Fixed Rumble never stopping effects
The duration of effect does nothing?? Just rumbles infinity every time
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b01d31e8df
commit
5aa55e8666
21
DllMain.cpp
21
DllMain.cpp
@ -844,6 +844,8 @@ HINSTANCE gl_hlibavs = NULL;
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int joystick_index1;
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int joystick1Index = -1;
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int joystick_index2 = -1;
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int lengthRumbleEffect;
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int lengthRumbleEffectDevice2;
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// settings
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wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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@ -1566,10 +1568,18 @@ void TriggerLeftRightDevice2Effect(double smallstrength, double largestrength, d
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}
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}
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static int StopRumbleEffectThread(void* ptr)
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{
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Sleep(lengthRumbleEffect);
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SDL_JoystickRumble(GameController, 0, 0, 0);
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return 0;
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}
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void TriggerRumbleEffect(double lowfrequency, double highfrequency, double length)
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{
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if (EnableRumble == 1)
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{
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lengthRumbleEffect = length;
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DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0);
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@ -1585,14 +1595,24 @@ void TriggerRumbleEffect(double lowfrequency, double highfrequency, double lengt
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else
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{
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SDL_JoystickRumble(GameController, LowMotor, HighMotor, length);
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}
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SDL_Thread* StopRumblethread = SDL_CreateThread(StopRumbleEffectThread, "StopRumbleEffectThread", (void*)NULL);
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}
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}
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static int StopRumbleEffectDevice2Thread(void* ptr)
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{
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Sleep(lengthRumbleEffectDevice2);
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SDL_JoystickRumble(GameController2, 0, 0, 0);
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return 0;
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}
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void TriggerRumbleEffectDevice2(double lowfrequency, double highfrequency, double length)
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{
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if (EnableRumble == 1)
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{
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lengthRumbleEffectDevice2 = length;
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DWORD minForceLow = (DWORD)(lowfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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DWORD minForceHigh = (DWORD)(highfrequency > 0.001 ? (configMinForce / 100.0 * 65535.0) : 0);
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DWORD maxForce = (DWORD)(configMaxForce / 100.0 * 65535.0);
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@ -1609,6 +1629,7 @@ void TriggerRumbleEffectDevice2(double lowfrequency, double highfrequency, doubl
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{
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SDL_JoystickRumble(GameController2, LowMotor, HighMotor, length);
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}
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SDL_Thread* StopRumbleDevice2thread = SDL_CreateThread(StopRumbleEffectDevice2Thread, "StopRumbleEffectDevice2Thread", (void*)NULL);
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}
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}
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