Add code for ffb to not work if rumble is enabled
This commit is contained in:
parent
33b2805f89
commit
2d00338254
767
DllMain.cpp
767
DllMain.cpp
@ -1081,434 +1081,456 @@ double lastSineEffectStrength = 0;
|
||||
double lastSineEffectPeriod = 0;
|
||||
void TriggerConstantEffect(int direction, double strength)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_CONSTANT;
|
||||
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.constant.direction.dir[0] = direction;
|
||||
tempEffect.constant.length = configFeedbackLength;
|
||||
tempEffect.constant.delay = 0;
|
||||
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
|
||||
if (AlternativeFFB == 1)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
if (direction == -1)
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_CONSTANT;
|
||||
tempEffect.constant.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.constant.direction.dir[0] = direction;
|
||||
tempEffect.constant.length = configFeedbackLength;
|
||||
tempEffect.constant.delay = 0;
|
||||
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
|
||||
if (AlternativeFFB == 1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
if (direction == -1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
SHORT MinForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0);
|
||||
SHORT MaxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = MaxForce - MinForce;
|
||||
SHORT level = (SHORT)(strength * range + MinForce);
|
||||
|
||||
if (range > 0 && level < 0)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
level = 32767;
|
||||
}
|
||||
else if (range < 0 && level > 0)
|
||||
{
|
||||
level = -32767;
|
||||
}
|
||||
}
|
||||
|
||||
SHORT MinForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0);
|
||||
SHORT MaxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = MaxForce - MinForce;
|
||||
SHORT level = (SHORT)(strength * range + MinForce);
|
||||
|
||||
if (range > 0 && level < 0)
|
||||
{
|
||||
level = 32767;
|
||||
}
|
||||
else if (range < 0 && level > 0)
|
||||
{
|
||||
level = -32767;
|
||||
}
|
||||
|
||||
tempEffect.constant.level = level;
|
||||
hlp.log((char *)(std::to_string(level)).c_str());
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_constant_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_constant_id, 1);
|
||||
tempEffect.constant.level = level;
|
||||
hlp.log((char*)(std::to_string(level)).c_str());
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_constant_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_constant_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerFrictionEffectWithDefaultOption(double strength, bool isDefault)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_FRICTION;
|
||||
tempEffect.condition.type = SDL_HAPTIC_FRICTION;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
||||
tempEffect.condition.left_sat[0] = 0xFFFF;
|
||||
tempEffect.condition.right_sat[0] = 0xFFFF;
|
||||
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_FRICTION;
|
||||
tempEffect.condition.type = SDL_HAPTIC_FRICTION;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
||||
tempEffect.condition.left_sat[0] = 0xFFFF;
|
||||
tempEffect.condition.right_sat[0] = 0xFFFF;
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_friction_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_friction_id, 1);
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_friction_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_friction_id, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TriggerInertiaEffect(double strength)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_INERTIA;
|
||||
tempEffect.condition.type = SDL_HAPTIC_INERTIA;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.condition.direction.dir[1] = 1; //Y Position
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_INERTIA;
|
||||
tempEffect.condition.type = SDL_HAPTIC_INERTIA;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.condition.direction.dir[1] = 1; //Y Position
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.center[0] = 0;
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.center[0] = 0;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_inertia_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_inertia_id, 1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_inertia_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_inertia_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerTriangleEffect(double strength, double length)
|
||||
{
|
||||
int direction = 1;
|
||||
if (strength <= -0.001) {
|
||||
strength *= -1;
|
||||
direction = -1;
|
||||
}
|
||||
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_TRIANGLE;
|
||||
tempEffect.condition.type = SDL_HAPTIC_TRIANGLE;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.direction.dir[0] = direction;
|
||||
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
||||
tempEffect.periodic.period = 500;
|
||||
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
if (AlternativeFFB == 1)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
if (direction == -1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
int direction = 1;
|
||||
if (strength <= -0.001) {
|
||||
strength *= -1;
|
||||
direction = -1;
|
||||
}
|
||||
else
|
||||
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_TRIANGLE;
|
||||
tempEffect.condition.type = SDL_HAPTIC_TRIANGLE;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.direction.dir[0] = direction;
|
||||
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
||||
tempEffect.periodic.period = 500;
|
||||
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
if (AlternativeFFB == 1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
if (direction == -1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
}
|
||||
}
|
||||
}
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (range > 0 && power < 0)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
else if (range < 0 && power > 0)
|
||||
{
|
||||
power = -32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_triangle_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_triangle_id, 1);
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (range > 0 && power < 0)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
else if (range < 0 && power > 0)
|
||||
{
|
||||
power = -32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_triangle_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_triangle_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerDamperEffect(double strength)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_DAMPER;
|
||||
tempEffect.condition.type = SDL_HAPTIC_DAMPER;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1; // not used
|
||||
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_DAMPER;
|
||||
tempEffect.condition.type = SDL_HAPTIC_DAMPER;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1; // not used
|
||||
tempEffect.condition.direction.dir[1] = 0; //Y Position
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10;
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_damper_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_damper_id, 1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_damper_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_damper_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerRampEffect(double start,double end,double length)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_RAMP;
|
||||
tempEffect.ramp.type = SDL_HAPTIC_RAMP;
|
||||
tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.ramp.length = length;
|
||||
SHORT minForce = (SHORT)(start > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT start1 = (SHORT)(start * range + minForce);
|
||||
if (start1 < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
start1 = 32767;
|
||||
}
|
||||
SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range2 = maxForce - minForce;
|
||||
SHORT start2 = (SHORT)(end * range + minForce);
|
||||
if (start2 < 0)
|
||||
{
|
||||
start2 = 32767;
|
||||
}
|
||||
tempEffect.ramp.delay = 0;
|
||||
tempEffect.ramp.start = start1;
|
||||
tempEffect.ramp.end = -start2;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_ramp_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_ramp_id, 1);
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_RAMP;
|
||||
tempEffect.ramp.type = SDL_HAPTIC_RAMP;
|
||||
tempEffect.ramp.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.ramp.length = length;
|
||||
SHORT minForce = (SHORT)(start > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT start1 = (SHORT)(start * range + minForce);
|
||||
if (start1 < 0)
|
||||
{
|
||||
start1 = 32767;
|
||||
}
|
||||
SHORT minForce2 = (SHORT)(end > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce2 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range2 = maxForce - minForce;
|
||||
SHORT start2 = (SHORT)(end * range + minForce);
|
||||
if (start2 < 0)
|
||||
{
|
||||
start2 = 32767;
|
||||
}
|
||||
tempEffect.ramp.delay = 0;
|
||||
tempEffect.ramp.start = start1;
|
||||
tempEffect.ramp.end = -start2;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_ramp_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_ramp_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSawtoothUpEffect(double strength, double length)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SAWTOOTHUP;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHUP;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.period = 500;
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (power < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SAWTOOTHUP;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHUP;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.period = 500;
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (power < 0)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothup_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sawtoothup_id, 1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothup_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sawtoothup_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSawtoothDownEffect(double strength, double length) {
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.period = 500;
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (power < 0)
|
||||
void TriggerSawtoothDownEffect(double strength, double length)
|
||||
{
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SAWTOOTHDOWN;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.period = 500;
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT power = (SHORT)(strength * range + minForce);
|
||||
if (power < 0)
|
||||
{
|
||||
power = 32767;
|
||||
}
|
||||
tempEffect.periodic.magnitude = power;
|
||||
tempEffect.periodic.length = length;
|
||||
tempEffect.periodic.attack_length = 1000;
|
||||
tempEffect.periodic.fade_length = 1000;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothdown_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sawtoothdown_id, 1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sawtoothdown_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sawtoothdown_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerFrictionEffect(double strength)
|
||||
{
|
||||
TriggerFrictionEffectWithDefaultOption(strength, false);
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
TriggerFrictionEffectWithDefaultOption(strength, false);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSineEffect(UINT16 period, UINT16 fadePeriod, double strength)
|
||||
{
|
||||
std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffect)).count();
|
||||
|
||||
int direction = 1;
|
||||
if (strength <= -0.001) {
|
||||
strength *= -1;
|
||||
direction = -1;
|
||||
}
|
||||
|
||||
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
|
||||
if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 2.0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if no strength, we do nothing
|
||||
if (strength <= 0.001) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
hlp.log("Doing sine...");
|
||||
tempEffect.type = SDL_HAPTIC_SINE;
|
||||
tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.direction.dir[0] = direction;
|
||||
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
||||
tempEffect.periodic.period = period;
|
||||
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
if (AlternativeFFB == 1)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
if (direction == -1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
std::chrono::milliseconds now = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
long long elapsedTime = (std::chrono::duration_cast<std::chrono::milliseconds>(now - timeOfLastSineEffect)).count();
|
||||
|
||||
int direction = 1;
|
||||
if (strength <= -0.001) {
|
||||
strength *= -1;
|
||||
direction = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
|
||||
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
|
||||
if (elapsedTime < lastSineEffectPeriod && strength < (lastSineEffectStrength * 2.0)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT magnitude = (SHORT)(strength * range + minForce);
|
||||
if (range > 0 && magnitude < 0)
|
||||
{
|
||||
magnitude = 32767;
|
||||
}
|
||||
else if (range < 0 && magnitude > 0)
|
||||
{
|
||||
magnitude = -32767;
|
||||
}
|
||||
|
||||
tempEffect.periodic.magnitude = (SHORT)(magnitude);
|
||||
tempEffect.periodic.length = period;
|
||||
tempEffect.periodic.attack_length = fadePeriod;
|
||||
tempEffect.periodic.fade_length = fadePeriod;
|
||||
// if no strength, we do nothing
|
||||
if (strength <= 0.001) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sine_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sine_id, 1);
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
hlp.log("Doing sine...");
|
||||
tempEffect.type = SDL_HAPTIC_SINE;
|
||||
tempEffect.periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.periodic.direction.dir[0] = direction;
|
||||
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
||||
tempEffect.periodic.period = period;
|
||||
|
||||
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
|
||||
hlp.log((char *)std::to_string(supported).c_str());*/
|
||||
int confMinForce = configMinForce;
|
||||
int confMaxForce = configMaxForce;
|
||||
if (AlternativeFFB == 1)
|
||||
{
|
||||
if (direction == -1)
|
||||
{
|
||||
confMinForce = configAlternativeMinForceLeft;
|
||||
confMaxForce = configAlternativeMaxForceLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
confMinForce = configAlternativeMinForceRight;
|
||||
confMaxForce = configAlternativeMaxForceRight;
|
||||
}
|
||||
}
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (confMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(confMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT magnitude = (SHORT)(strength * range + minForce);
|
||||
if (range > 0 && magnitude < 0)
|
||||
{
|
||||
magnitude = 32767;
|
||||
}
|
||||
else if (range < 0 && magnitude > 0)
|
||||
{
|
||||
magnitude = -32767;
|
||||
}
|
||||
|
||||
timeOfLastSineEffect = now;
|
||||
lastSineEffectStrength = strength;
|
||||
lastSineEffectPeriod = period;
|
||||
tempEffect.periodic.magnitude = (SHORT)(magnitude);
|
||||
tempEffect.periodic.length = period;
|
||||
tempEffect.periodic.attack_length = fadePeriod;
|
||||
tempEffect.periodic.fade_length = fadePeriod;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_sine_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_sine_id, 1);
|
||||
|
||||
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
|
||||
hlp.log((char *)std::to_string(supported).c_str());*/
|
||||
|
||||
timeOfLastSineEffect = now;
|
||||
lastSineEffectStrength = strength;
|
||||
lastSineEffectPeriod = period;
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSpringEffectWithDefaultOption(double strength, bool isDefault)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
||||
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
tempEffect.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.constant.direction.dir[1] = 0; //Y Position
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff); //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff); //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.center[0] = 0;
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff); //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff); //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.center[0] = 0;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerSpringEffectInfinite(double strength)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
|
||||
tempEffect.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = SDL_HAPTIC_INFINITY;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.constant.direction.dir[1] = 1; //Y Position
|
||||
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
coeff = 32767;
|
||||
SDL_HapticEffect tempEffect;
|
||||
SDL_memset(&tempEffect, 0, sizeof(SDL_HapticEffect));
|
||||
|
||||
tempEffect.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.type = SDL_HAPTIC_SPRING;
|
||||
tempEffect.condition.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
tempEffect.condition.delay = 0;
|
||||
tempEffect.condition.length = SDL_HAPTIC_INFINITY;
|
||||
tempEffect.condition.direction.dir[0] = 1;
|
||||
tempEffect.constant.direction.dir[1] = 1; //Y Position
|
||||
|
||||
SHORT minForce = (SHORT)(strength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
SHORT coeff = (SHORT)(strength * range + minForce);
|
||||
if (coeff < 0)
|
||||
{
|
||||
coeff = 32767;
|
||||
}
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10; //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10; //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.center[0] = 0;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
||||
}
|
||||
|
||||
tempEffect.condition.left_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.right_coeff[0] = (short)(coeff);
|
||||
tempEffect.condition.left_sat[0] = (short)(coeff) * 10; //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.right_sat[0] = (short)(coeff) * 10; //Needed for Logitech G920 wheel
|
||||
tempEffect.condition.center[0] = 0;
|
||||
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_spring_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_spring_id, 1);
|
||||
}
|
||||
|
||||
void TriggerLeftRightEffect(double smallstrength, double largestrength, double length)
|
||||
{
|
||||
if (EnableRumble == 1)
|
||||
{
|
||||
if (ReverseRumble == 0)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
tempEffect.leftright.length = length;
|
||||
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
||||
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range1 = maxForce1 - minForce1;
|
||||
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
|
||||
}
|
||||
else if (ReverseRumble == 1)
|
||||
if (ReverseRumble == 1)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
@ -1524,6 +1546,22 @@ void TriggerLeftRightEffect(double smallstrength, double largestrength, double l
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
tempEffect.leftright.length = length;
|
||||
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
||||
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range1 = maxForce1 - minForce1;
|
||||
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
||||
SDL_HapticUpdateEffect(haptic, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic, effects.effect_leftright_id, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1531,23 +1569,7 @@ void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, d
|
||||
{
|
||||
if (EnableRumble == 1)
|
||||
{
|
||||
if (ReverseRumble == 0)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
tempEffect.leftright.length = length;
|
||||
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
||||
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range1 = maxForce1 - minForce1;
|
||||
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
||||
SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
|
||||
}
|
||||
else if (ReverseRumble == 1)
|
||||
if (ReverseRumble == 1)
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
@ -1563,6 +1585,22 @@ void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, d
|
||||
SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_HapticEffect tempEffect;
|
||||
tempEffect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
tempEffect.leftright.length = length;
|
||||
SHORT minForce = (SHORT)(smallstrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range = maxForce - minForce;
|
||||
tempEffect.leftright.small_magnitude = (SHORT)(smallstrength * range + minForce);
|
||||
SHORT minForce1 = (SHORT)(largestrength > 0.001 ? (configMinForce / 100.0 * 32767.0) : 0); // strength is a double so we do an epsilon check of 0.001 instead of > 0.
|
||||
SHORT maxForce1 = (SHORT)(configMaxForce / 100.0 * 32767.0);
|
||||
SHORT range1 = maxForce1 - minForce1;
|
||||
tempEffect.leftright.large_magnitude = (SHORT)(largestrength * range1 + minForce1);
|
||||
SDL_HapticUpdateEffect(haptic2, effects.effect_leftright_id, &tempEffect);
|
||||
SDL_HapticRunEffect(haptic2, effects.effect_leftright_id, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1576,7 +1614,10 @@ void TriggerRumbleEffect(double strength, double length)
|
||||
|
||||
void TriggerSpringEffect(double strength)
|
||||
{
|
||||
TriggerSpringEffectWithDefaultOption(strength, false);
|
||||
if (EnableRumble != 1)
|
||||
{
|
||||
TriggerSpringEffectWithDefaultOption(strength, false);
|
||||
}
|
||||
}
|
||||
|
||||
DWORD WINAPI FFBLoop(LPVOID lpParam)
|
||||
|
@ -61,7 +61,7 @@ static int RunningThread(void *ptr)
|
||||
UINT8 static oldHealth2p = 0;
|
||||
UINT8 static oldBullet2p = 0;
|
||||
UINT8 newHealth1p = Health1p;
|
||||
UINT8 newBullet1p = Bullet1p;
|
||||
UINT8 newBullet1p = Bullet1p;
|
||||
UINT8 newHealth2p = Health2p;
|
||||
UINT8 newBullet2p = Bullet2p;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user