Add D1GP Support
This commit is contained in:
parent
4d90c377d6
commit
211fb9f79e
@ -40,6 +40,9 @@ cd..
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cd Chase HQ 2
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rename dinput8.dll d3d9.dll
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cd..
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cd D1GP Arcade
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rename dinput8.dll winmm.dll
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cd..
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cd Demul
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rename dinput8.dll winmm.dll
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cd..
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@ -31,7 +31,7 @@ TeknoParrotGame::TeknoParrotGame()
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*((int*)secData + 8) = 0;
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}
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if (configGameId == 54)
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if (configGameId == 54 || configGameId == 55)
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{
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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@ -51,7 +51,7 @@ TeknoParrotGame::TeknoParrotGame()
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int TeknoParrotGame::GetTeknoParrotFFB()
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{
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if (configGameId == 19 || configGameId == 54)
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if (configGameId == 19 || configGameId == 54 || configGameId == 55)
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{
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ffbOffset = *((int*)secData + 6);
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}
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@ -198,6 +198,19 @@ FFBRumbleStripSineStrength=55
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FFBRumbleStripSinePeriod = 30;
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FFBRumbleStripFadeSinePeriod = 0;
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[D1GP Arcade]
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GameId=55
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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EnableGroundEffects = 1;
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FFBGrassSineStrength=40
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FFBGrassSinePeriod = 40;
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FFBGrassFadeSinePeriod = 0;
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FFBRumbleStripSineStrength=55
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FFBRumbleStripSinePeriod = 30;
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FFBRumbleStripFadeSinePeriod = 0;
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[Dirty Drivin']
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GameId=42
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FeedbackLength=500
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@ -24,6 +24,7 @@
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<ClInclude Include="Config\PersistentValues.h" />
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<ClInclude Include="Game Files\AliensExtermination.h" />
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<ClInclude Include="Game Files\Batman.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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@ -64,6 +65,7 @@
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<ItemGroup>
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<ClCompile Include="Game Files\AliensExtermination.cpp" />
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<ClCompile Include="Game Files\Batman.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\DemulATVTrackInputs.cpp" />
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<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
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<ClCompile Include="Game Files\DemulMaximumSpeedInputs.cpp" />
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@ -137,6 +137,7 @@
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<ClCompile Include="Game Files\WMMT6R.cpp" />
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<ClCompile Include="Game Files\InitialD0v131.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -317,6 +318,9 @@
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<ClInclude Include="Game Files\StormRacerG.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\D1GP.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -35,6 +35,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/Batman.h"
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#include "Game Files/BG4JP.h"
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#include "Game Files/ChaseHQ2.h"
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#include "Game Files/D1GP.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FordRacing.h"
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@ -1015,6 +1016,7 @@ const int MARIO_KART_GPDX_USA = 51;
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const int WMMT_6 = 52;
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const int WMMT_6_R = 53;
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const int SRG = 54;
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const int D1_GP = 55;
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HINSTANCE Get_hInstance()
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{
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@ -2455,6 +2457,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case SRG:
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game = new StormRacerG;
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break;
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case D1_GP:
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game = new D1GP;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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124
Game Files/D1GP.cpp
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124
Game Files/D1GP.cpp
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@ -0,0 +1,124 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "D1GP.h"
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#include "SDL.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static bool LetsShake;
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static UINT8 oldEffect;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
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static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
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static int FFBGrassSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSineStrength"), 0, settingsFilename);
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static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripSineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSineStrength"), 0, settingsFilename);
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static int FFBRumbleStripSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripSinePeriod"), 0, settingsFilename);
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static int FFBRumbleStripFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBRumbleStripFadeSinePeriod"), 0, settingsFilename);
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static int ShakeThread(void* ptr)
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{
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Sleep(500);
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LetsShake = false;
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return 0;
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}
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void D1GP::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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float FFBConstant = GetTeknoParrotFFB() / 1000.0;
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int Effect = GetTeknoParrotFFB2();
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float Speedo = helpers->ReadFloat32(0x2150F4, true);
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if (EnableDamper == 1)
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{
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triggers->Damper(DamperStrength / 100.0);
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}
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if (FFBConstant > 0)
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{
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double percentForce = FFBConstant * 5.0;
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (FFBConstant < 0)
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{
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double percentForce = -FFBConstant * 5.0;
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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double percentForce = Speedo / 200.0;
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if (percentForce > 1.0)
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percentForce = 1.0;
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if (Effect != oldEffect)
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{
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switch (Effect)
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{
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case 0x01:
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triggers->Spring(0.8);
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break;
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case 0x02:
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triggers->Rumble(0.3, 0.3, 100);
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triggers->Sine(35, 0, 0.3);
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break;
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case 0x04:
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LetsShake = true;
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SDL_CreateThread(ShakeThread, "ShakeThread", (void*)NULL);
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break;
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}
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}
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if (EnableGroundEffects == 1 && Speedo > 0.1)
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{
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switch (Effect)
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{
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case 0x08:
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case 0x20:
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case 0x80:
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case 0x200:
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triggers->Rumble(percentForce, percentForce, 100);
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triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForce);
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break;
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case 0x10:
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case 0x40:
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case 0x100:
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case 0x400:
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triggers->Rumble(percentForce, percentForce, 100);
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triggers->Sine(FFBRumbleStripSinePeriod, FFBRumbleStripFadeSinePeriod, percentForce);
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break;
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}
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}
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if (LetsShake)
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{
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triggers->Rumble(0.6, 0.6, 100);
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triggers->Sine(70, 60, 0.4);
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}
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oldEffect = Effect;
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}
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21
Game Files/D1GP.h
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21
Game Files/D1GP.h
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@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/TeknoParrotGame.h"
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class D1GP : public TeknoParrotGame {
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public:
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D1GP() : TeknoParrotGame() { }
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -2920,14 +2920,14 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
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{
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double percentForce = (256 - stateFFB) / 126.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((stateFFB > 0x00) && (stateFFB < 0x80))
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{
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double percentForce = (stateFFB) / 126.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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