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mirror of synced 2025-02-21 04:26:35 +01:00

Added more MAME games

This commit is contained in:
Aaron M 2019-12-16 15:23:21 +13:00
parent cb731c95d2
commit 50d7c4b08c
2 changed files with 72 additions and 6 deletions

View File

@ -1893,6 +1893,16 @@ std::string lghostud("lghostud");
std::string lghostj("lghostj");
std::string timecris("timecris");
std::string timecrisa("timecrisa");
std::string cischeat("cischeat");
std::string f1gpstar("f1gpstar");
std::string f1gpstaro("f1gpstaro");
std::string f1gpstr2("f1gpstr2");
std::string undrfire("undrfire");
std::string undrfireu("undrfireu");
std::string undrfirej("undrfirej");
std::string cbombers("cbombers");
std::string cbombersj("cbombersj");
std::string cbombersp("cbombersp");
//Our string to load game from
std::string Daytona2Active("Daytona2Active");
@ -1907,13 +1917,16 @@ std::string CalSpeedActive("CalSpeedActive");
std::string SanFran2049Active("SanFran2049Active");
std::string HardDrivinActive("HardDrivinActive");
std::string EffectActive("EffectActive");
std::string EffectActive2("EffectActive2");
//Names of FFB Outputs
std::string RawDrive("RawDrive");
std::string digit0("digit0");
std::string wheel("wheel");
std::string lamp1("lamp1");
std::string led2("led2");
std::string Vibration_motor("Vibration_motor");
std::string Wheel_vibration("Wheel_vibration");
std::string upright_wheel_motor("upright_wheel_motor");
std::string MA_Steering_Wheel_motor("MA_Steering_Wheel_motor");
std::string MB_Steering_Wheel_motor("MB_Steering_Wheel_motor");
@ -1927,6 +1940,8 @@ std::string Player3_Gun_Recoil("Player3_Gun_Recoil");
std::string P1_Gun_Recoil("P1_Gun_Recoil");
std::string P2_Gun_Recoil("P2_Gun_Recoil");
std::string P3_Gun_Recoil("P3_Gun_Recoil");
std::string P1_gun_recoil("P1_gun_recoil");
std::string P2_gun_recoil("P2_gun_recoil");
std::string mcuout1("mcuout1");
//Emulator Name
@ -2119,13 +2134,18 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
romname == spacegunj || romname == term2 || romname == term2la1 || romname == term2la2 || romname == term2la3 || romname == term2lg1 || romname == rchase || romname == rchasej ||
romname == lghost || romname == lghostd || romname == lghostu || romname == lghostud || romname == lghostj || romname == timecris || romname == timecrisa || romname == othunder ||
romname == othundero || romname == othunderuo || romname == othunderu || romname == othunderj || romname == opwolf || romname == opwolfp || romname == opwolfj || romname == opwolfu ||
romname == opwolfa || romname == aburner2 || romname == aburner2g || romname == orunners || romname == orunnersu || romname == orunnersj || romname == pdrift || romname == pdrifta ||
romname == pdrifte || romname == pdriftj || romname == pdriftl || romname == outrunra || romname == outrun || romname == outruneh || romname == toutrun || romname == toutrund ||
romname == toutrunj || romname == toutrunjd)
romname == opwolfa || romname == orunners || romname == orunnersu || romname == orunnersj || romname == pdrift || romname == pdrifta || romname == pdrifte || romname == pdriftj ||
romname == pdriftl || romname == outrunra || romname == outrun || romname == outruneh || romname == toutrun || romname == toutrund || romname == toutrunj || romname == toutrunjd ||
romname == undrfire || romname == undrfireu || romname == undrfirej || romname == cbombers || romname == cbombersj || romname == cbombersp)
{
RunningFFB = "EffectActive";
}
if (romname == aburner2 || romname == aburner2g || romname == cischeat || romname == f1gpstar || romname == f1gpstaro || romname == f1gpstr2 )
{
RunningFFB = "EffectActive2";
}
if ((RunningFFB != NULL) && (RunningFFB[0] != '\0'))
{
RomGameName = true;
@ -2553,8 +2573,8 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
{
if (Emulator == MAME)
{
if (name == MA_Steering_Wheel_motor || name == lamp1 || name == Player1_Recoil_Piston || name == Player1_Gun_Recoil || name == Left_Gun_Recoil || name == P1_Gun_Recoil || name == mcuout1 ||
name == upright_wheel_motor || name == Vibration_motor)
if (name == MA_Steering_Wheel_motor || name == Player1_Recoil_Piston || name == Player1_Gun_Recoil || name == Left_Gun_Recoil || name == P1_Gun_Recoil || name == mcuout1 ||
name == upright_wheel_motor || name == Vibration_motor || name == P1_gun_recoil || name == Wheel_vibration)
{
helpers->log("P1 value: ");
std::string ffs = std::to_string(newstateFFB);
@ -2568,7 +2588,7 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
stateFFB = newstateFFB;
}
if (name == MB_Steering_Wheel_motor || name == Player2_Recoil_Piston || name == Player2_Gun_Recoil || name == Right_Gun_Recoil || name == P2_Gun_Recoil)
if (name == MB_Steering_Wheel_motor || name == Player2_Recoil_Piston || name == Player2_Gun_Recoil || name == Right_Gun_Recoil || name == P2_Gun_Recoil || name == P2_gun_recoil)
{
helpers->log("P2 value: ");
std::string ffs = std::to_string(newstateFFB);
@ -2661,6 +2681,47 @@ void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, Effect
}
}
if (RunningFFB == EffectActive2) //Afterburner,Cisco Heat,F1 GpStar //Keep seperate as names are Lamp1/led2 and could possibly interfere with other outputs
{
if (Emulator == MAME)
{
if ( name == lamp1 || name == led2)
{
helpers->log("P1 value: ");
std::string ffs = std::to_string(newstateFFB);
helpers->log((char*)ffs.c_str());
if (newstateFFB == 0)
{
Effect1 = false;
}
stateFFB = newstateFFB;
}
if (stateFFB == 0x01)
{
Effect1 = true;
}
else
{
Effect1 = false;
}
if (Effect1)
{
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
}
if (!Effect1)
{
triggers->Sine(0, 0, 0);
triggers->Rumble(0, 0, 0);
}
}
}
if (RunningFFB == SanFran2049Active) //San Fran 2049
{
if (Emulator == MAME)

View File

@ -23,7 +23,11 @@ so are not using real force feedback values. Most games use correct ffb values h
- Afterburner II
- Alien3
- Beast Busters (Up to 3 Player)
- Chase Bombers
- Cisco Heat
- Ghoul Panic
- Grand Prix Star
- F-1 Grand Prix Star II
- GunBuster
- Mechanized Attack
- Laser Ghost (Up to 3 Player)
@ -36,6 +40,7 @@ so are not using real force feedback values. Most games use correct ffb values h
- Terminator 2
- Time Crisis
- Turkey Shoot
- Under Fire
- Zombie Raid
***1.3a Changes***