include "Game Files/HOTD4.h"
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#include "Game Files/Rambo.h"
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#include "Game Files/R-Tuned.h"
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#include "Game Files/Transformers.h"
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#include "Game Files/H2Overdrive.h"
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@ -961,6 +962,7 @@ const int Dirty_Drivin = 42;
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const int H2_Overdrive = 43;
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const int Sno_Cross = 44;
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const int Bat_man = 45;
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const int R_Tuned = 46;
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HINSTANCE Get_hInstance()
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{
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@ -2097,6 +2099,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case Bat_man:
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game = new Batman;
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break;
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case R_Tuned:
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game = new RTuned;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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61
Game Files/R-Tuned.cpp
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61
Game Files/R-Tuned.cpp
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@ -0,0 +1,61 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "R-Tuned.h"
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static bool EnableFFB = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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void RTuned::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 SpringCrash = helpers->ReadByte(0x8519D18, /* isRelativeOffset */ false);
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UINT8 BoostEffect = helpers->ReadByte(0x8519D10, /* isRelativeOffset */ false);
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UINT8 WhenBoost = helpers->ReadByte(0x8519D20, /* isRelativeOffset */ false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(BoostEffect);
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helpers->log((char*)ffs.c_str());
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if (!EnableFFB)
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{
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UINT8 LetsEnableFFB = helpers->ReadByte(0x8519C58, /* isRelativeOffset */ false);
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if (LetsEnableFFB == 0x0C)
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{
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helpers->WriteIntPtr(0x8519C60, 0xFFFFFFFF, false);
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helpers->WriteIntPtr(0x8519C64, 0xFFFFFFFF, false);
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EnableFFB = true;
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}
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}
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if (SpringCrash == 0xFF)
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{
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double percentForce = 1.0;
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triggers->Sine(300, 300, percentForce);
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triggers->Rumble(percentForce, percentForce, 100);
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}
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else if (SpringCrash == 0x04)
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{
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double percentForce = SpringStrength / 100.0;
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triggers->Spring(percentForce);
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}
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if (WhenBoost == 0x7F)
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{
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double percentForce = (BoostEffect / 400.0);
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double percentLength = (100);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(60, 60, percentForce);
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}
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}
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20
Game Files/R-Tuned.h
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20
Game Files/R-Tuned.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class RTuned : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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