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mirror of synced 2024-11-28 00:20:52 +01:00

Added Reverse for new rumble

This commit is contained in:
Aaron M 2019-10-30 18:24:36 +13:00
parent 7714a7ccd9
commit 2c2d4350f9

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@ -1578,9 +1578,16 @@ void TriggerRumbleEffect(double lowfrequency, double highfrequency, double lengt
DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow); DWORD LowMotor = (DWORD)(lowfrequency * rangeLow + minForceLow);
DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh); DWORD HighMotor = (DWORD)(highfrequency * rangeHigh + minForceHigh);
if (ReverseRumble == 1)
{
SDL_JoystickRumble(GameController, HighMotor, LowMotor, length);
}
else
{
SDL_JoystickRumble(GameController, LowMotor, HighMotor, length); SDL_JoystickRumble(GameController, LowMotor, HighMotor, length);
} }
} }
}
void TriggerSpringEffect(double strength) void TriggerSpringEffect(double strength)
{ {