Upgrade Daytona NSE FFB
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@ -19,6 +19,9 @@ extern int DamperStrength;
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void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 FFB = helpers->ReadByte(0x1334061, true);
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UINT8 GameState = helpers->ReadByte(0x15C98C4, true);
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DWORD TrackSelectedBase = helpers->ReadInt32(0x11C22A0, true);
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UINT8 TrackSelected = helpers->ReadByte(TrackSelectedBase + 0x4, false);
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if (FFB > 0x80 && FFB <= 0x8F) // ????
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{
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@ -31,45 +34,64 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
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{
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double percentForce = (160 - FFB) / 16.0;
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double percentLength = 100.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
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{
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (FFB > 0xA0 && FFB <= 0xAF) // Roll Left
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{
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double percentForce = (176 - FFB) / 16.0;
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double percentLength = 100.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
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{
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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if (FFB > 0xB0 && FFB <= 0xBF)
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if (FFB > 0xB0 && FFB <= 0xBF) // Shaking across grass etc
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{
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double percentForce = (192 - FFB) / 16.0;
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double percentLength = 100.0;
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triggers->Sine(40, 0, percentForce);
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triggers->Sine(180, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (FFB > 0xC0 && FFB <= 0xCF)
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if (FFB > 0xC0 && FFB <= 0xCF) // Spring + Rumble on wheel while racing
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{
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double percentForce = (207 - FFB) / 16.0;
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double SinepercentForce = (FFB - 192) / 96.0;
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triggers->Spring(percentForce);
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triggers->Sine(40, 0, SinepercentForce);
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}
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if (FFB > 0xD0 && FFB <= 0xDF)
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if (FFB > 0xD0 && FFB <= 0xDF) // Wheel loose as tyres spin (no effect)
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{
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double percentForce = (224 - FFB) / 16.0;
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triggers->Friction(percentForce);
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}
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if (FFB > 0xE0 && FFB <= 0xEF) //????
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if (FFB > 0xE0 && FFB <= 0xEF) // Big crash ?
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{
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double percentForce = (FFB - 224) / 16.0;
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triggers->Spring(percentForce);
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}
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if (FFB > 0xF0 && FFB <= 0xFF)
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if (FFB > 0xF0 && FFB <= 0xFF) // Menu only
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{
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double percentForce = (FFB - 240) / 16.0;
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triggers->Spring(percentForce);
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