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mirror of synced 2024-11-14 10:27:47 +01:00

Added Hummer support

This commit is contained in:
mightymikem 2024-10-18 16:09:36 +01:00
parent b76672cdd4
commit 0ae69f17ef
7 changed files with 125 additions and 1 deletions

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@ -369,6 +369,14 @@ DefaultCentering=15
EnableDamper=0 EnableDamper=0
DamperStrength=100 DamperStrength=100
[FNF SuperCars 369]
GameId=86
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[Sega Race TV] [Sega Race TV]
GameId=80 GameId=80
FeedbackLength=500 FeedbackLength=500
@ -389,6 +397,13 @@ FeedbackLength=500
EnableDamper=0 EnableDamper=0
DamperStrength=100 DamperStrength=100
[Hummer]
GameId=84
FeedbackLength=500
DefaultCentering=15
EnableDamper=0
DamperStrength=100
[KODrive] [KODrive]
GameId=39 GameId=39
PowerMode=0 PowerMode=0

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@ -43,6 +43,7 @@
<ClInclude Include="Game Files\GRIDReal.h" /> <ClInclude Include="Game Files\GRIDReal.h" />
<ClInclude Include="Game Files\H2Overdrive.h" /> <ClInclude Include="Game Files\H2Overdrive.h" />
<ClInclude Include="Game Files\HOTD4.h" /> <ClInclude Include="Game Files\HOTD4.h" />
<ClInclude Include="Game Files\Hummer.h" />
<ClInclude Include="Game Files\HummerExtreme.h" /> <ClInclude Include="Game Files\HummerExtreme.h" />
<ClInclude Include="Game Files\IDTAv231.h" /> <ClInclude Include="Game Files\IDTAv231.h" />
<ClInclude Include="Game Files\InitialD0v131.h" /> <ClInclude Include="Game Files\InitialD0v131.h" />
@ -116,6 +117,7 @@
<ClCompile Include="Game Files\GRIDReal.cpp" /> <ClCompile Include="Game Files\GRIDReal.cpp" />
<ClCompile Include="Game Files\H2Overdrive.cpp" /> <ClCompile Include="Game Files\H2Overdrive.cpp" />
<ClCompile Include="Game Files\HOTD4.cpp" /> <ClCompile Include="Game Files\HOTD4.cpp" />
<ClCompile Include="Game Files\Hummer.cpp" />
<ClCompile Include="Game Files\HummerExtreme.cpp" /> <ClCompile Include="Game Files\HummerExtreme.cpp" />
<ClCompile Include="Game Files\IDTAv231.cpp" /> <ClCompile Include="Game Files\IDTAv231.cpp" />
<ClCompile Include="Game Files\InitialD0v131.cpp" /> <ClCompile Include="Game Files\InitialD0v131.cpp" />

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@ -168,6 +168,8 @@
<ClCompile Include="Game Files\IDTAv231.cpp" /> <ClCompile Include="Game Files\IDTAv231.cpp" />
<ClCompile Include="Game Files\HummerExtreme.cpp" /> <ClCompile Include="Game Files\HummerExtreme.cpp" />
<ClCompile Include="Game Files\WastelandRacers2071.cpp" /> <ClCompile Include="Game Files\WastelandRacers2071.cpp" />
<ClCompile Include="Game Files\FnFSuperCars369.cpp" />
<ClCompile Include="Game Files\Hummer.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Game Files\Daytona3.h"> <ClInclude Include="Game Files\Daytona3.h">
@ -435,6 +437,12 @@
<ClInclude Include="Game Files\WastelandRacers2071.h"> <ClInclude Include="Game Files\WastelandRacers2071.h">
<Filter>Common Header Files</Filter> <Filter>Common Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Game Files\FnFSuperCars369.h">
<Filter>Common Header Files</Filter>
</ClInclude>
<ClInclude Include="Game Files\Hummer.h">
<Filter>Common Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<MASM Include="DLLWrapper.asm" /> <MASM Include="DLLWrapper.asm" />

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@ -53,6 +53,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/GRIDReal.h" #include "Game Files/GRIDReal.h"
#include "Game Files/GRIDCustom.h" #include "Game Files/GRIDCustom.h"
#include "Game Files/GoldenGun.h" #include "Game Files/GoldenGun.h"
#include "Game Files/Hummer.h"
#include "Game Files/HummerExtreme.h" #include "Game Files/HummerExtreme.h"
#include "Game Files/InitialD0v131.h" #include "Game Files/InitialD0v131.h"
#include "Game Files/InitialD0v211.h" #include "Game Files/InitialD0v211.h"
@ -1084,7 +1085,7 @@ const int SEGA_RACE_TV = 80;
const int HUMMER_EXTREME = 81; const int HUMMER_EXTREME = 81;
const int INITIAL_D_THEARCADE_V231 = 82; const int INITIAL_D_THEARCADE_V231 = 82;
const int WASTELAND_RACERS_2071 = 83; const int WASTELAND_RACERS_2071 = 83;
const int HUMMER = 84;
HINSTANCE Get_hInstance() HINSTANCE Get_hInstance()
{ {
MEMORY_BASIC_INFORMATION mbi; MEMORY_BASIC_INFORMATION mbi;
@ -2626,6 +2627,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case SEGA_RACE_TV: case SEGA_RACE_TV:
game = new SegaRaceTV; game = new SegaRaceTV;
break; break;
case HUMMER:
game = new Hummer;
break;
case HUMMER_EXTREME: case HUMMER_EXTREME:
game = new HummerExtreme; game = new HummerExtreme;
break; break;

74
Game Files/Hummer.cpp Normal file
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@ -0,0 +1,74 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Hummer.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
extern int EnableDamper;
extern int DamperStrength;
static bool init = false;
extern int EnableDamper;
extern int DamperStrength;
static void(__cdecl* clSteerDualDeviceSetTRQCurveHalfPointOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetTRQCurveHalfPoint(void* thisParam, int param_1, float param_2, float param_3) {
return clSteerDualDeviceSetTRQCurveHalfPointOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceSetVibrateOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetVibrate(void* thisParam, int param_1, float param_2, float param_3) {
myTriggers->Sine(param_3 * 100, 1, param_2 * 60);
myTriggers->Rumble(param_2 * 60, 0, param_3 * 100);
return clSteerDualDeviceSetVibrateOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceSetViscosityOrig)(void* thisParam, int param_1, float param_2, float param_3);
static void __cdecl clSteerDualDeviceSetViscosity(void* thisParam, int param_1, float param_2, float param_3) {
myTriggers->Friction((double)param_2);
return clSteerDualDeviceSetViscosityOrig(thisParam, param_1, param_2, param_3);
}
static void(__cdecl* clSteerDualDeviceInitCenterOrig)(void* thisParam, int param_1, unsigned char param_2);
static void __cdecl clSteerDualDeviceInitCenter(void* thisParam, int param_1, unsigned char param_2) {
myTriggers->Springi(param_2);
return clSteerDualDeviceInitCenterOrig(thisParam, param_1, param_2);
}
static int(__cdecl* clSteerDualDeviceWaitOrig)(int param_1);
static int __cdecl clSteerDualDeviceWait(int param_1) {
return 0;
}
void Hummer::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (!init)
{
init = true;
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
MH_Initialize();
//checking wheel is cool for an update
MH_CreateHook((LPVOID)0x82cdd1a, clSteerDualDeviceWait, (LPVOID*)&clSteerDualDeviceWaitOrig);
//Ingame effects
MH_CreateHook((LPVOID)0x82cd9ba, clSteerDualDeviceSetTRQCurveHalfPoint, (LPVOID*)&clSteerDualDeviceSetTRQCurveHalfPointOrig);
MH_CreateHook((LPVOID)0x82cdbfa, clSteerDualDeviceSetVibrate, (LPVOID*)&clSteerDualDeviceSetVibrateOrig);
MH_CreateHook((LPVOID)0x82cdada, clSteerDualDeviceSetViscosity, (LPVOID*)&clSteerDualDeviceSetViscosityOrig);
MH_CreateHook((LPVOID)0x82cd786, clSteerDualDeviceInitCenter, (LPVOID*)&clSteerDualDeviceInitCenterOrig);
MH_EnableHook(MH_ALL_HOOKS);
}
}

20
Game Files/Hummer.h Normal file
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@ -0,0 +1,20 @@
/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../Common Files/Game.h"
class Hummer : public Game {
public:
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
};

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@ -211,6 +211,7 @@ TEKNOPARROT:
-GTI Club Supermini Festa -GTI Club Supermini Festa
-House of the dead 4 -House of the dead 4
-Hummer Extreme -Hummer Extreme
-Hummer
-Initial D Arcade Stage 4 -Initial D Arcade Stage 4
-Initial D Arcade Stage 4 Japan -Initial D Arcade Stage 4 Japan
-Initial D Arcade Stage 5 -Initial D Arcade Stage 5