diff --git a/AutoSetup.cmd b/AutoSetup.cmd
index 6d994c9..d36bf22 100644
--- a/AutoSetup.cmd
+++ b/AutoSetup.cmd
@@ -32,6 +32,8 @@ xcopy ".\Release.x64\dinput8.dll" ".\Release.Win32\WMMT6" /Y
xcopy ".\Release.x64\SDL2.dll" ".\Release.Win32\WMMT6" /Y
xcopy ".\Release.x64\dinput8.dll" ".\Release.Win32\WMMT6R" /Y
xcopy ".\Release.x64\SDL2.dll" ".\Release.Win32\WMMT6R" /Y
+xcopy ".\Release.x64\dinput8.dll" ".\Release.Win32\WMMT6RR" /Y
+xcopy ".\Release.x64\SDL2.dll" ".\Release.Win32\WMMT6RR" /Y
xcopy ".\MAME32.dll" ".\Release.Win32\MAME 32bit Outputs" /Y
xcopy ".\MAME64.dll" ".\Release.Win32\MAME 64bit Outputs" /Y
xcopy ".\MAME32.dll" ".\Release.Win32\Supermodel 32bit Outputs" /Y
@@ -134,6 +136,9 @@ cd..
cd R-Tuned
rename dinput8.dll opengl32.dll
cd..
+cd "Sega Race TV"
+rename dinput8.dll opengl32.dll
+cd..
cd "Sega World Drivers Championship 2018"
rename dinput8.dll d3d11.dll
cd..
@@ -173,6 +178,9 @@ cd..
cd WMMT6R
rename dinput8.dll d3d11.dll
cd..
+cd WMMT6RR
+rename dinput8.dll d3d11.dll
+cd..
del dinput8.exp
del dinput8.lib
del SDL2.dll
diff --git a/Config/FFBPlugin.ini b/Config/FFBPlugin.ini
index 3354ba2..90e49a9 100644
--- a/Config/FFBPlugin.ini
+++ b/Config/FFBPlugin.ini
@@ -961,6 +961,23 @@ LimitBetweenHighSpeedVibrationsAndTiresSlip=75
EnableDamper=0
DamperStrength=100
+[WMMT6RR]
+GameId=84
+DefaultCentering=0
+FeedbackLength=80
+Logging=0
+SpringStrength=100
+FrictionStrength=0
+JointsAndStripesStrength=100
+CollisionsStrength=100
+TiresSlipStrength=100
+HighSpeedVibrationsStrength=100
+LimitBetweenHighSpeedVibrationsAndTiresSlip=75
+ReverseTiresSlip=0
+ReverseCollision=0
+EnableDamper=0
+DamperStrength=100
+
[Sonic & Sega All Stars Racing]
GameId=21
FeedbackLength=80
diff --git a/DInput8Wrapper.aps b/DInput8Wrapper.aps
index 17df7d5..47f72a1 100644
Binary files a/DInput8Wrapper.aps and b/DInput8Wrapper.aps differ
diff --git a/DInput8Wrapper.rc b/DInput8Wrapper.rc
index 7a5c48c..7875254 100644
Binary files a/DInput8Wrapper.rc and b/DInput8Wrapper.rc differ
diff --git a/Dinput8Wrapper.vcxproj b/Dinput8Wrapper.vcxproj
index 148eeb1..0994ba1 100644
--- a/Dinput8Wrapper.vcxproj
+++ b/Dinput8Wrapper.vcxproj
@@ -83,6 +83,7 @@
+
Document
@@ -179,6 +180,7 @@
+
diff --git a/Dinput8Wrapper.vcxproj.filters b/Dinput8Wrapper.vcxproj.filters
index faac096..254e5d0 100644
--- a/Dinput8Wrapper.vcxproj.filters
+++ b/Dinput8Wrapper.vcxproj.filters
@@ -169,6 +169,7 @@
+
@@ -340,6 +341,9 @@
Common Header Files
+
+ Common Header Files
+
Common Header Files
diff --git a/DllMain.cpp b/DllMain.cpp
index ba968d1..9fe7684 100644
--- a/DllMain.cpp
+++ b/DllMain.cpp
@@ -89,6 +89,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/WMMT5DX+.h"
#include "Game Files/WMMT6.h"
#include "Game Files/WMMT6R.h"
+#include "Game Files/WMMT6RR.h"
#include "Game Files/Machstorm.h"
#include "Game Files/AfterburnerClimax.h"
#include "Game Files/PokkenTournament.h"
@@ -1085,7 +1086,8 @@ const int SEGA_RACE_TV = 80;
const int HUMMER_EXTREME = 81;
const int INITIAL_D_THEARCADE_V231 = 82;
const int WASTELAND_RACERS_2071 = 83;
-const int HUMMER = 84;
+const int WMMT_6_RR = 84;
+const int HUMMER = 85;
HINSTANCE Get_hInstance()
{
MEMORY_BASIC_INFORMATION mbi;
@@ -2568,6 +2570,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case WMMT_6_R:
game = new WMMT6R;
break;
+ case WMMT_6_RR:
+ game = new WMMT6RR;
+ break;
case SRG:
game = new StormRacerG;
break;
diff --git a/Game Files/WMMT6RR.cpp b/Game Files/WMMT6RR.cpp
new file mode 100644
index 0000000..1181af9
--- /dev/null
+++ b/Game Files/WMMT6RR.cpp
@@ -0,0 +1,331 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#include
+#include "WMMT6RR.h"
+#include "SDL.h"
+
+extern int EnableDamper;
+extern int DamperStrength;
+static EffectTriggers* myTriggers;
+static EffectConstants* myConstants;
+static Helpers* myHelpers;
+extern SDL_Event e;
+static UINT8 oldgear = 0;
+static bool init = false;
+// static bool gameFfbStarted = false;
+static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
+static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename);
+static int FrictionStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsFilename);
+static int JointsAndStripesStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 100, settingsFilename);
+static int CollisionsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 100, settingsFilename);
+static int TiresSlipStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 100, settingsFilename);
+static int HighSpeedVibrationsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighSpeedVibrationsStrength"), 100, settingsFilename);
+static int LimitBetweenHighSpeedVibrationsAndTiresSlip = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 75, settingsFilename);
+
+static int ReverseCollision = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseCollision"), 0, settingsFilename);
+static int ReverseTiresSlip = GetPrivateProfileInt(TEXT("Settings"), TEXT("ReverseTiresSlip"), 0, settingsFilename);
+// static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
+// static int GearChangeDelay = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeDelay"), 250, settingsFilename);
+// static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename);
+// static int WheelSpinStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WheelSpinStrength"), 100, settingsFilename);
+static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
+//static int ForceFullTune = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFullTune"), 0, settingsFilename);
+//static int DisableRaceTimer = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableRaceTimer"), 0, settingsFilename);
+//static int EnableForceFinish = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceFinish"), 0, settingsFilename);
+//static int EnableForceTimeUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceTimeUp"), 0, settingsFilename);
+//static int ForceFinishButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFinishButton"), 99, settingsFilename);
+//static int ForceTimeUpButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceTimeUpButton"), 99, settingsFilename);
+
+//static int InputThread(void* ptr)
+//{
+// if (1 != EnableForceFinish && 1 != EnableForceTimeUp)
+// {
+// return 0;
+// }
+//
+// myHelpers->log("starting input thread");
+// while (SDL_WaitEvent(&e) != 0)
+// {
+// if (e.type == SDL_JOYBUTTONDOWN)
+// {
+// myHelpers->log("button pressed");
+// if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton)
+// {
+// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x199A468, true);
+// myHelpers->WriteByte(ptr1 + 0x28, 8, false);
+// }
+// else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton)
+// {
+// int tempDisableRaceTimer = DisableRaceTimer;
+// DisableRaceTimer = 0;
+// myHelpers->WriteFloat32(0x199AE18, 0, true);
+// if (1 == tempDisableRaceTimer)
+// {
+// Sleep(10000);
+// DisableRaceTimer = tempDisableRaceTimer;
+// }
+// }
+// }
+// }
+// myHelpers->log("input thread stopped");
+// return 0;
+//}
+//
+//static int SpamThread(void* ptr)
+//{
+// if (1 != ForceFullTune && 1 != DisableRaceTimer)
+// {
+// return 0;
+// }
+//
+// Sleep(5000); // To avoid crashes
+// myHelpers->log("starting spam thread");
+// while (1)
+// {
+// if (1 == ForceFullTune)
+// {
+// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true);
+// INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
+// UINT8 car = myHelpers->ReadByte(ptr2 + 0x2C, false);
+// std::string msg = "car: " + std::to_string(car);
+// myHelpers->log((char*)msg.c_str());
+//
+// if (0x00 < car)
+// {
+// UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false);
+// UINT8 handling = myHelpers->ReadByte(ptr2 + 0x9C, false);
+// msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling);
+// myHelpers->log((char*)msg.c_str());
+//
+// if (0x20 != (power + handling))
+// {
+// myHelpers->log("forcing full tune");
+// myHelpers->WriteByte(ptr2 + 0x98, 0x10, false);
+// myHelpers->WriteByte(ptr2 + 0x9C, 0x10, false);
+// }
+// }
+// }
+//
+// if (1 == DisableRaceTimer)
+// {
+// myHelpers->WriteFloat32(0x199AE18, 999.99, true);
+// }
+//
+// Sleep(500); // We don't need to spam too much
+// }
+// myHelpers->log("spam thread stopped");
+// return 0;
+//}
+
+// static int GearChangeThread(void* ptr)
+// {
+// if (GearChangeDelay > 0)
+// {
+// Sleep(GearChangeDelay);
+// }
+// myHelpers->log("gear change");
+// double percentForce = GearChangeStrength / 100.0;
+// myTriggers->Sine(GearChangeLength, GearChangeLength, percentForce);
+// myTriggers->Rumble(0, percentForce, 150);
+// return 0;
+// }
+
+void WMMT6RR::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
+{
+ if (!init)
+ {
+ init = true;
+ myTriggers = triggers;
+ myConstants = constants;
+ myHelpers = helpers;
+ //SDL_CreateThread(InputThread, "InputThread", (void*)NULL);
+ //SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL);
+ }
+
+ float spring = helpers->ReadFloat32(0x1F25264, true);
+ float friction = helpers->ReadFloat32(0x1F25268, true);
+ float collisions = helpers->ReadFloat32(0x1F2526C, true);
+ float tiresSlip = helpers->ReadFloat32(0x1F25260, true);
+ int speed = helpers->ReadInt32(0x1F2612C, true);
+ int rpm = helpers->ReadInt32(0x1F2629C, true);
+ std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction)
+ + " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip)
+ + " | speed: " + std::to_string(speed)+ " | rpm: " +std::to_string(rpm);
+ helpers->log((char*)msg.c_str());
+ if(ReverseCollision)
+ {
+ collisions = -collisions;
+ }
+ if(ReverseTiresSlip)
+ {
+ tiresSlip = -tiresSlip;
+ }
+
+ if (EnableDamper == 1)
+ {
+ triggers->Damper(DamperStrength / 100.0);
+ }
+
+ double percentForce;
+ if (!rpm && !speed)
+ {
+ helpers->log("fake spring+friction until game's FFB starts");
+ percentForce = 0.3 * SpringStrength / 100.0;
+ triggers->Spring(percentForce);
+ percentForce = 0.5 * FrictionStrength / 100.0;
+ triggers->Friction(percentForce);
+ }
+ else
+ {
+ helpers->log("game's FFB started");
+ percentForce = (1.0 * spring) * SpringStrength / 100.0;
+ triggers->Spring(percentForce);
+ percentForce = (1.0 * friction) * FrictionStrength / 100.0;
+ triggers->Friction(percentForce);
+ if (0 < collisions)
+ {
+ if (0.209 <= collisions && 0.311 >= collisions)
+ {
+ helpers->log("joint/stripe on the right");
+ percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
+ triggers->Sine(80, 80, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ else
+ {
+ helpers->log("collision on the right");
+ percentForce = (1.0 * collisions) * CollisionsStrength / 100.0;
+ triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+ else if (0 > collisions)
+ {
+ if (-0.209 >= collisions && -0.311 <= collisions)
+ {
+ helpers->log("joint/stripe on the left");
+ percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
+ triggers->Sine(80, 80, percentForce);
+ triggers->Rumble(0, -1.0 * percentForce, 150);
+ }
+ else
+ {
+ helpers->log("collision on the left");
+ percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0;
+ triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+ else
+ {
+ helpers->log("resetting collision");
+ triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
+ }
+
+ if (0 < tiresSlip)
+ {
+ helpers->log("tires slip left");
+ bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
+ percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
+ triggers->Sine(100, 100, percentForce);
+
+ if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
+ {
+ triggers->Rumble(0, -1.0 * percentForce, 150);
+ }
+ }
+ else if (0 > tiresSlip)
+ {
+ helpers->log("tires slip right");
+ bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
+ percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
+ triggers->Sine(100, 100, percentForce);
+
+ if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
+ {
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+ }
+
+
+/* TODO
+ INT_PTR ptr1 = helpers->ReadIntPtr(0x20681C0, true); //Wg6Enma_Release_IDL0.dll+29B3E0
+ UINT8 gear = helpers->ReadByte(ptr1 + 0x3AC, false); //ptr1 + 0x3A8
+
+ if (0 < WheelSpinStrength)
+ {
+ //INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true);
+ //INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
+ //UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false);
+ UINT8 power = 16;
+ int rpm = helpers->ReadInt32(0x1F2629C, true); //wmn6r.exe+1F2629C
+ int diff = 0x0A <= power ? 0 : 20;
+
+ if (
+ 1 == gear && 10 < speed && (
+ ((30 - diff) > speed && 3500 < rpm)
+ || ((55 - diff) > speed && 5500 < rpm)
+ || ((75 - diff) > speed && 7000 < rpm)
+ || ((100 - diff) > speed && 7800 < rpm)
+ )
+ )
+ {
+ percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
+ triggers->Sine(120, 120, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+
+ msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
+ helpers->log((char*)msg.c_str());
+ }
+ else if (
+ 2 == gear && 10 < speed && (
+ ((110 - (2 * diff)) > speed && 5000 < rpm)
+ || ((130 - (2 * diff)) > speed && 6000 < rpm)
+ || ((145 - (2 * diff)) > speed && 6500 < rpm)
+ || ((160 - (2 * diff)) > speed && 7000 < rpm)
+ )
+ )
+ {
+ percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
+ triggers->Sine(120, 120, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+
+ msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
+ helpers->log((char*)msg.c_str());
+ }
+ }
+
+ if (0 < GearChangeStrength)
+ {
+ INT_PTR ptrtime = helpers->ReadIntPtr(0x20681D8, true); //Wg6Enma_Release_IDL0.dll+29B3F8
+ float time = helpers->ReadFloat32(ptrtime + 0x18, false); //ptrtime + 0x18
+
+ if (oldgear != gear && 0 < gear && 0 < time)
+ {
+ msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear)
+ + " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed);
+ helpers->log((char*)msg.c_str());
+ }
+
+ if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed)
+ {
+ SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
+ }
+ oldgear = gear;
+ }
+*/
+}
\ No newline at end of file
diff --git a/Game Files/WMMT6RR.h b/Game Files/WMMT6RR.h
new file mode 100644
index 0000000..e2e54be
--- /dev/null
+++ b/Game Files/WMMT6RR.h
@@ -0,0 +1,20 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+#include "../Common Files/Game.h"
+class WMMT6RR : public Game {
+
+public:
+ void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
+};
\ No newline at end of file
diff --git a/Includes/FFBPluginReadme.txt b/Includes/FFBPluginReadme.txt
index ccf197d..e7b1013 100644
--- a/Includes/FFBPluginReadme.txt
+++ b/Includes/FFBPluginReadme.txt
@@ -1,6 +1,6 @@
***FFB Arcade Plugin***
-Brought to you by Boomslangnz, MightyMike, Ducon2016, Spazzy, Adam_, jpb & pinkimo.
+Brought to you by Boomslangnz, MightyMike, Ducon2016, Spazzy, Adam_, jpb, Rocco & pinkimo.
This is a plugin to provide Force Feedback and Rumble to various arcade games.
@@ -80,6 +80,8 @@ extremely generous.
- headkaze for making MAMEInterOp SDK
+- Rocco for WMMT6RR FFB.
+
- Everyone who helps and gives back to this awesome scene. Thanks for everything!
diff --git a/README.md b/README.md
index 8d64f64..86675be 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# FFB Arcade Plugin
-Brought to you by Boomslangnz, Ducon2016, Spazzy, Adam_, jpb & pinkimo.
+Brought to you by Boomslangnz, Ducon2016, Spazzy, Adam_, jpb, Rocco & pinkimo.
This is a plugin to provide Force Feedback and Rumble to various arcade games.
@@ -83,6 +83,8 @@ extremely generous.
- headkaze for making MAMEInterOp SDK
+- Rocco for WMMT6RR FFB.
+
- Everyone who helps and gives back to this awesome scene. Thanks for everything!
@@ -238,3 +240,4 @@ extremely generous.
- Wangan Midnight Maximum Tune 5DX+
- Wangan Midnight Maximum Tune 6
- Wangan Midnight Maximum Tune 6R
+- Wangan Midnight Maximum Tune 6RR
\ No newline at end of file
diff --git a/Version.txt b/Version.txt
index 538661b..93d6728 100644
--- a/Version.txt
+++ b/Version.txt
@@ -1 +1 @@
-v2.0.0.52
\ No newline at end of file
+v2.0.0.53
\ No newline at end of file