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mirror of synced 2024-11-27 16:10:52 +01:00

Daytona 3 changes etc

This commit is contained in:
Boomslangnz 2023-11-19 18:27:50 +13:00
parent bead4a63eb
commit 34174939c5
6 changed files with 114 additions and 194 deletions

View File

@ -77,19 +77,10 @@ AlternativeMinForceLeft=0
AlternativeMaxForceLeft=-90
AlternativeMinForceRight=0
AlternativeMaxForceRight=90
FeedbackLength=500
ShowButtonNumbersForSetup=0
ChangeGearsViaPlugin=0
FeedbackLength=80
EscapeKeyExitViaPlugin=0
MenuMovementViaPlugin=0
EnableDamper=0
DamperStrength=100
Gear1=99
Gear2=99
Gear3=99
Gear4=99
GearUp=99
GearDown=99
HideCursor=0
[Wacky Races]
@ -780,7 +771,7 @@ Gear6=99
[Daytona Championship USA NSE]
GameId=59
FeedbackLength=120
FeedbackLength=80
EnableDamper=0
DamperStrength=100
DoubleSine=0

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@ -2337,7 +2337,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
{
if (!EnableFFBStrengthDynamicAdjustment && !InputDeviceWheelEnable)
{
if (configGameId != 1 && configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35) // Workaround for SDL_JoystickRumble rumble not stopping issue
if (configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35) // Workaround for SDL_JoystickRumble rumble not stopping issue
SDL_CreateThread(WorkaroundToFixRumble, "WorkaroundToFixRumble", (void*)NULL);
}
@ -2610,7 +2610,7 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
if (EnableFFBStrengthDynamicAdjustment == 1)
{
if (configGameId != 1 && configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35)
if (configGameId != 9 && configGameId != 12 && configGameId != 28 && configGameId != 29 && configGameId != 35)
{
if (configGameId == 26 && InputDeviceWheelEnable)
CreateThread(NULL, 0, AdjustFFBStrengthLoopNoWaitEvent, NULL, 0, NULL);

View File

@ -13,202 +13,131 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string>
#include "Daytona3.h"
#include "SDL.h"
#include <Windows.h>
static bool keybdleft = false;
static bool keybdright = false;
static bool keybdup = false;
static bool init = false;
extern int EnableDamper;
extern int DamperStrength;
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
extern SDL_Event e;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
static int MenuMovementViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuMovementViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int GearUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearUp"), 0, settingsFilename);
static int GearDown = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearDown"), 0, settingsFilename);
static int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename);
static int OriginalFFB = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalFFB"), 0, settingsFilename);
static int ThreadLoop()
{
while (SDL_WaitEvent(&e) != 0)
{
UINT8 gear = myHelpers->ReadByte(0x019B468C, /* isRelativeOffset */ false);
void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (ChangeGearsViaPlugin)
{
if (e.jbutton.button == Gear1)
{
myHelpers->WriteByte(0x019B468C, 0x00, false);
}
else if (e.jbutton.button == Gear2)
{
myHelpers->WriteByte(0x019B468C, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
myHelpers->WriteByte(0x019B468C, 0x01, false);
}
else if (e.jbutton.button == Gear4)
{
myHelpers->WriteByte(0x019B468C, 0x03, false);
}
else if (e.jbutton.button == GearDown && gear > 0x00)
{
myHelpers->WriteByte(0x019B468C, --gear, false);
}
else if (e.jbutton.button == GearUp && gear < 0x03)
{
myHelpers->WriteByte(0x019B468C, ++gear, false);
}
}
}
}
return 0;
}
static DWORD WINAPI RunningLoop(LPVOID lpParam)
{
while (true)
{
ThreadLoop();
Sleep(16);
}
}
void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
if (!init)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
CreateThread(NULL, 0, RunningLoop, NULL, 0, NULL);
init = true;
}
UINT8 steering = helpers->ReadByte(0x019B4678, false);
UINT8 gamestate = helpers->ReadByte(0x19B5744, false);
UINT8 ff = helpers->ReadByte(0x15AFC46, false);
HWND hWnd = FindWindowA(0, ("Daytona Championship USA"));
if (HideCursor)
SetCursorPos(2000, 2000);
ShowCursor(false);
if (GetAsyncKeyState(VK_ESCAPE) && EscapeKeyExitViaPlugin)
{
if (hWnd > NULL)
{
//SendMessage(hWnd, WM_CLOSE, NULL, NULL);
system("taskkill /f /im InpWrapper.exe");
ExitProcess(0);
}
}
if (MenuMovementViaPlugin == 1)
{
//Menu Movement & Game Initial Screen
if (gamestate == 18 || gamestate == 30)
{
if (steering <= 0x75 && steering > 0x50)
{
//Menu Left
if (!keybdleft)
{
keybdleft = true;
SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0);
}
else
{
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
}
}
else if (steering <= 0x50)
{
SendMessage(hWnd, WM_KEYDOWN, VK_LEFT, 0);
}
else if ((steering >= 0x89) && (steering < 0xAE))
{
//Menu Right
if (!keybdright)
{
keybdright = true;
SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0);
}
else
{
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
}
}
else if (steering >= 0xAE)
{
SendMessage(hWnd, WM_KEYDOWN, VK_RIGHT, 0);
}
else
{
keybdleft = false;
keybdright = false;
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
}
keybdup = false;
}
else
{
if (!keybdup)
{
keybdup = true;
keybdleft = false;
keybdright = false;
SendMessage(hWnd, WM_KEYUP, VK_RIGHT, 0);
SendMessage(hWnd, WM_KEYUP, VK_LEFT, 0);
}
}
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (ff > 15)
if (OriginalFFB)
{
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
UINT8 FFB = helpers->ReadByte(0x131FEC9, true);
UINT8 GameState = helpers->ReadByte(0x15B5744, true);
DWORD TrackSelectedBase = helpers->ReadInt32(0x11B0148, true);
UINT8 TrackSelected = helpers->ReadByte(TrackSelectedBase + 0x4, false);
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (FFB > 0x80 && FFB <= 0x8F) // ????
{
double percentForce = (144 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Spring(percentForce);
}
if (FFB > 0x90 && FFB <= 0x9F) // Roll Right
{
double percentForce = (160 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
if (FFB > 0xA0 && FFB <= 0xAF) // Roll Left
{
double percentForce = (176 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (FFB > 0xB0 && FFB <= 0xBF) // Shaking across grass etc
{
double percentForce = (192 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Sine(180, 0, percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
if (FFB > 0xC0 && FFB <= 0xCF) // Spring + Rumble on wheel while racing
{
double percentForce = (207 - FFB) / 15.0;
double SinepercentForce = (FFB - 192) / 96.0;
triggers->Spring(percentForce);
triggers->Sine(40, 0, SinepercentForce);
}
if (FFB > 0xD0 && FFB <= 0xDF) // Wheel loose as tyres spin (no effect)
{
double percentForce = (224 - FFB) / 15.0;
}
if (FFB > 0xE0 && FFB <= 0xEF) // Big crash ?
{
double percentForce = (FFB - 224) / 15.0;
triggers->Spring(percentForce);
}
if (FFB > 0xF0 && FFB <= 0xFF) // Menu only
{
double percentForce = (FFB - 240) / 15.0;
triggers->Spring(percentForce);
}
}
else
{
UINT8 ff = helpers->ReadByte(0x15AFC46, false);
if (ff > 15)
{
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}

View File

@ -25,14 +25,14 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
if (FFB > 0x80 && FFB <= 0x8F) // ????
{
double percentForce = (144 - FFB) / 16.0;
double percentForce = (144 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Spring(percentForce);
}
if (FFB > 0x90 && FFB <= 0x9F) // Roll Right
{
double percentForce = (160 - FFB) / 16.0;
double percentForce = (160 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
@ -49,7 +49,7 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
if (FFB > 0xA0 && FFB <= 0xAF) // Roll Left
{
double percentForce = (176 - FFB) / 16.0;
double percentForce = (176 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
@ -66,7 +66,7 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
if (FFB > 0xB0 && FFB <= 0xBF) // Shaking across grass etc
{
double percentForce = (192 - FFB) / 16.0;
double percentForce = (192 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Sine(180, 0, percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
@ -74,7 +74,7 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
if (FFB > 0xC0 && FFB <= 0xCF) // Spring + Rumble on wheel while racing
{
double percentForce = (207 - FFB) / 16.0;
double percentForce = (207 - FFB) / 15.0;
double SinepercentForce = (FFB - 192) / 96.0;
triggers->Spring(percentForce);
triggers->Sine(40, 0, SinepercentForce);
@ -82,18 +82,18 @@ void Daytona3NSE::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTr
if (FFB > 0xD0 && FFB <= 0xDF) // Wheel loose as tyres spin (no effect)
{
double percentForce = (224 - FFB) / 16.0;
double percentForce = (224 - FFB) / 15.0;
}
if (FFB > 0xE0 && FFB <= 0xEF) // Big crash ?
{
double percentForce = (FFB - 224) / 16.0;
double percentForce = (FFB - 224) / 15.0;
triggers->Spring(percentForce);
}
if (FFB > 0xF0 && FFB <= 0xFF) // Menu only
{
double percentForce = (FFB - 240) / 16.0;
double percentForce = (FFB - 240) / 15.0;
triggers->Spring(percentForce);
}
}