Storm Racer G
This commit is contained in:
parent
52dfce2c8b
commit
06d837af24
@ -88,6 +88,9 @@ cd..
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cd "Sonic & Sega All Stars Racing"
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rename dinput8.dll d3d9.dll
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cd..
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cd "Storm Racer G"
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rename dinput8.dll xinput1_3.dll
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cd..
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cd Supermodel 32bit Outputs
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rename dinput8.dll opengl32.dll
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cd..
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@ -4,10 +4,40 @@ static int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"),
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TeknoParrotGame::TeknoParrotGame()
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{
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secData = 0;
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hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
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if (hSection)
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secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
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if (configGameId == 19)
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if (secData)
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{
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if (*((int*)secData + 2) > 0)
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{
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*((int*)secData + 2) = 0;
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}
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if (*((int*)secData + 6) > 0)
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{
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*((int*)secData + 6) = 0;
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}
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if (*((int*)secData + 7) > 0)
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{
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*((int*)secData + 7) = 0;
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}
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if (*((int*)secData + 8) > 0)
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{
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*((int*)secData + 8) = 0;
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}
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if (configGameId == 54)
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{
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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ffbOffset3 = *((int*)secData + 8);
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}
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else if (configGameId == 19)
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{
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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@ -17,10 +47,11 @@ TeknoParrotGame::TeknoParrotGame()
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ffbOffset = *((int*)secData + 2);
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}
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}
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}
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int TeknoParrotGame::GetTeknoParrotFFB()
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{
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if (configGameId == 19)
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if (configGameId == 19 || configGameId == 54)
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{
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ffbOffset = *((int*)secData + 6);
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}
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@ -38,6 +69,12 @@ int TeknoParrotGame::GetTeknoParrotFFB2()
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return ffbOffset2;
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}
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int TeknoParrotGame::GetTeknoParrotFFB3()
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{
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ffbOffset3 = *((int*)secData + 8);
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return ffbOffset3;
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}
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void TeknoParrotGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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helpers->log("TeknoParrot game not implemented");
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}
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@ -6,12 +6,14 @@ class TeknoParrotGame : public Game {
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// TP-related
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HANDLE hSection;
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LPVOID secData;
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int ffbOffset = 0;
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int ffbOffset2 = 0;
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protected:
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int ffbOffset = 0;
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int ffbOffset2 = 0;
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int ffbOffset3 = 0;
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int GetTeknoParrotFFB();
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int GetTeknoParrotFFB2();
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int GetTeknoParrotFFB3();
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TeknoParrotGame();
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public:
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@ -174,6 +174,30 @@ HowtoRumbleKnockEffect=0
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HowtoRumbleMotorEffect=0
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HowtoRumbleHealthEffect=0
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[Storm Racer G]
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GameId=54
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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EnableShakeEffectsWhileRacing = 1;
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EnableShakeEffectsinMenu = 1;
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EnableGroundEffects = 1;
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EnableForceSpringEffect = 0;
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ForceSpringStrength = 100;
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MinFFBConstantStrength=100
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FFBShakeSineStrength = 30
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FFBShakeSinePeriod = 75;
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FFBShakeFadeSinePeriod = 0;
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FFBGrassSineStrength=40
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FFBGrassSinePeriod = 40;
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FFBGrassFadeSinePeriod = 0;
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FFBRoughTerrainSineStrength=45
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FFBRoughTerrainSinePeriod = 120;
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FFBRoughTerrainFadeSinePeriod = 0;
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FFBRumbleStripSineStrength=55
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FFBRumbleStripSinePeriod = 30;
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FFBRumbleStripFadeSinePeriod = 0;
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[Dirty Drivin']
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GameId=42
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FeedbackLength=500
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@ -49,6 +49,7 @@
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\WMMT6.h" />
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<ClInclude Include="Game Files\WMMT6R.h" />
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@ -106,6 +107,7 @@
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<ClCompile Include="Game Files\SegaRally3Other.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\SonicSegaAllStarsRacing.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\SWDC2018.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\Transformers.cpp" />
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@ -136,6 +136,7 @@
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<ClCompile Include="Game Files\WMMT6.cpp" />
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<ClCompile Include="Game Files\WMMT6R.cpp" />
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<ClCompile Include="Game Files\InitialD0v131.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -313,6 +314,9 @@
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<ClInclude Include="Game Files\InitialD0v131.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\StormRacerG.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -81,6 +81,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/SWDC2018.h"
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#include "Game Files/Transformers.h"
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#include "Game Files/H2Overdrive.h"
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#include "Game Files/StormRacerG.h"
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// typedefs
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typedef unsigned char U8;
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@ -1013,6 +1014,7 @@ const int SWDC_2018 = 50;
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const int MARIO_KART_GPDX_USA = 51;
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const int WMMT_6 = 52;
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const int WMMT_6_R = 53;
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const int SRG = 54;
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HINSTANCE Get_hInstance()
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{
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@ -2243,7 +2245,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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{
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hlp.log("In FFBLoop");
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if ((configGameId != 22) && (configGameId != 29) && (configGameId != 34)) //For games which need code to run quicker etc. Some games will crash if no sleep added
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if (configGameId != 22 && configGameId != 29 && configGameId != 34) //For games which need code to run quicker etc. Some games will crash if no sleep added
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{
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Sleep(2500);
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}
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@ -2450,6 +2452,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case WMMT_6_R:
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game = new WMMT6R;
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break;
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case SRG:
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game = new StormRacerG;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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161
Game Files/StormRacerG.cpp
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161
Game Files/StormRacerG.cpp
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@ -0,0 +1,161 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "StormRacerG.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableShakeEffectsWhileRacing = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableShakeEffectsWhileRacing"), 0, settingsFilename);
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static int EnableShakeEffectsinMenu = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableShakeEffectsinMenu"), 0, settingsFilename);
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static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int MinFFBConstantStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MinFFBConstantStrength"), 0, settingsFilename);
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static int FFBShakeSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeSineStrength"), 0, settingsFilename);
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static int FFBShakeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeSinePeriod"), 0, settingsFilename);
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static int FFBShakeFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShakeFadeSinePeriod"), 0, settingsFilename);
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static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
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static int FFBGrassSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSineStrength"), 0, settingsFilename);
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static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
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static int FFBRoughTerrainSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainSineStrength"), 0, settingsFilename);
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static int FFBRoughTerrainSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainSinePeriod"), 0, settingsFilename);
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static int FFBRoughTerrainFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRoughTerrainFadeSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSineStrength"), 0, settingsFilename);
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static int FFBRumbleStripSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripFadeSinePeriod"), 0, settingsFilename);
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void StormRacerG::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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float FFBConstant = GetTeknoParrotFFB() / 1000.0;
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int Shake = GetTeknoParrotFFB2();
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float Ground = GetTeknoParrotFFB3();
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float Speedo = helpers->ReadFloat32(0x10BE22D8, true);
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UINT8 Racing = helpers->ReadByte(0x10BD5B20, true);
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if (EnableForceSpringEffect == 1)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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else if (EnableForceSpringEffect == 2)
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{
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if (Racing == 0x00)
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{
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triggers->Spring(ForceSpringStrength / 100.0);
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}
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}
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if (FFBConstant > 0)
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{
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double percentForce = FFBConstant / (MinFFBConstantStrength / 2.173913043478261);
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (FFBConstant < 0)
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{
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double percentForce = -FFBConstant / (MinFFBConstantStrength / 2.173913043478261);
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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if (EnableShakeEffectsWhileRacing == 1)
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{
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if (Racing == 0x01)
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{
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if (Shake > 0)
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{
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double percentForce = ((Shake / 1500.0) * (FFBShakeSineStrength / 100.0));
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(FFBShakeSinePeriod, FFBShakeFadeSinePeriod, percentForce);
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}
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}
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}
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if (EnableShakeEffectsinMenu == 1)
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{
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if (Racing == 0x00)
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{
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if (Shake > 0)
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{
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double percentForce = ((Shake / 1500.0) * (FFBShakeSineStrength / 100.0));
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(FFBShakeSinePeriod, FFBShakeFadeSinePeriod, percentForce);
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}
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}
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}
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if (EnableGroundEffects == 1)
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{
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if (Speedo > 1.0)
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{
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if (Ground < 10000) // Driving on Road (Not implemented yet)
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{
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Ground = Ground / 1000.0;
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}
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else if (Ground < 300000) // Driving on Grass
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{
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Ground = ((Ground - 10000) / 1000.0);
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Ground = Ground * (FFBGrassSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, Ground);
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}
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else if (Ground < 700000) // Driving on Rough Ground
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{
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Ground = ((Ground - 300000) / 1000.0);
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Ground = Ground * (FFBRoughTerrainSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBRoughTerrainSinePeriod, FFBRoughTerrainFadeSinePeriod, Ground);
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}
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else
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{
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Ground = ((Ground - 700000) / 1000.0); // Driving on Rumble Strip
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Ground = Ground * (FFBRumbleStripSineStrength / 100.0);
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triggers->Rumble(Ground, Ground, 100);
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triggers->Sine(FFBRumbleStripSinePeriod, FFBRumbleStripFadeSinePeriod, Ground);
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}
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}
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}
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}
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21
Game Files/StormRacerG.h
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21
Game Files/StormRacerG.h
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@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/TeknoParrotGame.h"
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class StormRacerG : public TeknoParrotGame {
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public:
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StormRacerG() : TeknoParrotGame() { }
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -166,11 +166,13 @@ extremely generous.
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-Sega Rally Championship (M2 Emulator & MAME)
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-Sega Rally 2
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-Sega Rally 3
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-Sega World Drivers Championship 2018
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-Super Chase - Criminal Termination
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-Super GT 24h (M2 Emulator & MAME)
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-Smashing Drive
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-SnoCross
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-Sonic & Sega All Stars Racing
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-Storm Racer G
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-Space gun
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-Terminator 2
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-Transformers: Human Alliance
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@ -181,3 +183,5 @@ extremely generous.
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-Virtua Racing (CHANGE TO UPRIGHT CABINET)
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-Wacky Races
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-Wangan Midnight Maximum Tune 5
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-Wangan Midnight Maximum Tune 6
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-Wangan Midnight Maximum Tune 6R
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