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mirror of synced 2024-11-30 17:34:33 +01:00
This commit is contained in:
Aaron M 2019-11-02 09:34:33 +13:00
parent 9bbdcc353e
commit 5eb7b21952

View File

@ -17,7 +17,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
static EffectTriggers* myTriggers; static EffectTriggers* myTriggers;
static EffectConstants* myConstants; static EffectConstants* myConstants;
static Helpers* myHelpers; static Helpers* myHelpers;
static SDL_Event e;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini"); static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename); static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename); static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
@ -32,97 +32,90 @@ static int GearChangeThread(void* ptr)
return 0; return 0;
} }
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
INT_PTR WallBase = myHelpers->ReadIntPtr(0xB1B7F0, true);
INT_PTR WallBase1 = myHelpers->ReadIntPtr(WallBase + 0x730, false);
INT_PTR WallBase2 = myHelpers->ReadIntPtr(WallBase1 + 0x4, false);
INT_PTR WallBase3 = myHelpers->ReadIntPtr(WallBase2 + 0x4, false);
float WallBase4 = myHelpers->ReadFloat32(WallBase3 + 0x118, false);
INT_PTR PanelBase = myHelpers->ReadIntPtr(0xA3FA34, true);
INT_PTR PanelBase1 = myHelpers->ReadIntPtr(PanelBase + 0x678, false);
INT_PTR PanelBase2 = myHelpers->ReadIntPtr(PanelBase1 + 0x14, false);
INT_PTR PanelBase3 = myHelpers->ReadIntPtr(PanelBase2 + 0x30, false);
UINT8 PanelBase4 = myHelpers->ReadByte(PanelBase3 + 0x2C, false);
UINT8 Wheels = myHelpers->ReadByte(PanelBase3 + 0xB4, false);
UINT8 Skids = myHelpers->ReadByte(PanelBase3 + 0x100, false);
UINT8 AI = myHelpers->ReadByte(PanelBase3 + 0x3D4, false);
UINT8 gear = myHelpers->ReadByte(0x346A5C6C, false);
INT_PTR speedoBase = myHelpers->ReadIntPtr(0x28C008, true);
INT_PTR speedoBase1 = myHelpers->ReadIntPtr(speedoBase + 0xD0, false);
INT_PTR speedoBase2 = myHelpers->ReadIntPtr(speedoBase1 + 0x460, false);
INT_PTR speedoBase3 = myHelpers->ReadIntPtr(speedoBase2 + 0x184, false);
float speedo = myHelpers->ReadFloat32(speedoBase3 + 0x4F4, false);
UINT8 static oldgear = 0;
UINT8 newgear = gear;
{
myTriggers->Springi(SpringStrength / 100.0);
}
if ((oldgear != newgear) && (speedo > 0))
{
SDL_Thread* gearChangeThread = SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
}
if (Wheels > 0)
{
double percentForce = Wheels / 37.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(80, 80, percentForce);
}
if ((Skids > 12) && (speedo > 0))
{
double percentForce = ((Skids - 12) / 8.0);
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
}
if ((AI > 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
if ((WallBase4 > 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((WallBase4 < 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
oldgear = newgear;
}
return 0;
}
void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) { void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
INT_PTR WallBase = helpers->ReadIntPtr(0xB1B7F0, true);
INT_PTR WallBase1 = helpers->ReadIntPtr(WallBase + 0x730, false);
INT_PTR WallBase2 = helpers->ReadIntPtr(WallBase1 + 0x4, false);
INT_PTR WallBase3 = helpers->ReadIntPtr(WallBase2 + 0x4, false);
float WallBase4 = helpers->ReadFloat32(WallBase3 + 0x118, false);
INT_PTR PanelBase = helpers->ReadIntPtr(0xA3FA34, true);
INT_PTR PanelBase1 = helpers->ReadIntPtr(PanelBase + 0x678, false);
INT_PTR PanelBase2 = helpers->ReadIntPtr(PanelBase1 + 0x14, false);
INT_PTR PanelBase3 = helpers->ReadIntPtr(PanelBase2 + 0x30, false);
UINT8 PanelBase4 = helpers->ReadByte(PanelBase3 + 0x2C, false);
UINT8 Wheels = helpers->ReadByte(PanelBase3 + 0xB4, false);
UINT8 Skids = helpers->ReadByte(PanelBase3 + 0x100, false);
UINT8 AI = helpers->ReadByte(PanelBase3 + 0x3D4, false);
UINT8 gear = helpers->ReadByte(0x346A5C6C, false);
INT_PTR speedoBase = helpers->ReadIntPtr(0x28C008, true);
INT_PTR speedoBase1 = helpers->ReadIntPtr(speedoBase + 0xD0, false);
INT_PTR speedoBase2 = helpers->ReadIntPtr(speedoBase1 + 0x460, false);
INT_PTR speedoBase3 = helpers->ReadIntPtr(speedoBase2 + 0x184, false);
float speedo = helpers->ReadFloat32(speedoBase3 + 0x4F4, false);
UINT8 static oldgear = 0;
UINT8 newgear = gear;
{
triggers->Springi(SpringStrength / 100.0);
}
if ((oldgear != newgear) && (speedo > 0))
{
SDL_Thread* gearChangeThread = SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
}
if (Wheels > 0)
{
double percentForce = Wheels / 37.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(80, 80, percentForce);
}
<<<<<<< HEAD
myTriggers = triggers; myTriggers = triggers;
myConstants = constants; myConstants = constants;
myHelpers = helpers; myHelpers = helpers;
SDL_Thread* thread; SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL); thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
=======
while (SDL_WaitEvent(&e) != 0) if ((Skids > 12) && (speedo > 0))
{ {
myTriggers = triggers; double percentForce = ((Skids - 12) / 8.0);
myConstants = constants; double percentLength = 100;
myHelpers = helpers; triggers->Rumble(percentForce, 0, percentLength);
} }
>>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble
if ((AI > 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
}
<<<<<<< HEAD
=======
if ((WallBase4 > 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((WallBase4 < 0) && (PanelBase4 > 0))
{
double percentForce = (PanelBase4) / 8.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
oldgear = newgear;
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
>>>>>>> parent of ede0f04... Fix GRID for Rumble to use duration of New Rumble
} }