Only use workaround rumble if game file contains no Wait Event already
Causes issues with inputs in game files, Non responsive inputs sometimes and they stop working all the time
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@ -1659,8 +1659,11 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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if (EnableRumble == 1)
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{
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// Workaround for SDL_JoystickRumble rumble not stopping issue
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SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
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if ((configGameId != 1) || (configGameId != 9) || (configGameId != 12) || (configGameId != 22) || (configGameId != 28) || (configGameId != 29) || (configGameId != 30) || (configGameId != 31) || (configGameId != 35))
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{
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// Workaround for SDL_JoystickRumble rumble not stopping issue
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SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
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}
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//SPECIAL K DISABLES RUMBLE BY DEFAULT. WRITE IT TO FALSE
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char RumbleDisableChar[256];
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