Change Amount Values for certain mame
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@ -2913,14 +2913,14 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
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if ((stateFFB > 0x80) && (stateFFB < 0x100))
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if ((stateFFB > 0x80) && (stateFFB < 0x100))
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{
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{
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double percentForce = (256 - stateFFB) / 127.0;
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double percentForce = (256 - stateFFB) / 126.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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else if ((stateFFB > 0x00) && (stateFFB < 0x80))
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else if ((stateFFB > 0x00) && (stateFFB < 0x80))
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{
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{
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double percentForce = (stateFFB) / 127.0;
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double percentForce = (stateFFB) / 126.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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@ -2940,14 +2940,14 @@ void MAMESupermodel::FFBLoop(EffectConstants* constants, Helpers* helpers, Effec
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if ((stateFFB > 0x80) && (stateFFB < 0x100))
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if ((stateFFB > 0x80) && (stateFFB < 0x100))
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{
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{
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double percentForce = (256 - stateFFB) / 127.0;
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double percentForce = (256 - stateFFB) / 126.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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else if ((stateFFB > 0x00) && (stateFFB < 0x80))
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else if ((stateFFB > 0x00) && (stateFFB < 0x80))
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{
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{
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double percentForce = (stateFFB) / 127.0;
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double percentForce = (stateFFB) / 126.0;
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double percentLength = 100;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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