add Dead Heat Riders
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c364a25ec6
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@ -236,6 +236,12 @@ FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Dead Heat Riders]
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GameId=63
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Winter X Games SnoCross]
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GameId=44
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FeedbackLength=500
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@ -28,6 +28,7 @@
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DeadHeatRiders.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\Flycast.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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@ -76,6 +77,7 @@
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DeadHeatRiders.cpp" />
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<ClCompile Include="Game Files\DemulATVTrackInputs.cpp" />
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<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
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<ClCompile Include="Game Files\DemulMaximumSpeedInputs.cpp" />
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@ -148,6 +148,7 @@
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<ClCompile Include="Game Files\Flycast.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DeadHeatRiders.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -352,6 +353,9 @@
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<ClInclude Include="Game Files\DeadHeat.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\DeadHeatRiders.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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@ -40,6 +40,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3NSE.h"
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#include "Game Files/DeadHeat.h"
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#include "Game Files/DeadHeatRiders.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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@ -1032,6 +1033,7 @@ const int DAYTONA_3_NSE = 59;
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const int FLYCAST = 60;
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const int WMMT_3 = 61;
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const int DEAD_HEAT = 62;
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const int DEAD_HEAT_RIDERS = 63;
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HINSTANCE Get_hInstance()
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{
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@ -2502,6 +2504,9 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case DEAD_HEAT:
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game = new DeadHeat;
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break;
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case DEAD_HEAT_RIDERS:
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game = new DeadHeatRiders;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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@ -18,10 +18,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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@ -37,9 +33,6 @@ void DeadHeat::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTrigg
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (setSpring != OldsetSpring && setSpring)
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{
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double percentForce = setSpring / 63.0;
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88
Game Files/DeadHeatRiders.cpp
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88
Game Files/DeadHeatRiders.cpp
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@ -0,0 +1,88 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "DeadHeatRiders.h"
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#include "../Common Files/Game.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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static int OldsetReflect;
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void DeadHeatRiders::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int setSpring = GetTeknoParrotFFB();
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int setViosity = GetTeknoParrotFFB2();
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int setCenterOffset = GetTeknoParrotFFB3();
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int setReflect = GetTeknoParrotFFB4();
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (setSpring)
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{
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double percentForce = setSpring / 500.0;
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triggers->Springi(percentForce);
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}
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if (setViosity)
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{
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double percentForce = setViosity / 63.0;
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triggers->Friction(percentForce);
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}
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if (setReflect != OldsetReflect && setReflect)
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{
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if (setReflect > 0x00 && setReflect <= 0x3F)
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{
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double percentForce = setReflect / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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double percentForce = (0xFF - setReflect) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (setCenterOffset != OldsetCenterOffset && setCenterOffset)
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{
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if (setCenterOffset > 0x00 && setCenterOffset <= 0x3F)
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{
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double percentForce = setCenterOffset / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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double percentForce = ((0xFFFFFFFF - setCenterOffset) + 1) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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OldsetSpring = setSpring;
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OldsetViosity = setViosity;
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OldsetCenterOffset = setCenterOffset;
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OldsetReflect = setReflect;
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}
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21
Game Files/DeadHeatRiders.h
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21
Game Files/DeadHeatRiders.h
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@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/TeknoParrotGame.h"
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class DeadHeatRiders : public TeknoParrotGame {
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public:
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DeadHeatRiders() : TeknoParrotGame() { }
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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@ -18,10 +18,6 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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@ -39,9 +35,6 @@ void WMMT3::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (setSpring != OldsetSpring && setSpring)
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{
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double percentForce = setSpring / 63.0;
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