diff --git a/Config/FFBPlugin.ini b/Config/FFBPlugin.ini
index d0762c6..85742b0 100644
--- a/Config/FFBPlugin.ini
+++ b/Config/FFBPlugin.ini
@@ -518,6 +518,25 @@ ForceTimeUpButton=99
EnableDamper=0
DamperStrength=100
+[WMMT5DX+]
+GameId=56
+DefaultCentering=0
+FeedbackLength=80
+Logging=0
+SpringStrength=100
+FrictionStrength=0
+JointsAndStripesStrength=100
+CollisionsStrength=100
+TiresSlipStrength=100
+HighSpeedVibrationsStrength=100
+WheelSpinStrength=100
+GearChangeStrength=20
+GearChangeDelay=250
+GearChangeLength=200
+LimitBetweenHighSpeedVibrationsAndTiresSlip=75
+EnableDamper=0
+DamperStrength=100
+
[WMMT6]
GameId=52
DefaultCentering=0
diff --git a/Dinput8Wrapper.vcxproj b/Dinput8Wrapper.vcxproj
index 36106ba..c536ef3 100644
--- a/Dinput8Wrapper.vcxproj
+++ b/Dinput8Wrapper.vcxproj
@@ -52,6 +52,7 @@
+
@@ -120,6 +121,7 @@
+
diff --git a/Dinput8Wrapper.vcxproj.filters b/Dinput8Wrapper.vcxproj.filters
index 4aa75bc..bb17867 100644
--- a/Dinput8Wrapper.vcxproj.filters
+++ b/Dinput8Wrapper.vcxproj.filters
@@ -141,6 +141,7 @@
+
@@ -324,6 +325,9 @@
Common Header Files
+
+ Common Header Files
+
diff --git a/DllMain.cpp b/DllMain.cpp
index a99b363..7e87bd9 100644
--- a/DllMain.cpp
+++ b/DllMain.cpp
@@ -62,6 +62,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
#include "Game Files/SnoCross.h"
#include "Game Files/WackyRaces.h"
#include "Game Files/WMMT5.h"
+#include "Game Files/WMMT5DX.h"
#include "Game Files/WMMT6.h"
#include "Game Files/WMMT6R.h"
#include "Game Files/Machstorm.h"
@@ -1017,6 +1018,7 @@ const int WMMT_6 = 52;
const int WMMT_6_R = 53;
const int SRG = 54;
const int D1_GP = 55;
+const int WMMT_5DX = 56;
HINSTANCE Get_hInstance()
{
@@ -2370,6 +2372,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
case WMMT_5:
game = new WMMT5;
break;
+ case WMMT_5DX:
+ game = new WMMT5DX;
+ break;
case MARIO_KART_GPDX:
game = new MarioKartGPDX100;
break;
diff --git a/Game Files/WMMT5DX.cpp b/Game Files/WMMT5DX.cpp
new file mode 100644
index 0000000..27b9994
--- /dev/null
+++ b/Game Files/WMMT5DX.cpp
@@ -0,0 +1,321 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#include
+#include "WMMT5DX.h"
+#include "SDL.h"
+
+extern int EnableDamper;
+extern int DamperStrength;
+static EffectTriggers* myTriggers;
+static EffectConstants* myConstants;
+static Helpers* myHelpers;
+extern SDL_Event e;
+static UINT8 oldgear = 0;
+static bool init = false;
+static bool gameFfbStarted = false;
+static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
+static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename);
+static int FrictionStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsFilename);
+static int JointsAndStripesStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 100, settingsFilename);
+static int CollisionsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 100, settingsFilename);
+static int TiresSlipStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 100, settingsFilename);
+static int HighSpeedVibrationsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighSpeedVibrationsStrength"), 100, settingsFilename);
+static int LimitBetweenHighSpeedVibrationsAndTiresSlip = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 75, settingsFilename);
+static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
+static int GearChangeDelay = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeDelay"), 250, settingsFilename);
+static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename);
+static int WheelSpinStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WheelSpinStrength"), 100, settingsFilename);
+static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
+//static int ForceFullTune = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFullTune"), 0, settingsFilename);
+//static int DisableRaceTimer = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableRaceTimer"), 0, settingsFilename);
+//static int EnableForceFinish = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceFinish"), 0, settingsFilename);
+//static int EnableForceTimeUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceTimeUp"), 0, settingsFilename);
+//static int ForceFinishButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFinishButton"), 99, settingsFilename);
+//static int ForceTimeUpButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceTimeUpButton"), 99, settingsFilename);
+
+//static int InputThread(void* ptr)
+//{
+// if (1 != EnableForceFinish && 1 != EnableForceTimeUp)
+// {
+// return 0;
+// }
+//
+// myHelpers->log("starting input thread");
+// while (SDL_WaitEvent(&e) != 0)
+// {
+// if (e.type == SDL_JOYBUTTONDOWN)
+// {
+// myHelpers->log("button pressed");
+// if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton)
+// {
+// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x199A468, true);
+// myHelpers->WriteByte(ptr1 + 0x28, 8, false);
+// }
+// else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton)
+// {
+// int tempDisableRaceTimer = DisableRaceTimer;
+// DisableRaceTimer = 0;
+// myHelpers->WriteFloat32(0x199AE18, 0, true);
+// if (1 == tempDisableRaceTimer)
+// {
+// Sleep(10000);
+// DisableRaceTimer = tempDisableRaceTimer;
+// }
+// }
+// }
+// }
+// myHelpers->log("input thread stopped");
+// return 0;
+//}
+//
+//static int SpamThread(void* ptr)
+//{
+// if (1 != ForceFullTune && 1 != DisableRaceTimer)
+// {
+// return 0;
+// }
+//
+// Sleep(5000); // To avoid crashes
+// myHelpers->log("starting spam thread");
+// while (1)
+// {
+// if (1 == ForceFullTune)
+// {
+// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true);
+// INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false);
+// UINT8 car = myHelpers->ReadByte(ptr2 + 0x2C, false);
+// std::string msg = "car: " + std::to_string(car);
+// myHelpers->log((char*)msg.c_str());
+//
+// if (0x00 < car)
+// {
+// UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false);
+// UINT8 handling = myHelpers->ReadByte(ptr2 + 0x9C, false);
+// msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling);
+// myHelpers->log((char*)msg.c_str());
+//
+// if (0x20 != (power + handling))
+// {
+// myHelpers->log("forcing full tune");
+// myHelpers->WriteByte(ptr2 + 0x98, 0x10, false);
+// myHelpers->WriteByte(ptr2 + 0x9C, 0x10, false);
+// }
+// }
+// }
+//
+// if (1 == DisableRaceTimer)
+// {
+// myHelpers->WriteFloat32(0x199AE18, 999.99, true);
+// }
+//
+// Sleep(500); // We don't need to spam too much
+// }
+// myHelpers->log("spam thread stopped");
+// return 0;
+//}
+
+static int GearChangeThread(void* ptr)
+{
+ if (GearChangeDelay > 0)
+ {
+ Sleep(GearChangeDelay);
+ }
+ myHelpers->log("gear change");
+ double percentForce = GearChangeStrength / 100.0;
+ myTriggers->Sine(GearChangeLength, GearChangeLength, percentForce);
+ myTriggers->Rumble(0, percentForce, 150);
+ return 0;
+}
+
+void WMMT5DX::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
+{
+ if (!init)
+ {
+ init = true;
+ myTriggers = triggers;
+ myConstants = constants;
+ myHelpers = helpers;
+ //SDL_CreateThread(InputThread, "InputThread", (void*)NULL);
+ //SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL);
+ }
+
+ float spring = helpers->ReadFloat32(0x1FA6F44, true);
+ float friction = helpers->ReadFloat32(0x1FA6F48, true);
+ float collisions = helpers->ReadFloat32(0x1FA6F4C, true);
+ float tiresSlip = helpers->ReadFloat32(0x1FA6F40, true);
+ int speed = helpers->ReadInt32(0x1FA7C7C, true);
+
+ std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction)
+ + " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip)
+ + " | speed: " + std::to_string(speed);
+ helpers->log((char*)msg.c_str());
+
+ if (EnableDamper == 1)
+ {
+ triggers->Damper(DamperStrength / 100.0);
+ }
+
+ double percentForce;
+ if (0.001 > spring && !gameFfbStarted)
+ {
+ helpers->log("fake spring+friction until game's FFB starts");
+ percentForce = 0.3 * SpringStrength / 100.0;
+ triggers->Spring(percentForce);
+ percentForce = 0.5 * FrictionStrength / 100.0;
+ triggers->Friction(percentForce);
+ }
+ else
+ {
+ if (!gameFfbStarted)
+ {
+ helpers->log("game's FFB started");
+ gameFfbStarted = true;
+ }
+ percentForce = (1.0 * spring) * SpringStrength / 100.0;
+ triggers->Spring(percentForce);
+ percentForce = (1.0 * friction) * FrictionStrength / 100.0;
+ triggers->Friction(percentForce);
+ }
+
+ if (0 < collisions)
+ {
+ if (0.209 <= collisions && 0.311 >= collisions)
+ {
+ helpers->log("joint/stripe on the right");
+ percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
+ triggers->Sine(80, 80, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ else
+ {
+ helpers->log("collision on the right");
+ percentForce = (1.0 * collisions) * CollisionsStrength / 100.0;
+ triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+ else if (0 > collisions)
+ {
+ if (-0.209 >= collisions && -0.311 <= collisions)
+ {
+ helpers->log("joint/stripe on the left");
+ percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0;
+ triggers->Sine(80, 80, percentForce);
+ triggers->Rumble(0, -1.0 * percentForce, 150);
+ }
+ else
+ {
+ helpers->log("collision on the left");
+ percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0;
+ triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+ else
+ {
+ helpers->log("resetting collision");
+ triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
+ }
+
+ if (0 < tiresSlip)
+ {
+ helpers->log("tires slip left");
+ bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
+ percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
+ triggers->Sine(100, 100, percentForce);
+
+ if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
+ {
+ triggers->Rumble(0, -1.0 * percentForce, 150);
+ }
+ }
+ else if (0 > tiresSlip)
+ {
+ helpers->log("tires slip right");
+ bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0);
+ percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0;
+ triggers->Sine(100, 100, percentForce);
+
+ if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions)))
+ {
+ triggers->Rumble(0, percentForce, 150);
+ }
+ }
+
+ INT_PTR ptr1 = helpers->ReadIntPtr(0x1FD11B0, true);
+ UINT8 gear = helpers->ReadByte(ptr1 + 0x398, false);
+
+ if (0 < WheelSpinStrength)
+ {
+ INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1F7D578, true);
+ INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x268, false);
+ UINT8 power = myHelpers->ReadByte(ptr2 + 0xAC, false);
+ int rpm = helpers->ReadInt32(0x1FA7DEC, true);
+ int diff = 0x0A <= power ? 0 : 20;
+
+ if (
+ 1 == gear && 10 < speed && (
+ ((30 - diff) > speed && 3500 < rpm)
+ || ((55 - diff) > speed && 5500 < rpm)
+ || ((75 - diff) > speed && 7000 < rpm)
+ || ((100 - diff) > speed && 7800 < rpm)
+ )
+ )
+ {
+ percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
+ triggers->Sine(120, 120, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+
+ msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
+ helpers->log((char*)msg.c_str());
+ }
+ else if (
+ 2 == gear && 10 < speed && (
+ ((110 - (2 * diff)) > speed && 5000 < rpm)
+ || ((130 - (2 * diff)) > speed && 6000 < rpm)
+ || ((145 - (2 * diff)) > speed && 6500 < rpm)
+ || ((160 - (2 * diff)) > speed && 7000 < rpm)
+ )
+ )
+ {
+ percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0;
+ triggers->Sine(120, 120, percentForce);
+ triggers->Rumble(0, percentForce, 150);
+
+ msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed)
+ + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce);
+ helpers->log((char*)msg.c_str());
+ }
+ }
+
+ if (0 < GearChangeStrength)
+ {
+ ptr1 = helpers->ReadIntPtr(0x1FD11C8, true);
+ float time = helpers->ReadFloat32(ptr1 + 0x18, false);
+
+ if (oldgear != gear && 0 < gear && 0 < time)
+ {
+ msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear)
+ + " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed);
+ helpers->log((char*)msg.c_str());
+ }
+
+ if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed)
+ {
+ SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
+ }
+ oldgear = gear;
+ }
+}
\ No newline at end of file
diff --git a/Game Files/WMMT5DX.h b/Game Files/WMMT5DX.h
new file mode 100644
index 0000000..6a9714c
--- /dev/null
+++ b/Game Files/WMMT5DX.h
@@ -0,0 +1,20 @@
+/*This file is part of FFB Arcade Plugin.
+FFB Arcade Plugin is free software : you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+FFB Arcade Plugin is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+#include "../Common Files/Game.h"
+class WMMT5DX : public Game {
+
+public:
+ void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
+};
\ No newline at end of file