Add FFB to Gaelco games
This commit is contained in:
parent
d30d703d67
commit
5f065a7b9c
@ -52,6 +52,18 @@ cd..
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cd Dead Heat
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cd Dead Heat
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rename dinput8.dll opengl32.dll
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rename dinput8.dll opengl32.dll
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cd..
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cd..
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cd Dead Heat Riders
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rename dinput8.dll opengl32.dll
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cd..
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cd Gaelco Tuning Race
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rename dinput8.dll opengl32.dll
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cd..
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cd Tokyo Cop
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rename dinput8.dll opengl32.dll
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cd..
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cd Ring Riders
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rename dinput8.dll opengl32.dll
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cd..
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cd D1GP Arcade
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cd D1GP Arcade
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rename dinput8.dll winmm.dll
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rename dinput8.dll winmm.dll
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cd..
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cd..
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@ -242,6 +242,24 @@ FeedbackLength=500
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EnableDamper=0
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EnableDamper=0
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DamperStrength=100
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DamperStrength=100
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[Gaelco Tuning Race]
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GameId=64
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Tokyo Cop]
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GameId=65
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Ring Riders]
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GameId=66
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Winter X Games SnoCross]
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[Winter X Games SnoCross]
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GameId=44
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GameId=44
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FeedbackLength=500
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FeedbackLength=500
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Binary file not shown.
Binary file not shown.
@ -32,6 +32,7 @@
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\Flycast.h" />
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<ClInclude Include="Game Files\Flycast.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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<ClInclude Include="Game Files\GaelcoTuningRace.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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<ClInclude Include="Game Files\GoldenGun.h" />
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<ClInclude Include="Game Files\GRID.h" />
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<ClInclude Include="Game Files\GRID.h" />
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<ClInclude Include="Game Files\H2Overdrive.h" />
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<ClInclude Include="Game Files\H2Overdrive.h" />
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@ -52,11 +53,13 @@
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<ClInclude Include="Game Files\M2Emulator.h" />
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<ClInclude Include="Game Files\M2Emulator.h" />
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<ClInclude Include="Game Files\R-Tuned.h" />
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<ClInclude Include="Game Files\R-Tuned.h" />
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<ClInclude Include="Game Files\Rambo.h" />
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<ClInclude Include="Game Files\Rambo.h" />
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<ClInclude Include="Game Files\RingRiders.h" />
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\RoadFighters3D.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\TokyoCop.h" />
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<ClInclude Include="Game Files\WMMT3.h" />
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<ClInclude Include="Game Files\WMMT3.h" />
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<ClInclude Include="Game Files\WMMT5DX+.h" />
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<ClInclude Include="Game Files\WMMT5DX+.h" />
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<ClInclude Include="Game Files\WMMT5DX.h" />
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<ClInclude Include="Game Files\WMMT5DX.h" />
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@ -86,6 +89,7 @@
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\DirtyDrivin.cpp" />
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<ClCompile Include="Game Files\Flycast.cpp" />
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<ClCompile Include="Game Files\Flycast.cpp" />
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<ClCompile Include="Game Files\FordRacingOther.cpp" />
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<ClCompile Include="Game Files\FordRacingOther.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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<ClCompile Include="Game Files\GoldenGun.cpp" />
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<ClCompile Include="Game Files\GRID.cpp" />
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<ClCompile Include="Game Files\GRID.cpp" />
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<ClCompile Include="Game Files\H2Overdrive.cpp" />
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<ClCompile Include="Game Files\H2Overdrive.cpp" />
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@ -118,6 +122,7 @@
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<ClCompile Include="Game Files\PokkenTournament.cpp" />
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<ClCompile Include="Game Files\PokkenTournament.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\R-Tuned.cpp" />
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<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\Rambo.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
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<ClCompile Include="Game Files\SegaRally3.cpp" />
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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<ClCompile Include="Game Files\SegaRacingClassic.cpp" />
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<ClCompile Include="Game Files\FordRacing.cpp" />
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<ClCompile Include="Game Files\FordRacing.cpp" />
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@ -128,6 +133,7 @@
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\StormRacerG.cpp" />
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<ClCompile Include="Game Files\SWDC2018.cpp" />
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<ClCompile Include="Game Files\SWDC2018.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\TokyoCop.cpp" />
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<ClCompile Include="Game Files\Transformers.cpp" />
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<ClCompile Include="Game Files\Transformers.cpp" />
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<ClCompile Include="Game Files\WackyRaces.cpp" />
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<ClCompile Include="Game Files\WackyRaces.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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@ -149,6 +149,9 @@
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DeadHeatRiders.cpp" />
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<ClCompile Include="Game Files\DeadHeatRiders.cpp" />
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<ClCompile Include="Game Files\GaelcoTuningRace.cpp" />
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<ClCompile Include="Game Files\TokyoCop.cpp" />
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<ClCompile Include="Game Files\RingRiders.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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<ClInclude Include="Game Files\Daytona3.h">
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@ -356,6 +359,15 @@
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<ClInclude Include="Game Files\DeadHeatRiders.h">
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<ClInclude Include="Game Files\DeadHeatRiders.h">
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<Filter>Common Header Files</Filter>
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Game Files\GaelcoTuningRace.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\TokyoCop.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\RingRiders.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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<MASM Include="DLLWrapper.asm" />
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15
DllMain.cpp
15
DllMain.cpp
@ -45,6 +45,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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#include "Game Files/FordRacingOther.h"
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#include "Game Files/Flycast.h"
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#include "Game Files/Flycast.h"
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#include "Game Files/GaelcoTuningRace.h"
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#include "Game Files/GRID.h"
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#include "Game Files/GRID.h"
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#include "Game Files/GoldenGun.h"
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#include "Game Files/GoldenGun.h"
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#include "Game Files/InitialD0v131.h"
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#include "Game Files/InitialD0v131.h"
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@ -80,6 +81,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/GTIClub3.h"
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#include "Game Files/GTIClub3.h"
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#include "Game Files/Demul.h"
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#include "Game Files/Demul.h"
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#include "Game Files/ButtonRumble.h"
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#include "Game Files/ButtonRumble.h"
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#include "Game Files/RingRiders.h"
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#include "Game Files/RoadFighters3D.h"
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#include "Game Files/RoadFighters3D.h"
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#include "Game Files/LGI3D.h"
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#include "Game Files/LGI3D.h"
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#include "Game Files/LGI.h"
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#include "Game Files/LGI.h"
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@ -88,6 +90,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/Rambo.h"
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#include "Game Files/Rambo.h"
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#include "Game Files/R-Tuned.h"
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#include "Game Files/R-Tuned.h"
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#include "Game Files/SWDC2018.h"
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#include "Game Files/SWDC2018.h"
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#include "Game Files/TokyoCop.h"
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#include "Game Files/Transformers.h"
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#include "Game Files/Transformers.h"
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#include "Game Files/H2Overdrive.h"
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#include "Game Files/H2Overdrive.h"
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#include "Game Files/StormRacerG.h"
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#include "Game Files/StormRacerG.h"
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@ -1034,6 +1037,9 @@ const int FLYCAST = 60;
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const int WMMT_3 = 61;
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const int WMMT_3 = 61;
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const int DEAD_HEAT = 62;
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const int DEAD_HEAT = 62;
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const int DEAD_HEAT_RIDERS = 63;
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const int DEAD_HEAT_RIDERS = 63;
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const int GAELCO_TUNING_RACE = 64;
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const int TOKYO_COP = 65;
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const int RING_RIDERS = 66;
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HINSTANCE Get_hInstance()
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HINSTANCE Get_hInstance()
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{
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{
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@ -2507,6 +2513,15 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case DEAD_HEAT_RIDERS:
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case DEAD_HEAT_RIDERS:
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game = new DeadHeatRiders;
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game = new DeadHeatRiders;
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break;
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break;
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case GAELCO_TUNING_RACE:
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game = new GaelcoTuningRace;
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break;
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case TOKYO_COP:
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game = new TokyoCop;
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break;
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case RING_RIDERS:
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game = new RingRiders;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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case TEST_GAME_SINE:
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94
Game Files/GaelcoTuningRace.cpp
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94
Game Files/GaelcoTuningRace.cpp
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@ -0,0 +1,94 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "GaelcoTuningRace.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool init;
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static int __stdcall SetMotor(DWORD* a1)
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{
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long double v1 = *(float*)&a1;
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if (v1 > 0)
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{
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double percentForce = v1;
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (v1 < 0)
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{
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double percentForce = -v1;
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double percentLength = 100;
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if (percentForce > 1.0)
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percentForce = 1.0;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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return 0;
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}
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static bool Hook(void* toHook, void* ourFunct, int len) {
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if (len < 5) {
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return false;
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}
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DWORD curProtection;
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VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
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memset(toHook, 0x90, len);
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DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
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*(BYTE*)toHook = 0xE9;
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*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
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DWORD temp;
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VirtualProtect(toHook, len, curProtection, &temp);
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return true;
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}
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static DWORD jmpBackAddy;
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void GaelcoTuningRace::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (!init)
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{
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int hookLength = 6;
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DWORD hookAddress = 0x8188ABC;
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if (hookAddress)
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{
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jmpBackAddy = hookAddress + hookLength;
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Hook((void*)hookAddress, SetMotor, hookLength);
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init = true;
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}
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}
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if (EnableDamper == 1)
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triggers->Damper(DamperStrength / 100.0);
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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20
Game Files/GaelcoTuningRace.h
Normal file
20
Game Files/GaelcoTuningRace.h
Normal file
@ -0,0 +1,20 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
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|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
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*/
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#pragma once
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#include "../Common Files/Game.h"
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class GaelcoTuningRace : public Game {
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public:
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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92
Game Files/RingRiders.cpp
Normal file
92
Game Files/RingRiders.cpp
Normal file
@ -0,0 +1,92 @@
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/*This file is part of FFB Arcade Plugin.
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|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
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*/
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#include <string>
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#include "RingRiders.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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extern int EnableDamper;
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extern int DamperStrength;
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static bool init;
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static int __stdcall SetMotor(DWORD* a1, float a2)
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|
{
|
||||||
|
if (a2 > 0)
|
||||||
|
{
|
||||||
|
double percentForce = a2;
|
||||||
|
double percentLength = 100;
|
||||||
|
|
||||||
|
if (percentForce > 1.0)
|
||||||
|
percentForce = 1.0;
|
||||||
|
|
||||||
|
myTriggers->Rumble(percentForce, 0, percentLength);
|
||||||
|
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||||
|
}
|
||||||
|
else if (a2 < 0)
|
||||||
|
{
|
||||||
|
double percentForce = -a2;
|
||||||
|
double percentLength = 100;
|
||||||
|
|
||||||
|
if (percentForce > 1.0)
|
||||||
|
percentForce = 1.0;
|
||||||
|
|
||||||
|
myTriggers->Rumble(0, percentForce, percentLength);
|
||||||
|
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool Hook(void* toHook, void* ourFunct, int len) {
|
||||||
|
if (len < 5) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD curProtection;
|
||||||
|
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
|
||||||
|
|
||||||
|
memset(toHook, 0x90, len);
|
||||||
|
|
||||||
|
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
|
||||||
|
|
||||||
|
*(BYTE*)toHook = 0xE9;
|
||||||
|
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
|
||||||
|
|
||||||
|
DWORD temp;
|
||||||
|
VirtualProtect(toHook, len, curProtection, &temp);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DWORD jmpBackAddy;
|
||||||
|
|
||||||
|
void RingRiders::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||||
|
if (!init)
|
||||||
|
{
|
||||||
|
int hookLength = 6;
|
||||||
|
DWORD hookAddress = 0x8107568;
|
||||||
|
if (hookAddress)
|
||||||
|
{
|
||||||
|
jmpBackAddy = hookAddress + hookLength;
|
||||||
|
Hook((void*)hookAddress, SetMotor, hookLength);
|
||||||
|
init = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EnableDamper == 1)
|
||||||
|
triggers->Damper(DamperStrength / 100.0);
|
||||||
|
|
||||||
|
myTriggers = triggers;
|
||||||
|
myConstants = constants;
|
||||||
|
myHelpers = helpers;
|
||||||
|
}
|
20
Game Files/RingRiders.h
Normal file
20
Game Files/RingRiders.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
/*This file is part of FFB Arcade Plugin.
|
||||||
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "../Common Files/Game.h"
|
||||||
|
class RingRiders : public Game {
|
||||||
|
|
||||||
|
public:
|
||||||
|
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||||
|
};
|
92
Game Files/TokyoCop.cpp
Normal file
92
Game Files/TokyoCop.cpp
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
/*This file is part of FFB Arcade Plugin.
|
||||||
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "TokyoCop.h"
|
||||||
|
static EffectTriggers* myTriggers;
|
||||||
|
static EffectConstants* myConstants;
|
||||||
|
static Helpers* myHelpers;
|
||||||
|
extern int EnableDamper;
|
||||||
|
extern int DamperStrength;
|
||||||
|
static bool init;
|
||||||
|
|
||||||
|
static int __stdcall SetMotor(DWORD* a1, float a2)
|
||||||
|
{
|
||||||
|
if (a2 > 0)
|
||||||
|
{
|
||||||
|
double percentForce = a2;
|
||||||
|
double percentLength = 100;
|
||||||
|
|
||||||
|
if (percentForce > 1.0)
|
||||||
|
percentForce = 1.0;
|
||||||
|
|
||||||
|
myTriggers->Rumble(percentForce, 0, percentLength);
|
||||||
|
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
|
||||||
|
}
|
||||||
|
else if (a2 < 0)
|
||||||
|
{
|
||||||
|
double percentForce = -a2;
|
||||||
|
double percentLength = 100;
|
||||||
|
|
||||||
|
if (percentForce > 1.0)
|
||||||
|
percentForce = 1.0;
|
||||||
|
|
||||||
|
myTriggers->Rumble(0, percentForce, percentLength);
|
||||||
|
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool Hook(void* toHook, void* ourFunct, int len) {
|
||||||
|
if (len < 5) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
DWORD curProtection;
|
||||||
|
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
|
||||||
|
|
||||||
|
memset(toHook, 0x90, len);
|
||||||
|
|
||||||
|
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
|
||||||
|
|
||||||
|
*(BYTE*)toHook = 0xE9;
|
||||||
|
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
|
||||||
|
|
||||||
|
DWORD temp;
|
||||||
|
VirtualProtect(toHook, len, curProtection, &temp);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DWORD jmpBackAddy;
|
||||||
|
|
||||||
|
void TokyoCop::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
||||||
|
if (!init)
|
||||||
|
{
|
||||||
|
int hookLength = 6;
|
||||||
|
DWORD hookAddress = 0x80E6FA4;
|
||||||
|
if (hookAddress)
|
||||||
|
{
|
||||||
|
jmpBackAddy = hookAddress + hookLength;
|
||||||
|
Hook((void*)hookAddress, SetMotor, hookLength);
|
||||||
|
init = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EnableDamper == 1)
|
||||||
|
triggers->Damper(DamperStrength / 100.0);
|
||||||
|
|
||||||
|
myTriggers = triggers;
|
||||||
|
myConstants = constants;
|
||||||
|
myHelpers = helpers;
|
||||||
|
}
|
20
Game Files/TokyoCop.h
Normal file
20
Game Files/TokyoCop.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
/*This file is part of FFB Arcade Plugin.
|
||||||
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "../Common Files/Game.h"
|
||||||
|
class TokyoCop : public Game {
|
||||||
|
|
||||||
|
public:
|
||||||
|
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||||
|
};
|
@ -1 +1 @@
|
|||||||
v2.0.0.12
|
v2.0.0.13
|
Loading…
Reference in New Issue
Block a user