Updated for GRID for gear change effect
Using pinkimos code as a base
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@ -87,6 +87,9 @@ DefaultCentering=15
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[GRID]
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GameId=10
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FeedbackLength=80
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SpringStrength=65
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GearChangeStrength=50
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GearChangeLength=80
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[AfterburnerClimax]
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GameId=15
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@ -13,6 +13,24 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include <string>
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#include "GRID.h"
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#include "SDL.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
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static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename);
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static int GearChangeThread(void* ptr)
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{
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myHelpers->log("gear change");
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double percentForce = GearChangeStrength / 100.0;
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myTriggers->Sine(GearChangeLength, 0, percentForce);
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myTriggers->LeftRight(0, percentForce, 150);
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return 0;
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}
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void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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@ -21,17 +39,24 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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INT_PTR WallBase2 = helpers->ReadIntPtr(WallBase1 + 0x4, false);
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INT_PTR WallBase3 = helpers->ReadIntPtr(WallBase2 + 0x4, false);
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float WallBase4 = helpers->ReadFloat32(WallBase3 + 0x118, false);
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INT_PTR PanelBase = helpers->ReadIntPtr(0xA3FA34, true);
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INT_PTR PanelBase1 = helpers->ReadIntPtr(PanelBase + 0x678, false);
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INT_PTR PanelBase2 = helpers->ReadIntPtr(PanelBase1 + 0x14, false);
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INT_PTR PanelBase3 = helpers->ReadIntPtr(PanelBase2 + 0x30, false);
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UINT8 PanelBase4 = helpers->ReadByte(PanelBase3 + 0x2C, false);
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UINT8 Wheels = helpers->ReadByte(PanelBase3 + 0xB4, false);
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UINT8 gear = helpers->ReadByte(0x346A5C6C, false);
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UINT8 static oldgear = 0;
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UINT8 newgear = gear;
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if (WallBase4 != NULL)
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{
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triggers->Springi(0.6);
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triggers->Springi(SpringStrength / 100.0);
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}
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if (oldgear != newgear)
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{
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SDL_Thread* gearChangeThread = SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
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}
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if (Wheels > 0)
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@ -54,4 +79,8 @@ void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers*
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triggers->LeftRight(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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oldgear = newgear;
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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