Removed stop previous effect if not completed
Makes my wheel un-usuable with Constant Effect. Wheel just hums very loudly instead while trying to perform new effects etc
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@ -1092,11 +1092,6 @@ void TriggerConstantEffect(int direction, double strength)
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return;
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}
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// stop previous effect if not completed
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if (configResetFeedback) {
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SDL_HapticStopEffect(haptic, effects.effect_constant_id);
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}
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SDL_HapticEffect tempEffect;
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SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
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tempEffect.type = SDL_HAPTIC_CONSTANT;
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