1
0
mirror of synced 2024-11-28 00:20:52 +01:00

Add R-Tuned Support

This commit is contained in:
Aaron M 2020-05-19 11:14:34 +12:00
parent f1fcdbc075
commit 00426fd2dc
6 changed files with 97 additions and 0 deletions

View File

@ -160,6 +160,11 @@ FeedbackLength=500
GameId=45 GameId=45
FeedbackLength=500 FeedbackLength=500
[R-Tuned]
GameId=46
SpringStrength=100
FeedbackLength=500
[Sega Racing Classic] [Sega Racing Classic]
GameId=5 GameId=5
FeedbackLength=500 FeedbackLength=500

View File

@ -40,6 +40,7 @@
<ClInclude Include="Game Files\InitialD5.h" /> <ClInclude Include="Game Files\InitialD5.h" />
<ClInclude Include="Game Files\InitialD4Japan.h" /> <ClInclude Include="Game Files\InitialD4Japan.h" />
<ClInclude Include="Game Files\M2Emulator.h" /> <ClInclude Include="Game Files\M2Emulator.h" />
<ClInclude Include="Game Files\R-Tuned.h" />
<ClInclude Include="Game Files\Rambo.h" /> <ClInclude Include="Game Files\Rambo.h" />
<ClInclude Include="Game Files\RoadFighters3D.h" /> <ClInclude Include="Game Files\RoadFighters3D.h" />
<ClInclude Include="Game Files\LGI.h" /> <ClInclude Include="Game Files\LGI.h" />
@ -81,6 +82,7 @@
<ClCompile Include="Game Files\OldMame.cpp" /> <ClCompile Include="Game Files\OldMame.cpp" />
<ClCompile Include="Game Files\OutRun2Fake.cpp" /> <ClCompile Include="Game Files\OutRun2Fake.cpp" />
<ClCompile Include="Game Files\PokkenTournament.cpp" /> <ClCompile Include="Game Files\PokkenTournament.cpp" />
<ClCompile Include="Game Files\R-Tuned.cpp" />
<ClCompile Include="Game Files\Rambo.cpp" /> <ClCompile Include="Game Files\Rambo.cpp" />
<ClCompile Include="Game Files\SegaRally3.cpp" /> <ClCompile Include="Game Files\SegaRally3.cpp" />
<ClCompile Include="Game Files\SegaRacingClassic.cpp" /> <ClCompile Include="Game Files\SegaRacingClassic.cpp" />

View File

@ -124,6 +124,7 @@
<ClCompile Include="Game Files\H2Overdrive.cpp" /> <ClCompile Include="Game Files\H2Overdrive.cpp" />
<ClCompile Include="Game Files\SnoCross.cpp" /> <ClCompile Include="Game Files\SnoCross.cpp" />
<ClCompile Include="Game Files\Batman.cpp" /> <ClCompile Include="Game Files\Batman.cpp" />
<ClCompile Include="Game Files\R-Tuned.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Game Files\Daytona3.h"> <ClInclude Include="Game Files\Daytona3.h">
@ -271,6 +272,9 @@
<ClInclude Include="Game Files\Batman.h"> <ClInclude Include="Game Files\Batman.h">
<Filter>Common Header Files</Filter> <Filter>Common Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Game Files\R-Tuned.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MASM Include="DLLWrapper.asm" /> <MASM Include="DLLWrapper.asm" />

View File

@ -70,6 +70,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/KODrive.h" #include "Game Files/KODrive.h"
#include "Game Files/HOTD4.h" #include "Game Files/HOTD4.h"
#include "Game Files/Rambo.h" #include "Game Files/Rambo.h"
#include "Game Files/R-Tuned.h"
#include "Game Files/Transformers.h" #include "Game Files/Transformers.h"
#include "Game Files/H2Overdrive.h" #include "Game Files/H2Overdrive.h"
@ -961,6 +962,7 @@ const int Dirty_Drivin = 42;
const int H2_Overdrive = 43; const int H2_Overdrive = 43;
const int Sno_Cross = 44; const int Sno_Cross = 44;
const int Bat_man = 45; const int Bat_man = 45;
const int R_Tuned = 46;
HINSTANCE Get_hInstance() HINSTANCE Get_hInstance()
{ {
@ -2097,6 +2099,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case Bat_man: case Bat_man:
game = new Batman; game = new Batman;
break; break;
case R_Tuned:
game = new RTuned;
break;
case TEST_GAME_CONST: case TEST_GAME_CONST:
case TEST_GAME_FRICTION: case TEST_GAME_FRICTION:
case TEST_GAME_SINE: case TEST_GAME_SINE:

61
Game Files/R-Tuned.cpp Normal file
View File

@ -0,0 +1,61 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "R-Tuned.h"
static bool EnableFFB = false;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
void RTuned::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
UINT8 SpringCrash = helpers->ReadByte(0x8519D18, /* isRelativeOffset */ false);
UINT8 BoostEffect = helpers->ReadByte(0x8519D10, /* isRelativeOffset */ false);
UINT8 WhenBoost = helpers->ReadByte(0x8519D20, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(BoostEffect);
helpers->log((char*)ffs.c_str());
if (!EnableFFB)
{
UINT8 LetsEnableFFB = helpers->ReadByte(0x8519C58, /* isRelativeOffset */ false);
if (LetsEnableFFB == 0x0C)
{
helpers->WriteIntPtr(0x8519C60, 0xFFFFFFFF, false);
helpers->WriteIntPtr(0x8519C64, 0xFFFFFFFF, false);
EnableFFB = true;
}
}
if (SpringCrash == 0xFF)
{
double percentForce = 1.0;
triggers->Sine(300, 300, percentForce);
triggers->Rumble(percentForce, percentForce, 100);
}
else if (SpringCrash == 0x04)
{
double percentForce = SpringStrength / 100.0;
triggers->Spring(percentForce);
}
if (WhenBoost == 0x7F)
{
double percentForce = (BoostEffect / 400.0);
double percentLength = (100);
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(60, 60, percentForce);
}
}

20
Game Files/R-Tuned.h Normal file
View File

@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class RTuned : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};