GRID fix
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329b3333d2
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22068a81d8
@ -2283,7 +2283,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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{
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{
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hlp.log("In FFBLoop");
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hlp.log("In FFBLoop");
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if (configGameId != 22 && configGameId != 29 && configGameId != 34) //For games which need code to run quicker etc. Some games will crash if no sleep added
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if (configGameId != 22 && configGameId != 29 && configGameId != 34 && configGameId != 10) //For games which need code to run quicker etc. Some games will crash if no sleep added
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Sleep(2500);
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Sleep(2500);
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Initialize(0);
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Initialize(0);
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@ -70,14 +70,12 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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{
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{
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init = true;
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init = true;
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HMODULE hMod = GetModuleHandleA("inpout32.dll");
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DWORD ImageBase = (DWORD)GetModuleHandleA(0);
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if (hMod)
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{
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MH_Initialize();
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MH_Initialize();
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MH_CreateHook((void*)(ImageBase + 0x79CDE0), EnableFFBHook, (void**)&EnableFFBOri);
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MH_CreateHook((void*)0xB9CDE0, EnableFFBHook, (void**)&EnableFFBOri);
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MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
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MH_CreateHookApi(L"inpout32.dll", "Out32", Out32Hook, (void**)&Out32Ori);
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MH_EnableHook(MH_ALL_HOOKS);
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MH_EnableHook(MH_ALL_HOOKS);
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}
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}
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}
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myTriggers = triggers;
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myTriggers = triggers;
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