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mirror of synced 2025-02-01 11:57:57 +01:00

BG4 Changes

This commit is contained in:
Aaron M 2021-05-10 15:56:11 +12:00
parent 6b2b70c37e
commit 4efb2e8679
2 changed files with 78 additions and 75 deletions

View File

@ -380,10 +380,16 @@ DamperStrength=100
[Battle Gear 4 Tuned] [Battle Gear 4 Tuned]
GameId=13 GameId=13
DefaultCentering=25 FeedbackLength=80
FeedbackLength=500
EnableDamper=0 EnableDamper=0
DamperStrength=100 DamperStrength=100
SpringStrength=100
GearChangeStrength=50
GearChangeLength=80
EnableBoostEffect = 1;
EnableGearShiftEffect = 1;
BoostSinePeriod = 30;
BoostFadeSinePeriod = 75;
[Transformers] [Transformers]
GameId=40 GameId=40

View File

@ -13,90 +13,87 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include <string> #include <string>
#include "BG4JP.h" #include "BG4JP.h"
static int SpeedStrength;
extern int EnableDamper; extern int EnableDamper;
extern int DamperStrength; extern int DamperStrength;
static bool GearShift;
static bool WeAreRacing;
static UINT8 oldgear;
static UINT8 newgear;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename);
static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 100, settingsFilename);
static int GearChangeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearSinePeriod"), 100, settingsFilename);
static int EnableBoostEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableBoostEffect"), 0, settingsFilename);
static int EnableGearShiftEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGearShiftEffect"), 0, settingsFilename);
static int BoostSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostSinePeriod"), 0, settingsFilename);
static int BoostFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostFadeSinePeriod"), 0, settingsFilename);
void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) { void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadInt32(0x42EBB0, /* isRelativeOffset */ true); UINT8 InRace = helpers->ReadInt32(0x4A9508, true);
float ffspeed = helpers->ReadFloat32(0x3F3000, /* isRelativeOffset */ true); UINT8 GoundContact = helpers->ReadInt32(0x42EBB1, true);
float ff2 = helpers->ReadFloat32(0x42EAB4, /* isRelativeOffset */ true); UINT8 WallContact = helpers->ReadInt32(0x42EBB2, true);
if ((ffspeed >= 0.1) & (ffspeed <= 15)) UINT8 CarContact = helpers->ReadInt32(0x42EBB3, true);
{ UINT8 ShiftEffect = helpers->ReadInt32(0x42ECF0, true);
SpeedStrength = 10; float ffspeed = helpers->ReadFloat32(0x3F3000, true);
} newgear = ShiftEffect;
else if ((ffspeed >= 15.01) & (ffspeed <= 35))
{
SpeedStrength = 20;
}
else if ((ffspeed >= 35.01) & (ffspeed <= 55))
{
SpeedStrength = 30;
}
else if ((ffspeed >= 55.01) & (ffspeed <= 75))
{
SpeedStrength = 40;
}
else if ((ffspeed >= 75.01) & (ffspeed <= 90))
{
SpeedStrength = 51;
}
else if ((ffspeed >= 90.01) & (ffspeed <= 110))
{
SpeedStrength = 62;
}
else if ((ffspeed >= 110.01) & (ffspeed <= 130))
{
SpeedStrength = 75;
}
else if ((ffspeed >= 130.01) & (ffspeed <= 150))
{
SpeedStrength = 90;
}
else if (ffspeed > 150.01)
{
SpeedStrength = 100;
}
else
{
SpeedStrength = 0;
}
helpers->log("got value: "); helpers->log("got value: ");
std::string ffs = std::to_string(ff); std::string ffs = std::to_string(WallContact);
helpers->log((char *)ffs.c_str()); helpers->log((char *)ffs.c_str());
if (EnableDamper == 1) if (EnableDamper == 1)
{ {
triggers->Damper(DamperStrength / 100.0); triggers->Damper(DamperStrength / 100.0);
} }
if ((2000000 < ff) && (ff < 4000000)) double percentForce = ffspeed / 180.00;
double percentLength = 100.0;
if (percentForce > 1.0)
percentForce = 1.0;
if (InRace)
{ {
double percentForce = SpeedStrength / 100.0; triggers->Spring(SpringStrength / 100.0);
double percentLength = 150;
triggers->Rumble(0, percentForce, percentLength); if (EnableGearShiftEffect)
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); {
} if (oldgear != newgear && ShiftEffect != 0x00)
else if ((1000000 < ff) && (ff < 1600000)) {
{ double percentForceShift = GearChangeStrength / 100.0;
double percentForce = SpeedStrength / 100.0; triggers->Sine(GearChangeSinePeriod, 0, percentForceShift);
double percentLength = 150; triggers->Rumble(0, percentForceShift, 100.0);
triggers->Rumble(percentForce, 0, percentLength); }
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); }
}
else if ((0.00000000000000000001 < ff2) && (ffspeed > 0.01)) if (EnableBoostEffect)
{ {
double percentForce = (0.1); if (WallContact & 0x02)
double percentLength = (50); {
triggers->Rumble(0, percentForce, percentLength); triggers->Sine(BoostSinePeriod, BoostFadeSinePeriod, percentForce);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); triggers->Rumble(percentForce, percentForce, percentLength);
} }
else if ((0.00000000000000000001 > ff2) && (ffspeed > 0.01)) }
{
double percentForce = (0.1); if (CarContact & 0x01)
double percentLength = (50); {
triggers->Rumble(percentForce, 0, percentLength); triggers->Sine(120, 0, percentForce);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); triggers->Rumble(percentForce, percentForce, percentLength);
}
if (WallContact & 0x10 || CarContact & 0x08)
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (WallContact & 0x20 || CarContact & 0x02)
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
} }
oldgear = newgear;
} }