Change ABC to support both elfs
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@ -121,10 +121,7 @@ DamperStrength=100
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[Afterburner Climax]
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GameId=15
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Rumble1Strength=50
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Rumble2Strength=100
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Rumble1Length=200
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Rumble2Length=200
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RumbleStrength=100
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[HOTD4]
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GameId=4
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@ -13,32 +13,47 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include <string>
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#include "AfterburnerClimax.h"
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static bool Version;
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static bool NewVersion;
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static bool OldVersion;
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UINT8 Vibration;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
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void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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UINT8 ff = helpers->ReadByte(0x08347A5E, /* isRelativeOffset */ false);
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if (!Version)
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{
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DWORD VersionOrig = helpers->ReadInt32(0x8347A5A, false);
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DWORD VersionNew = helpers->ReadInt32(0x834A51A, false);
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if (VersionOrig == 0x1320221)
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{
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OldVersion = true;
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Version = true;
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}
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if (VersionNew == 0x1320221)
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{
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NewVersion = true;
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Version = true;
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}
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}
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if (NewVersion)
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Vibration = helpers->ReadByte(0x834A51E, false);
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if (OldVersion)
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Vibration = helpers->ReadByte(0x8347A5E, false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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std::string ffs = std::to_string(Vibration);
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helpers->log((char *)ffs.c_str());
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wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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int Rumble1Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Strength"), 0, settingsFilename);
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int Rumble2Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Strength"), 0, settingsFilename);
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int Rumble1Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Length"), 0, settingsFilename);
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int Rumble2Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Length"), 0, settingsFilename);
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if (ff == 0x40)
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if (Vibration & 0x40)
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{
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double percentForce = ((Rumble1Strength) / 100.0);
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double percentLength = (Rumble1Length);
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double percentForce = RumbleStrength / 100.0;
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double percentLength = 100.0;
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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if (ff == 0x50)
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{
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double percentForce = ((Rumble2Strength) / 100.0);
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double percentLength = (Rumble2Length);
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triggers->Rumble(percentForce, percentForce, percentLength);
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}
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}
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