updated changelog
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***FFB Arcade Plugin***
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***FFB Arcade Plugin***
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Version 1.01
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Version 1.1
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Created by Boomslangnz, Ducon2016 & Spazzy.
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Brought to you by Boomslangnz, Ducon2016, Spazzy & pinkimo.
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This is a plugin to provide Force Feedback and Rumble (and in certain cases added input support) to various arcade games. Initially this was a small project
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This is a plugin to provide Force Feedback and Rumble (and in certain cases added input support) to various arcade games. Initially this was a small project
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to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added.
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to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added.
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@ -10,12 +10,14 @@ While best efforts were made to try to resemble the real arcade force feedback,
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in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4,effects were created entirely from scratch
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in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4,effects were created entirely from scratch
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so are not using real force feedback values. Most games use correct ffb values however :)
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so are not using real force feedback values. Most games use correct ffb values however :)
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***1.01 Changes***
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***1.1 Changes***
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Big Thanks to pinkimo for his efforts!
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Big Thanks to pinkimo for his efforts, Open Source has added good value already!
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- Huge modification of WMMT5 FFB effects completely re-done by pinkimo!!
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- Huge modification of WMMT5 FFB effects completely re-done by pinkimo!!
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- GUI for WMMT5 re-done for new effects (pinkimo)
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- Fixed issue with newer Fanatec wheels which would show as 2 x devices and load wrong "device" and ffb wouldn't work (pinkimo)
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- Fixed issue with newer Fanatec wheels which would show as 2 x devices and load wrong "device" and ffb wouldn't work (pinkimo)
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- Fixed issue where values could go over max allowed with SDL2 and generate reversed FFB effects (pinkimo)
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- Fixed issue where values could go over max allowed with SDL2 and generate reversed FFB effects (pinkimo)
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@ -28,11 +30,17 @@ so are not using real force feedback values. Most games use correct ffb values h
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- Replaced code for ShowButtonNumbersForSetup & ShowAxisForSetup if not using GUI to use every button/axis available
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- Replaced code for ShowButtonNumbersForSetup & ShowAxisForSetup if not using GUI to use every button/axis available
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- Fixed issue where CPU could run at 100% with FFB Plugin
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- Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot (Delete SDL22.dll if leftover from old release in any teknoparrot folders)
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- Updated SDL2 from 2.0.5 to 2.0.9 to match Teknoparrot (Delete SDL22.dll if leftover from old release in any teknoparrot folders)
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BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
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BE AWARE THIS WILL CHANGE YOUR GUID NUMBER OF DEVICES, RE-SET UP!!!
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- Renamed FFBPlugin.txt to FFBPluginReadme.txt to make it obvious its a readme
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- Fixed issue where coin rumble wouldn't work at all on Mario Kart GP DX 1.10
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- Modified and cleaned constant effect up
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- General code cleanup
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***1.0 Changes***
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***1.0 Changes***
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- Made Code Open Source (Good luck trying to decipher my poor coding)
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- Made Code Open Source (Good luck trying to decipher my poor coding)
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@ -259,7 +267,7 @@ Track selection menu & Name Entry has added control too now
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***REQUIREMENTS***
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***REQUIREMENTS***
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- Requires Visual Runtime Files
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- Requires Visual Runtime Files https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
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- GUI Requires Visual Runtime 2015 (pretty sure its this lol) and has to be in same folder with metroframework.dll & SDL2.dll
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- GUI Requires Visual Runtime 2015 (pretty sure its this lol) and has to be in same folder with metroframework.dll & SDL2.dll
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