From 5cd3c5c104d41beb73bb34bd750d94d18a7e0db1 Mon Sep 17 00:00:00 2001 From: Aaron M Date: Wed, 25 Aug 2021 23:45:47 +1200 Subject: [PATCH] add WMMT5DX+ --- Config/FFBPlugin.ini | 19 ++ Dinput8Wrapper.vcxproj | 2 + Dinput8Wrapper.vcxproj.filters | 4 + DllMain.cpp | 5 + Game Files/WMMT5DX.cpp | 321 +++++++++++++++++++++++++++++++++ Game Files/WMMT5DX.h | 20 ++ 6 files changed, 371 insertions(+) create mode 100644 Game Files/WMMT5DX.cpp create mode 100644 Game Files/WMMT5DX.h diff --git a/Config/FFBPlugin.ini b/Config/FFBPlugin.ini index d0762c6..85742b0 100644 --- a/Config/FFBPlugin.ini +++ b/Config/FFBPlugin.ini @@ -518,6 +518,25 @@ ForceTimeUpButton=99 EnableDamper=0 DamperStrength=100 +[WMMT5DX+] +GameId=56 +DefaultCentering=0 +FeedbackLength=80 +Logging=0 +SpringStrength=100 +FrictionStrength=0 +JointsAndStripesStrength=100 +CollisionsStrength=100 +TiresSlipStrength=100 +HighSpeedVibrationsStrength=100 +WheelSpinStrength=100 +GearChangeStrength=20 +GearChangeDelay=250 +GearChangeLength=200 +LimitBetweenHighSpeedVibrationsAndTiresSlip=75 +EnableDamper=0 +DamperStrength=100 + [WMMT6] GameId=52 DefaultCentering=0 diff --git a/Dinput8Wrapper.vcxproj b/Dinput8Wrapper.vcxproj index 36106ba..c536ef3 100644 --- a/Dinput8Wrapper.vcxproj +++ b/Dinput8Wrapper.vcxproj @@ -52,6 +52,7 @@ + @@ -120,6 +121,7 @@ + diff --git a/Dinput8Wrapper.vcxproj.filters b/Dinput8Wrapper.vcxproj.filters index 4aa75bc..bb17867 100644 --- a/Dinput8Wrapper.vcxproj.filters +++ b/Dinput8Wrapper.vcxproj.filters @@ -141,6 +141,7 @@ + @@ -324,6 +325,9 @@ Common Header Files + + Common Header Files + diff --git a/DllMain.cpp b/DllMain.cpp index a99b363..7e87bd9 100644 --- a/DllMain.cpp +++ b/DllMain.cpp @@ -62,6 +62,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. #include "Game Files/SnoCross.h" #include "Game Files/WackyRaces.h" #include "Game Files/WMMT5.h" +#include "Game Files/WMMT5DX.h" #include "Game Files/WMMT6.h" #include "Game Files/WMMT6R.h" #include "Game Files/Machstorm.h" @@ -1017,6 +1018,7 @@ const int WMMT_6 = 52; const int WMMT_6_R = 53; const int SRG = 54; const int D1_GP = 55; +const int WMMT_5DX = 56; HINSTANCE Get_hInstance() { @@ -2370,6 +2372,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam) case WMMT_5: game = new WMMT5; break; + case WMMT_5DX: + game = new WMMT5DX; + break; case MARIO_KART_GPDX: game = new MarioKartGPDX100; break; diff --git a/Game Files/WMMT5DX.cpp b/Game Files/WMMT5DX.cpp new file mode 100644 index 0000000..27b9994 --- /dev/null +++ b/Game Files/WMMT5DX.cpp @@ -0,0 +1,321 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#include +#include "WMMT5DX.h" +#include "SDL.h" + +extern int EnableDamper; +extern int DamperStrength; +static EffectTriggers* myTriggers; +static EffectConstants* myConstants; +static Helpers* myHelpers; +extern SDL_Event e; +static UINT8 oldgear = 0; +static bool init = false; +static bool gameFfbStarted = false; +static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); +static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 100, settingsFilename); +static int FrictionStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FrictionStrength"), 0, settingsFilename); +static int JointsAndStripesStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("JointsAndStripesStrength"), 100, settingsFilename); +static int CollisionsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CollisionsStrength"), 100, settingsFilename); +static int TiresSlipStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TiresSlipStrength"), 100, settingsFilename); +static int HighSpeedVibrationsStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HighSpeedVibrationsStrength"), 100, settingsFilename); +static int LimitBetweenHighSpeedVibrationsAndTiresSlip = GetPrivateProfileInt(TEXT("Settings"), TEXT("LimitBetweenHighSpeedVibrationsAndTiresSlip"), 75, settingsFilename); +static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename); +static int GearChangeDelay = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeDelay"), 250, settingsFilename); +static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename); +static int WheelSpinStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WheelSpinStrength"), 100, settingsFilename); +static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename); +//static int ForceFullTune = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFullTune"), 0, settingsFilename); +//static int DisableRaceTimer = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableRaceTimer"), 0, settingsFilename); +//static int EnableForceFinish = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceFinish"), 0, settingsFilename); +//static int EnableForceTimeUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceTimeUp"), 0, settingsFilename); +//static int ForceFinishButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceFinishButton"), 99, settingsFilename); +//static int ForceTimeUpButton = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceTimeUpButton"), 99, settingsFilename); + +//static int InputThread(void* ptr) +//{ +// if (1 != EnableForceFinish && 1 != EnableForceTimeUp) +// { +// return 0; +// } +// +// myHelpers->log("starting input thread"); +// while (SDL_WaitEvent(&e) != 0) +// { +// if (e.type == SDL_JOYBUTTONDOWN) +// { +// myHelpers->log("button pressed"); +// if (1 == EnableForceFinish && e.jbutton.button == ForceFinishButton) +// { +// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x199A468, true); +// myHelpers->WriteByte(ptr1 + 0x28, 8, false); +// } +// else if (1 == EnableForceTimeUp && e.jbutton.button == ForceTimeUpButton) +// { +// int tempDisableRaceTimer = DisableRaceTimer; +// DisableRaceTimer = 0; +// myHelpers->WriteFloat32(0x199AE18, 0, true); +// if (1 == tempDisableRaceTimer) +// { +// Sleep(10000); +// DisableRaceTimer = tempDisableRaceTimer; +// } +// } +// } +// } +// myHelpers->log("input thread stopped"); +// return 0; +//} +// +//static int SpamThread(void* ptr) +//{ +// if (1 != ForceFullTune && 1 != DisableRaceTimer) +// { +// return 0; +// } +// +// Sleep(5000); // To avoid crashes +// myHelpers->log("starting spam thread"); +// while (1) +// { +// if (1 == ForceFullTune) +// { +// INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1948F10, true); +// INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x180 + 0xa8 + 0x18, false); +// UINT8 car = myHelpers->ReadByte(ptr2 + 0x2C, false); +// std::string msg = "car: " + std::to_string(car); +// myHelpers->log((char*)msg.c_str()); +// +// if (0x00 < car) +// { +// UINT8 power = myHelpers->ReadByte(ptr2 + 0x98, false); +// UINT8 handling = myHelpers->ReadByte(ptr2 + 0x9C, false); +// msg = "power: " + std::to_string(power) + " | handling: " + std::to_string(handling); +// myHelpers->log((char*)msg.c_str()); +// +// if (0x20 != (power + handling)) +// { +// myHelpers->log("forcing full tune"); +// myHelpers->WriteByte(ptr2 + 0x98, 0x10, false); +// myHelpers->WriteByte(ptr2 + 0x9C, 0x10, false); +// } +// } +// } +// +// if (1 == DisableRaceTimer) +// { +// myHelpers->WriteFloat32(0x199AE18, 999.99, true); +// } +// +// Sleep(500); // We don't need to spam too much +// } +// myHelpers->log("spam thread stopped"); +// return 0; +//} + +static int GearChangeThread(void* ptr) +{ + if (GearChangeDelay > 0) + { + Sleep(GearChangeDelay); + } + myHelpers->log("gear change"); + double percentForce = GearChangeStrength / 100.0; + myTriggers->Sine(GearChangeLength, GearChangeLength, percentForce); + myTriggers->Rumble(0, percentForce, 150); + return 0; +} + +void WMMT5DX::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) +{ + if (!init) + { + init = true; + myTriggers = triggers; + myConstants = constants; + myHelpers = helpers; + //SDL_CreateThread(InputThread, "InputThread", (void*)NULL); + //SDL_CreateThread(SpamThread, "SpamThread", (void*)NULL); + } + + float spring = helpers->ReadFloat32(0x1FA6F44, true); + float friction = helpers->ReadFloat32(0x1FA6F48, true); + float collisions = helpers->ReadFloat32(0x1FA6F4C, true); + float tiresSlip = helpers->ReadFloat32(0x1FA6F40, true); + int speed = helpers->ReadInt32(0x1FA7C7C, true); + + std::string msg = "spring: " + std::to_string(spring) + " | friction: " + std::to_string(friction) + + " | collisions: " + std::to_string(collisions) + " | tires slip: " + std::to_string(tiresSlip) + + " | speed: " + std::to_string(speed); + helpers->log((char*)msg.c_str()); + + if (EnableDamper == 1) + { + triggers->Damper(DamperStrength / 100.0); + } + + double percentForce; + if (0.001 > spring && !gameFfbStarted) + { + helpers->log("fake spring+friction until game's FFB starts"); + percentForce = 0.3 * SpringStrength / 100.0; + triggers->Spring(percentForce); + percentForce = 0.5 * FrictionStrength / 100.0; + triggers->Friction(percentForce); + } + else + { + if (!gameFfbStarted) + { + helpers->log("game's FFB started"); + gameFfbStarted = true; + } + percentForce = (1.0 * spring) * SpringStrength / 100.0; + triggers->Spring(percentForce); + percentForce = (1.0 * friction) * FrictionStrength / 100.0; + triggers->Friction(percentForce); + } + + if (0 < collisions) + { + if (0.209 <= collisions && 0.311 >= collisions) + { + helpers->log("joint/stripe on the right"); + percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0; + triggers->Sine(80, 80, percentForce); + triggers->Rumble(0, percentForce, 150); + } + else + { + helpers->log("collision on the right"); + percentForce = (1.0 * collisions) * CollisionsStrength / 100.0; + triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); + triggers->Rumble(0, percentForce, 150); + } + } + else if (0 > collisions) + { + if (-0.209 >= collisions && -0.311 <= collisions) + { + helpers->log("joint/stripe on the left"); + percentForce = (1.0 * collisions) * JointsAndStripesStrength / 100.0; + triggers->Sine(80, 80, percentForce); + triggers->Rumble(0, -1.0 * percentForce, 150); + } + else + { + helpers->log("collision on the left"); + percentForce = (-1.0 * collisions) * CollisionsStrength / 100.0; + triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); + triggers->Rumble(0, percentForce, 150); + } + } + else + { + helpers->log("resetting collision"); + triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); + } + + if (0 < tiresSlip) + { + helpers->log("tires slip left"); + bool highSpeedVibrations = (294 <= speed) && (1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0); + percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0; + triggers->Sine(100, 100, percentForce); + + if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions))) + { + triggers->Rumble(0, -1.0 * percentForce, 150); + } + } + else if (0 > tiresSlip) + { + helpers->log("tires slip right"); + bool highSpeedVibrations = (294 <= speed) && (-1.0 * tiresSlip) < (LimitBetweenHighSpeedVibrationsAndTiresSlip / 1000.0); + percentForce = (-1.0 * tiresSlip) * (highSpeedVibrations ? HighSpeedVibrationsStrength : TiresSlipStrength) / 100.0; + triggers->Sine(100, 100, percentForce); + + if (!highSpeedVibrations && ((0 == JointsAndStripesStrength && 0 == CollisionsStrength) || (0.001 > collisions && -0.001 < collisions))) + { + triggers->Rumble(0, percentForce, 150); + } + } + + INT_PTR ptr1 = helpers->ReadIntPtr(0x1FD11B0, true); + UINT8 gear = helpers->ReadByte(ptr1 + 0x398, false); + + if (0 < WheelSpinStrength) + { + INT_PTR ptr1 = myHelpers->ReadIntPtr(0x1F7D578, true); + INT_PTR ptr2 = myHelpers->ReadIntPtr(ptr1 + 0x268, false); + UINT8 power = myHelpers->ReadByte(ptr2 + 0xAC, false); + int rpm = helpers->ReadInt32(0x1FA7DEC, true); + int diff = 0x0A <= power ? 0 : 20; + + if ( + 1 == gear && 10 < speed && ( + ((30 - diff) > speed && 3500 < rpm) + || ((55 - diff) > speed && 5500 < rpm) + || ((75 - diff) > speed && 7000 < rpm) + || ((100 - diff) > speed && 7800 < rpm) + ) + ) + { + percentForce = (((100.0 - speed) / 100.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0; + triggers->Sine(120, 120, percentForce); + triggers->Rumble(0, percentForce, 150); + + msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed) + + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce); + helpers->log((char*)msg.c_str()); + } + else if ( + 2 == gear && 10 < speed && ( + ((110 - (2 * diff)) > speed && 5000 < rpm) + || ((130 - (2 * diff)) > speed && 6000 < rpm) + || ((145 - (2 * diff)) > speed && 6500 < rpm) + || ((160 - (2 * diff)) > speed && 7000 < rpm) + ) + ) + { + percentForce = (((160.0 - speed) / 150.0) * ((rpm * 100.0 / 8500.0) / 100.0)) * WheelSpinStrength / 100.0; + triggers->Sine(120, 120, percentForce); + triggers->Rumble(0, percentForce, 150); + + msg = "tires spin: gear: " + std::to_string(gear) + " | speed: " + std::to_string(speed) + + " | rpm: " + std::to_string(rpm) + " | force: " + std::to_string(percentForce); + helpers->log((char*)msg.c_str()); + } + } + + if (0 < GearChangeStrength) + { + ptr1 = helpers->ReadIntPtr(0x1FD11C8, true); + float time = helpers->ReadFloat32(ptr1 + 0x18, false); + + if (oldgear != gear && 0 < gear && 0 < time) + { + msg = "oldgear: " + std::to_string(oldgear) + " | gear: " + std::to_string(gear) + + " | time: " + std::to_string(time) + " | speed: " + std::to_string(speed); + helpers->log((char*)msg.c_str()); + } + + if (oldgear != gear && 0 < gear && 0.5 < time && 0.1 <= speed) + { + SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL); + } + oldgear = gear; + } +} \ No newline at end of file diff --git a/Game Files/WMMT5DX.h b/Game Files/WMMT5DX.h new file mode 100644 index 0000000..6a9714c --- /dev/null +++ b/Game Files/WMMT5DX.h @@ -0,0 +1,20 @@ +/*This file is part of FFB Arcade Plugin. +FFB Arcade Plugin is free software : you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. +FFB Arcade Plugin is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>. +*/ + +#pragma once +#include "../Common Files/Game.h" +class WMMT5DX : public Game { + +public: + void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers); +}; \ No newline at end of file