Made least possible changes compared to current implementation
This commit is contained in:
parent
2e276373a2
commit
26c5fe9418
@ -152,15 +152,16 @@ void Game::GearChangeThread()
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{
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Sleep(GearChangeDelay);
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}
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hlp->log("gear change");
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helpers->log("gear change");
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double percentForce = GearChangeStrength / 100.0;
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triggers->Sine(GearChangeLength, GearChangeLength, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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void Game::BaseInit(Helpers* helpers, EffectTriggers* triggers)
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void Game::BaseInit(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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this->hlp = helpers;
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this->constants = constants;
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this->helpers = helpers;
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this->triggers = triggers;
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std::thread InputThread(&Game::InputThread, this);
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@ -112,18 +112,18 @@ public:
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class Game {
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protected:
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int lastWasStop = 0;
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EffectConstants effectConst;
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Helpers* hlp;
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EffectConstants* constants;
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Helpers* helpers;
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EffectTriggers* triggers;
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int GearChangeStrength = hlp->GetIniValueInt("GearChangeStrength", 20);
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int GearChangeDelay = hlp->GetIniValueInt("GearChangeDelay", 250);
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int GearChangeLength = hlp->GetIniValueInt("GearChangeLength", 200);
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int GearChangeStrength = helpers->GetIniValueInt("GearChangeStrength", 20);
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int GearChangeDelay = helpers->GetIniValueInt("GearChangeDelay", 250);
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int GearChangeLength = helpers->GetIniValueInt("GearChangeLength", 200);
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virtual void InputThread();
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virtual void SpamThread();
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void GearChangeThread();
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public:
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void BaseInit(Helpers* helpers, EffectTriggers* triggers);
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void BaseInit(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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virtual void Init();
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virtual void Loop();
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virtual void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers *triggers);
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@ -1822,7 +1822,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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if (game != 0)
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{
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game->BaseInit(&hlp, &t);
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game->BaseInit(&effectConst, &hlp, &t);
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}
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hlp.log("Entering Game's FFBLoop loop");
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@ -16,22 +16,102 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "WMMT5.h"
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#include "SDL.h"
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void WMMT5::InputThread()
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{
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if (1 != EnableForceFinish && 1 != EnableForceTimeUp)
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{
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return;
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}
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helpers->log("starting input thread");
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SDL_Event e;
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while (SDL_WaitEvent(&e) != 0)
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{
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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helpers->log("button pressed");
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if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton)
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{
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INT_PTR ptr1 = helpers->ReadIntPtr(0x199A468, true);
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helpers->WriteByte(ptr1 + 0x28, 8, false);
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}
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else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton)
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{
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int tempDisableRaceTimer = DisableRaceTimer;
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DisableRaceTimer = 0;
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helpers->WriteFloat32(0x199AE18, 0, true);
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if (1 == tempDisableRaceTimer)
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{
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Sleep(10000);
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DisableRaceTimer = tempDisableRaceTimer;
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}
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}
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}
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}
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helpers->log("input thread stopped");
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}
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void WMMT5::SpamThread()
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{
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if (1 != ForceFullTune && 1 != DisableRaceTimer)
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{
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return;
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}
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Sleep(5000); // To avoid crashes
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helpers->log("starting spam thread");
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while (1)
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{
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if (1 == ForceFullTune)
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{
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INT_PTR ptr1 = helpers->ReadIntPtr(0x1948F10, true);
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INT_PTR ptr2 = helpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
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UINT8 car = helpers->ReadByte(ptr2 + 0x2C, false);
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std::string msg = "car: " + std::to_string(car);
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helpers->log((char*)msg.c_str());
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if (0x00 < car)
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{
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UINT8 power = helpers->ReadByte(ptr2 + 0x98, false);
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UINT8 handling = helpers->ReadByte(ptr2 + 0x9C, false);
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msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling);
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helpers->log((char*)msg.c_str());
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if (0x20 != (power + handling))
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{
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helpers->log("forcing full tune");
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helpers->WriteByte(ptr2 + 0x98, 0x10, false);
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helpers->WriteByte(ptr2 + 0x9C, 0x10, false);
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}
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}
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}
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if (1 == DisableRaceTimer)
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{
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helpers->WriteFloat32(0x199AE18, 999.99, true);
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}
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Sleep(500); // We don't need to spam too much
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}
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helpers->log("spam thread stopped");
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}
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void WMMT5::Loop()
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{
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float spring = hlp->ReadFloat32(0x196F18C, true);
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float friction = hlp->ReadFloat32(0x196F190, true);
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float collisions = hlp->ReadFloat32(0x196F194, true);
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float tiresSlip = hlp->ReadFloat32(0x196F188, true);
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int speed = hlp->ReadInt32(0x196FEBC, true);
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float spring = helpers->ReadFloat32(0x196F18C, true);
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float friction = helpers->ReadFloat32(0x196F190, true);
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float collisions = helpers->ReadFloat32(0x196F194, true);
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float tiresSlip = helpers->ReadFloat32(0x196F188, true);
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int speed = helpers->ReadInt32(0x196FEBC, true);
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std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction)
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+ " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip)
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+ " | speed: " + std::to_string(speed);
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hlp->log((char*)msg.c_str());
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helpers->log((char*)msg.c_str());
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double percentForce;
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if (0.001 > spring && !gameFfbStarted)
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{
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hlp->log("fake spring+friction until game's FFB starts");
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helpers->log("fake spring+friction until game's FFB starts");
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percentForce = 0.3 * SpringStrength / 100.0;
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triggers->Spring(percentForce);
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percentForce = 0.5 * FrictionStrength / 100.0;
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@ -41,7 +121,7 @@ void WMMT5::Loop()
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{
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if (!gameFfbStarted)
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{
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hlp->log("game's FFB started");
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helpers->log("game's FFB started");
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gameFfbStarted = true;
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}
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percentForce = (1.0 * spring) * SpringStrength / 100.0;
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@ -54,16 +134,16 @@ void WMMT5::Loop()
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{
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if (0.209 <= collisions && 0.311 >= collisions)
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{
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hlp->log("joint/stripe on the right");
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helpers->log("joint/stripe on the right");
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percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
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triggers->Sine(80, 80, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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else
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{
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hlp->log("collision on the right");
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helpers->log("collision on the right");
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percentForce = (1.0 * collisions) * CollisionsStrength / 100.0;
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triggers->Constant(effectConst.DIRECTION_FROM_RIGHT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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}
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@ -71,28 +151,28 @@ void WMMT5::Loop()
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{
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if (-0.209 >= collisions && -0.311 <= collisions)
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{
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hlp->log("joint/stripe on the left");
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helpers->log("joint/stripe on the left");
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percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
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triggers->Sine(80, 80, percentForce);
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triggers->Rumble(0, -1.0 * percentForce, 150);
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}
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else
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{
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hlp->log("collision on the left");
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helpers->log("collision on the left");
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percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0;
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triggers->Constant(effectConst.DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Rumble(0, percentForce, 150);
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}
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}
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else
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{
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hlp->log("resetting collision");
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triggers->Constant(effectConst.DIRECTION_FROM_LEFT, 0);
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helpers->log("resetting collision");
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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}
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if (0 < tiresSlip)
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{
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hlp->log("tires slip left");
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helpers->log("tires slip left");
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bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
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percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
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triggers->Sine(100, 100, percentForce);
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@ -104,7 +184,7 @@ void WMMT5::Loop()
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}
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else if (0 > tiresSlip)
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{
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hlp->log("tires slip right");
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helpers->log("tires slip right");
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bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
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percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
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triggers->Sine(100, 100, percentForce);
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@ -115,15 +195,15 @@ void WMMT5::Loop()
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}
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}
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INT_PTR ptr1 = hlp->ReadIntPtr(0x199A450, true);
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UINT8 gear = hlp->ReadByte(ptr1 + 0x398, false);
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INT_PTR ptr1 = helpers->ReadIntPtr(0x199A450, true);
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UINT8 gear = helpers->ReadByte(ptr1 + 0x398, false);
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if (0 < WheelSpinStrength)
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{
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INT_PTR ptr1 = hlp->ReadIntPtr(0x1948F10, true);
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INT_PTR ptr2 = hlp->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
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UINT8 power = hlp->ReadByte(ptr2 + 0x98, false);
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int rpm = hlp->ReadInt32(0x1970038, true);
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INT_PTR ptr1 = helpers->ReadIntPtr(0x1948F10, true);
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INT_PTR ptr2 = helpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
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UINT8 power = helpers->ReadByte(ptr2 + 0x98, false);
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int rpm = helpers->ReadInt32(0x1970038, true);
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int diff = 0x0A <= power ? 0 : 20;
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if (
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@ -141,7 +221,7 @@ void WMMT5::Loop()
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msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
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+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
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hlp->log((char*)msg.c_str());
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helpers->log((char*)msg.c_str());
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}
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else if (
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2 == gear && 10 < speed && (
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@ -158,20 +238,20 @@ void WMMT5::Loop()
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msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
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+ " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
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hlp->log((char*)msg.c_str());
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helpers->log((char*)msg.c_str());
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}
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}
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if (0 < GearChangeStrength)
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{
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ptr1 = hlp->ReadIntPtr(0x199A468, true);
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float time = hlp->ReadFloat32(ptr1 + 0x18, false);
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ptr1 = helpers->ReadIntPtr(0x199A468, true);
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float time = helpers->ReadFloat32(ptr1 + 0x18, false);
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if (oldgear != gear && 0 < gear && 0 < time)
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{
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msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear)
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+ " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed);
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hlp->log((char*)msg.c_str());
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helpers->log((char*)msg.c_str());
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}
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if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed)
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@ -182,83 +262,3 @@ void WMMT5::Loop()
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oldgear = gear;
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}
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}
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void WMMT5::InputThread()
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{
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if (1 != EnableForceFinish && 1 != EnableForceTimeUp)
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{
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return;
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}
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hlp->log("starting input thread");
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SDL_Event e;
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while (SDL_WaitEvent(&e) != 0)
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{
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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hlp->log("button pressed");
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if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton)
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{
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INT_PTR ptr1 = hlp->ReadIntPtr(0x199A468, true);
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hlp->WriteByte(ptr1 + 0x28, 8, false);
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}
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else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton)
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{
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int tempDisableRaceTimer = DisableRaceTimer;
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DisableRaceTimer = 0;
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hlp->WriteFloat32(0x199AE18, 0, true);
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if (1 == tempDisableRaceTimer)
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{
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Sleep(10000);
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DisableRaceTimer = tempDisableRaceTimer;
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}
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}
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}
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}
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hlp->log("input thread stopped");
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}
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void WMMT5::SpamThread()
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{
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if (1 != ForceFullTune && 1 != DisableRaceTimer)
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{
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return;
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}
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Sleep(5000); // To avoid crashes
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hlp->log("starting spam thread");
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while (1)
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{
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if (1 == ForceFullTune)
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{
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INT_PTR ptr1 = hlp->ReadIntPtr(0x1948F10, true);
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INT_PTR ptr2 = hlp->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
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UINT8 car = hlp->ReadByte(ptr2 + 0x2C, false);
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std::string msg = "car: " + std::to_string(car);
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hlp->log((char*)msg.c_str());
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if (0x00 < car)
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{
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UINT8 power = hlp->ReadByte(ptr2 + 0x98, false);
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UINT8 handling = hlp->ReadByte(ptr2 + 0x9C, false);
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msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling);
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hlp->log((char*)msg.c_str());
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if (0x20 != (power + handling))
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{
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hlp->log("forcing full tune");
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hlp->WriteByte(ptr2 + 0x98, 0x10, false);
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hlp->WriteByte(ptr2 + 0x9C, 0x10, false);
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}
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}
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}
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if (1 == DisableRaceTimer)
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{
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hlp->WriteFloat32(0x199AE18, 999.99, true);
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}
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Sleep(500); // We don't need to spam too much
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}
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hlp->log("spam thread stopped");
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}
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@ -17,20 +17,20 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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class WMMT5 : public Game {
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UINT8 oldgear = 0;
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bool gameFfbStarted = false;
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int SpringStrength = hlp->GetIniValueInt("SpringStrength", 100);
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int FrictionStrength = hlp->GetIniValueInt("FrictionStrength", 0);
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int JointsAndStripesStrength = hlp->GetIniValueInt("JointsAndStripesStrength", 100);
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int CollisionsStrength = hlp->GetIniValueInt("CollisionsStrength", 100);
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int TiresSlipStrength = hlp->GetIniValueInt("TiresSlipStrength", 100);
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int HighSpeedVibrationsStrength = hlp->GetIniValueInt("HighSpeedVibrationsStrength", 100);
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int LimitBetweenHighSpeedVibrationsAndTiresSlip = hlp->GetIniValueInt("LimitBetweenHighSpeedVibrationsAndTiresSlip", 75);
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int WheelSpinStrength = hlp->GetIniValueInt("WheelSpinStrength", 100);
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int ForceFullTune = hlp->GetIniValueInt("ForceFullTune", 0);
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int DisableRaceTimer = hlp->GetIniValueInt("DisableRaceTimer", 0);
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int EnableForceFinish = hlp->GetIniValueInt("EnableForceFinish", 0);
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int EnableForceTimeUp = hlp->GetIniValueInt("EnableForceTimeUp", 0);
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int ForceFinishButton = hlp->GetIniValueInt("ForceFinishButton", 99);
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int ForceTimeUpButton = hlp->GetIniValueInt("ForceTimeUpButton", 99);
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int SpringStrength = helpers->GetIniValueInt("SpringStrength", 100);
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int FrictionStrength = helpers->GetIniValueInt("FrictionStrength", 0);
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int JointsAndStripesStrength = helpers->GetIniValueInt("JointsAndStripesStrength", 100);
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int CollisionsStrength = helpers->GetIniValueInt("CollisionsStrength", 100);
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int TiresSlipStrength = helpers->GetIniValueInt("TiresSlipStrength", 100);
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int HighSpeedVibrationsStrength = helpers->GetIniValueInt("HighSpeedVibrationsStrength", 100);
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int LimitBetweenHighSpeedVibrationsAndTiresSlip = helpers->GetIniValueInt("LimitBetweenHighSpeedVibrationsAndTiresSlip", 75);
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int WheelSpinStrength = helpers->GetIniValueInt("WheelSpinStrength", 100);
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int ForceFullTune = helpers->GetIniValueInt("ForceFullTune", 0);
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int DisableRaceTimer = helpers->GetIniValueInt("DisableRaceTimer", 0);
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int EnableForceFinish = helpers->GetIniValueInt("EnableForceFinish", 0);
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int EnableForceTimeUp = helpers->GetIniValueInt("EnableForceTimeUp", 0);
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int ForceFinishButton = helpers->GetIniValueInt("ForceFinishButton", 99);
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int ForceTimeUpButton = helpers->GetIniValueInt("ForceTimeUpButton", 99);
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||||
void InputThread();
|
||||
void SpamThread();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user