Fixed issue where Mame Plugins etc wouldnt work
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@ -1,5 +1,8 @@
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#include "IDirectInputDevice.h"
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wchar_t *settingsFilenameA = TEXT(".\\FFBPlugin.ini");
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static int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFilenameA);
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DirectInputDeviceWrapper::DirectInputDeviceWrapper(LPVOID device, bool unicode)
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{
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useUnicode = unicode;
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@ -81,8 +84,6 @@ HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Escape(LPDIEFFESCAPE pesc)
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HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetCapabilities(LPDIDEVCAPS lpDIDevCaps)
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{
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wchar_t *settingsFilenameA = TEXT(".\\FFBPlugin.ini");
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int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFilenameA);
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if (configGameId == 29)
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{
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if (pDeviceA) return pDeviceA->GetCapabilities(NULL);
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@ -1,6 +1,6 @@
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***FFB Arcade Plugin***
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Version 0.9
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Version 0.9a
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Created by Boomslangnz, Ducon2016 & Spazzy.
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@ -10,6 +10,10 @@ While best efforts were made to try to resemble the real arcade force feedback,
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in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4,effects were created entirely from scratch
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so are not using real force feedback values. Most games use correct ffb values however :)
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***0.9a Changes***
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- Fixed issue where MAME plugins would not load
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***0.9 Changes***
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- Added scroll bar to MKDX and Road Fighters 3D input side as couldn't see all options unless very high resolution monitor on GUI
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