Added SnoCross
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79ab478629
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@ -152,6 +152,10 @@ FeedbackLength=500
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GameId=43
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FeedbackLength=500
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[Winter X Games SnoCross]
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GameId=44
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FeedbackLength=500
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[Sega Racing Classic]
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GameId=5
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FeedbackLength=500
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@ -84,6 +84,7 @@
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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<ClCompile Include="Game Files\FordRacing.cpp" />
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<ClCompile Include="Game Files\MarioKartGPDX.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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<ClCompile Include="Game Files\SonicSegaAllStarsRacing.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\Transformers.cpp" />
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@ -117,6 +118,7 @@
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<ClInclude Include="Game Files\SegaRacingClassic.h" />
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<ClInclude Include="Game Files\FordRacing.h" />
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<ClInclude Include="Game Files\MarioKartGPDX.h" />
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<ClInclude Include="Game Files\SnoCross.h" />
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<ClInclude Include="Game Files\SonicSegaAllStarsRacing.h" />
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<ClInclude Include="Game Files\TestGame.h" />
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<ClInclude Include="Game Files\Transformers.h" />
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@ -122,6 +122,7 @@
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\H2Overdrive.cpp" />
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<ClCompile Include="Game Files\SnoCross.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -263,6 +264,9 @@
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<ClInclude Include="Game Files\H2Overdrive.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\SnoCross.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -49,6 +49,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/OutRun2Real.h"
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#include "Game Files/SegaRacingClassic.h"
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#include "Game Files/SegaRally3.h"
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#include "Game Files/SnoCross.h"
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#include "Game Files/OldMame.h"
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#include "Game Files/WackyRaces.h"
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#include "Game Files/WMMT5.h"
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@ -957,6 +958,7 @@ const int Transformers_ = 40;
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const int Golden_Gun = 41;
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const int Dirty_Drivin = 42;
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const int H2_Overdrive = 43;
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const int Sno_Cross = 44;
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HINSTANCE Get_hInstance()
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{
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@ -2087,6 +2089,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case H2_Overdrive:
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game = new H2Overdrive;
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break;
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case Sno_Cross:
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game = new SnoCross;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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39
Game Files/SnoCross.cpp
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39
Game Files/SnoCross.cpp
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@ -0,0 +1,39 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "SnoCross.h"
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void SnoCross::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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float ff = helpers->ReadFloat32(0x99AB6C, false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (ff > 0)
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{
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double percentForce = ff / 1.24;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (ff < 0)
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{
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double percentForce = -ff / 1.24;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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20
Game Files/SnoCross.h
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20
Game Files/SnoCross.h
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@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class SnoCross : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -1,6 +1,6 @@
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***FFB Arcade Plugin***
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Version 1.6
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Version 1.7
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Brought to you by Boomslangnz, Ducon2016, Spazzy & pinkimo.
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