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mirror of synced 2024-11-23 22:40:57 +01:00

0.8 update

This commit is contained in:
Aaron M 2019-04-07 17:16:19 +12:00
commit 65747e84b8
97 changed files with 36592 additions and 0 deletions

125
Common Files/Game.cpp Normal file
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#include <Windows.h>
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
typedef unsigned char U8;
bool Helpers::fileExists(char *filename)
{
std::ifstream ifile(filename);
return !ifile.fail();
}
void Helpers::log(char *msg) {
if (enableLogging == 0) { return; }
std::ofstream ofs("FFBlog.txt", std::ofstream::app);
ofs << msg << std::endl;
ofs.close();
}
void Helpers::logInt(int value) {
std::string njs = std::to_string(value);
log((char *)njs.c_str());
}
void Helpers::logInit(char *msg) {
if (enableLogging == 0) { return; }
std::ofstream ofs("FFBlog.txt", std::ofstream::out);
ofs << msg << std::endl;
ofs.close();
}
// reading memory
LPVOID Helpers::GetTranslatedOffset(INT_PTR offset)
{
return reinterpret_cast<LPVOID>((INT_PTR)GetModuleHandle(NULL) + offset);
}
UINT8 Helpers::ReadByte(INT_PTR offset, bool isRelativeOffset)
{
UINT8 val = 0;
SIZE_T read;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &read);
return val;
}
float Helpers::WriteFloat32(INT_PTR offset, float val, bool isRelativeOffset)
{
//val = 0.0f;
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &written);
return val;
};
UINT8 Helpers::WriteByte(INT_PTR offset, UINT8 val, bool isRelativeOffset)
{
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &written);
return val;
}
INT_PTR Helpers::WriteIntPtr(INT_PTR offset, INT_PTR val, bool isRelativeOffset)
{
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &written);
return val;
};
UINT8 Helpers::WriteNop(INT_PTR offset, bool isRelativeOffset)
{
U8 nop = 0x90;
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &nop, 1, &written);
return nop;
}
int Helpers::ReadInt32(INT_PTR offset, bool isRelativeOffset)
{
int val = 0;
SIZE_T read;
//log("going to try to RPM");
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(int), &read);
//log("RPM");
//char text[256];
//sprintf_s(text, "%16X / %16X\n", offset, trueOffset);
//log(text);
return val;
}
INT_PTR Helpers::ReadIntPtr(INT_PTR offset, bool isRelativeOffset)
{
SIZE_T read;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
INT_PTR val;
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &read);
return val;
};
float Helpers::ReadFloat32(INT_PTR offset, bool isRelativeOffset)
{
float val = 0.0f;
SIZE_T read;
//log("going to try to RPM");
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &read);
//char text[256];
//sprintf_s(text, "%16X / %16X\n", offset, trueOffset);
//log(text);
//log("RPM");
return val;
};
void Game::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
return;
}

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Common Files/Game.h Normal file
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#pragma once
#include <Windows.h>
// struct
struct EffectTriggers {
void(*Constant)(int direction, double strength);
void(*Spring)(double strength);
void(*Friction)(double strength);
void(*Sine)(UINT16 period, UINT16 fadePeriod, double strength);
void(*Rumble)(double strength, double length);
void(*LeftRight)(double smallstrength, double largestrength, double length);
void(*LeftRightDevice2)(double smallstrength, double largestrength, double length);
void(*Springi)(double strength);
};
// classes
class EffectCollection {
public:
int effect_id = 0;
int effect_left_id = 0;
int effect_right_id = 0;
int effect_friction_id = 0;
int effect_leftright_id = 0;
int effect_sine_id = 0;
int effect_spring_id = 0;
int effect_vibration_id = 0;
};
class EffectConstants {
public:
// constants
// Haptic forces are defined by the direction that generates the force
// e.g. DIRECTION_FROM_LEFT causes wheel to go right.
const int DIRECTION_FROM_LEFT = -1;
const int DIRECTION_FROM_RIGHT = 1;
};
#define VK_A 0x41
#define VK_B 0x42
#define VK_C 0x43
#define VK_D 0x44
#define VK_E 0x45
#define VK_F 0x46
#define VK_G 0x47
#define VK_H 0x48
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_Q 0x51
#define VK_R 0x52
#define VK_S 0x53
#define VK_T 0x54
#define VK_U 0x55
#define VK_V 0x56
#define VK_W 0x57
#define VK_X 0x58
#define VK_Y 0x59
#define VK_Z 0x5A
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
class Helpers {
public:
int enableLogging = 0;
// helper functions
bool fileExists(char *filename);
// logging
void log(char *msg);
void logInt(int value);
void logInit(char *msg);
// reading memory
LPVOID GetTranslatedOffset(INT_PTR offset);
int ReadInt32(INT_PTR offset, bool isRelativeOffset);
UINT8 ReadByte(INT_PTR offset, bool isRelativeOffset);
float WriteFloat32(INT_PTR offset, float val, bool isRelativeOffset);
UINT8 WriteByte(INT_PTR offset, UINT8 val, bool isRelativeOffset);
INT_PTR WriteIntPtr(INT_PTR offset, INT_PTR val, bool isRelativeOffset);
UINT8 WriteNop(INT_PTR offset, bool isRelativeOffset);
INT_PTR ReadIntPtr(INT_PTR offset, bool isRelativeOffset);
float ReadFloat32(INT_PTR offset, bool isRelativeOffset);
};
class Game {
public:
virtual void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include "TeknoParrotGame.h"
TeknoParrotGame::TeknoParrotGame()
{
hSection = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 64, L"TeknoParrot_JvsState");
secData = MapViewOfFile(hSection, FILE_MAP_ALL_ACCESS, 0, 0, 64);
ffbOffset = *((int *)secData + 2);
}
int TeknoParrotGame::GetTeknoParrotFFB()
{
ffbOffset = *((int *)secData + 2);
return ffbOffset;
}
void TeknoParrotGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("TeknoParrot game not implemented");
}

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#pragma once
#include "Game.h"
class TeknoParrotGame : public Game {
// TP-related
HANDLE hSection;
LPVOID secData;
int ffbOffset = 0;
protected:
int lastWasStop = 0;
int GetTeknoParrotFFB();
TeknoParrotGame();
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Config/FFBPlugin.ini Normal file
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; ***********************************************************************************************************************************
; **************************************************** FFBPlugin.ini source file ****************************************************
; ***********************************************************************************************************************************
; This file contains a master list of settings -- both default values and overrides for specific games.
; This file should not necessarily be distributed upon release. Rather, a post-build step creates individual files for various games
; that take into account the default settings and each games overrides.
; ***********************************************************************************************************************************
; ************************************************* Default values set for all games ************************************************
; ***********************************************************************************************************************************
[Settings]
; GameId specifies the game behavior to use - e.g. which address to read, how to interpret values, etc.
GameId=-1
; All forces /designated within a game/ will be scaled to exist between MinForce and MaxForce
; 0-100: you may want to set a min force if your wheel doesn't deliver sufficient forces when values are low
MinForce=0
; 0-100: you may want to set a max force below 100 if your wheel's forces are stronger than desired @ 100%
MaxForce=100
; Set Device GUID to connect to specific joystick or controller.
DeviceGUID=
;Set to 1 if you want to enable rumble, else 0.
EnableRumble=1
; Set to 1 to generate log.txt, else 0. Logs will be appended and not cleared.
ReverseRumble=0
Logging=1
; When a command is set that contradicts a prior command, clear the prior command. Probably should stay as 1.
ResetFeedback=1
; Length of a feedback command. While a long period works fine (as long as ResetFeedback=1), some games may still require shorter ones.
FeedbackLength=5000
; If a game does not specify its own Centering or Friction forces (e.g. only specifies roll left/right),
; then a default centering and friction force can be applied here. If a game has any of its own such forces,
; these values will be overwritten immediately in-game.
; 0-100; Centering is the force that brings the wheel back to the center. Use -1 to disable behavior.
DefaultCentering=0
; 0-100; Friction determines how difficult a wheel is to turn. Use -1 to disable behavior.
DefaultFriction=0
; Beep when plugin hooks the exe
BeepWhenHook=0
; Alternative FFB is for PWM2M2 board and wheel etc
AlternativeFFB=0
AlternativeMinForceLeft=0
AlternativeMaxForceLeft=-100
AlternativeMinForceRight=0
AlternativeMaxForceRight=100
ForceShowDeviceGUIDMessageBox=0
; ***********************************************************************************************************************************
; ************************************************ Game overrides are specified below ***********************************************
; ***********************************************************************************************************************************
[Daytona Championship USA]
GameId=1
MinForce=10
MaxForce=75
FeedbackLength=30000
ShowButtonNumbersForSetup=0
ChangeGearsViaPlugin=0
EscapeKeyExitViaPlugin=0
MenuMovementViaPlugin=0
Gear1=8
Gear2=10
Gear3=9
Gear4=11
GearUp=4
GearDown=5
HideCursor=0
;Gear buttons pre-set for Logitech G25 Shifter
[Demul]
GameId=26
FeedbackLength=500
FFBMode=0
[Wacky Races]
GameId=2
MinForce=5
MaxForce=75
DefaultCentering=15
[Chase HQ 2]
GameId=3
MinForce=5
MaxForce=75
DefaultCentering=15
[AfterburnerClimax]
GameId=15
Rumble1Strength=50
Rumble2Strength=100
Rumble1Length=200
Rumble2Length=200
[LGI]
GameId=31
Device2GUID=
Knock1pStrength=50
Motor1pStrength=60
Health1pStrength=100
Knock2pStrength=50
Motor2pStrength=60
Health2pStrength=100
HowtoRumbleKnockEffect=0
HowtoRumbleMotorEffect=0
HowtoRumbleHealthEffect=0
[LGI3D]
GameId=30
Device2GUID=
Knock1pStrength=50
Motor1pStrength=60
Health1pStrength=100
Knock2pStrength=50
Motor2pStrength=60
Health2pStrength=100
HowtoRumbleKnockEffect=0
HowtoRumbleMotorEffect=0
HowtoRumbleHealthEffect=0
[Sega Racing Classic]
GameId=5
FeedbackLength=500
FFBMode=0
[Sega Rally 3]
GameId=6
FeedbackLength=30000
DefaultCentering=15
[InitialD4]
GameId=16
FeedbackLength=500
FFBMode=0
[InitialD4Japan]
GameId=24
FeedbackLength=500
FFBMode=0
[InitialD5]
GameId=23
FeedbackLength=500
FFBMode=0
[InitialD6]
GameId=8
DefaultCentering=30
FeedbackLength=500
SineDivision=150
[InitialD7]
GameId=17
DefaultCentering=30
FeedbackLength=500
SineDivision=150
[InitialD8]
GameId=18
DefaultCentering=30
FeedbackLength=500
SineDivision=150
[Ford Racing]
GameId=7
MaxForce=85
DefaultCentering=20
[Machstorm]
GameId=14
Power1RumbleStrength=10
Power2RumbleStrength=20
Power3RumbleStrength=30
Power4RumbleStrength=40
Power5RumbleStrength=50
Power6RumbleStrength=60
Power7RumbleStrength=70
Power8RumbleStrength=80
Power9RumbleStrength=90
Power10RumbleStrength=100
Power1RumbleLength=50
Power2RumbleLength=50
Power3RumbleLength=50
Power4RumbleLength=50
Power5RumbleLength=50
Power6RumbleLength=50
Power7RumbleLength=50
Power8RumbleLength=50
Power9RumbleLength=50
Power10RumbleLength=100
[PokkenTournament]
GameId=19
RumbleStrength=100
RumbleLength=500
HowtoRumble=0
[Mario Kart Arcade GP DX v100]
GameId=11
DefaultCentering=25
FeedbackLength=500
[Battle Gear 4]
GameId=13
DefaultCentering=25
FeedbackLength=500
[Outrun 2 Special Tours Deluxe Custom]
GameId=12
MinForce=0
MaxForce=100
FeedbackLength=500
DefaultCentering=-1
FFBMode=0
[Outrun 2 Special Tours Deluxe Real]
GameId=35
MinForce=0
MaxForce=100
FeedbackLength=500
[WMMT5]
GameId=9
DefaultCentering=0
FeedbackLength=80
Logging=0
[Mame 0199 32bit]
GameId=4
MinForce=0
MaxForce=75
DefaultCentering=0
FeedbackLength=500
FFBMode=0
[Mame 0199 64bit]
GameId=34
MinForce=0
MaxForce=75
DefaultCentering=0
FeedbackLength=500
FFBMode=0
[Mame 0206 32bit]
GameId=32
MinForce=0
MaxForce=75
DefaultCentering=0
FeedbackLength=500
FFBMode=0
[Mame 0206 64bit]
GameId=33
MinForce=0
MaxForce=75
DefaultCentering=0
FeedbackLength=500
FFBMode=0
[Sonic & Sega All Stars Racing]
GameId=21
FeedbackLength=500
[GTI Club Supermini Festa]
GameId=27
FeedbackLength=500
FFBMode=0
[Road Fighters 3D]
GameId=29
FeedbackLength=500
FFBMode=0
InputDeviceWheelEnable=0
InputDeviceWheelSteeringAxis=0
InputDeviceWheelAcclAxis=1
InputDeviceWheelBrakeAxis=2
InputDeviceWheelReverseAxis=0
InputDeviceCombinedPedals=0
SteeringDeadzone=2
PedalDeadzone=2
SequentialGears=0
ShowButtonNumbersForSetup=0
ShowAxisForSetup=0
DpadUp=
DpadDown=
DpadLeft=
DpadRight=
ExitButton=2
TestButton=7
ServiceButton=6
CreditButton=0
ViewButton=3
ThreeDimensionalButton=1
leverUp=4
leverDown=5
leverLeft=8
leverRight=9
Device2GUID=
DpadUpDevice2=
DpadDownDevice2=
DpadLeftDevice2=
DpadRightDevice2=
ExitButtonDevice2=2
TestButtonDevice2=7
ServiceButtonDevice2=6
CreditButtonDevice2=0
ViewButtonDevice2=3
ThreeDimensionalButtonDevice2=1
leverUpDevice2=4
leverDownDevice2=5
leverLeftDevice2=8
leverRightDevice2=9
[Button Rumble 32bit]
GameId=28
ShowButtonNumbersForSetup=0
BothRumbleMotor=1
LeftRumbleMotor=0
RightRumbleMotor=0
RumbleStrength=100
RumbleLength=0
Device2GUID=
Button1Rumble=0
Button2Rumble=1
Button3Rumble=2
Button4Rumble=3
Button5Rumble=4
Button6Rumble=5
Button7Rumble=6
Button8Rumble=7
Button9Rumble=8
Button10Rumble=9
Button1Device2Rumble=0
Button2Device2Rumble=1
Button3Device2Rumble=2
Button4Device2Rumble=3
Button5Device2Rumble=4
Button6Device2Rumble=5
Button7Device2Rumble=6
Button8Device2Rumble=7
Button9Device2Rumble=8
Button10Device2Rumble=9
[Button Rumble 64bit]
GameId=36
ShowButtonNumbersForSetup=0
BothRumbleMotor=1
LeftRumbleMotor=0
RightRumbleMotor=0
RumbleStrength=100
RumbleLength=0
Device2GUID=
Button1Rumble=0
Button2Rumble=1
Button3Rumble=2
Button4Rumble=3
Button5Rumble=4
Button6Rumble=5
Button7Rumble=6
Button8Rumble=7
Button9Rumble=8
Button10Rumble=9
Button1Device2Rumble=0
Button2Device2Rumble=1
Button3Device2Rumble=2
Button4Device2Rumble=3
Button5Device2Rumble=4
Button6Device2Rumble=5
Button7Device2Rumble=6
Button8Device2Rumble=7
Button9Device2Rumble=8
Button10Device2Rumble=9
[Mario Kart Arcade GP DX v110]
GameId=20
DefaultCentering=-1
FeedbackLength=500
ConstantEffectForSteering=1
ConstantEffectForSteeringStrength=128
WeaponRumble=1
WeaponRumbleStrength=30
CoinRumble=1
CoinRumbleStrength=20
DriftRumble=1
DriftRumbleControllerStrengthMultiplier=100
HitGroundRumble=1
HitGroundRumbleStrength=15
BoostRumble=1
BoostRumbleStrength=50
MainShakeRumble=1
MainShakeRumbleStrength=100
DirtRumble=1
DirtRumbleStrength=30
GrassRumble=1
GrassRumbleStrength=20
SandRumble=1
SandRumbleStrength=10
WaterRumble=1
WaterRumbleWheelStrength=65
WaterRumbleControllerStrengthMultiplier=100
TileRumble=1
TileRumbleStrength=20
CarpetRumble=1
CarpetRumbleStrength=20
SpeedBumpRumble=1
SpeedBumpRumbleStrength=20
RoughTrackRumble=1
RoughTrackRumbleStrength=10
BridgeRumble=1
BridgeRumbleStrength=40
HideCursor=0
[M2Emulator]
GameId=25
MinForce=0
MaxForce=100
FeedbackLength=500
FFBMode=0
DaytonaAIMultiplayerHack=0
DaytonaForcePanoramicAttract=0
; ***********************************************************************************************************************************
; ************************************************* Test cases are established below ************************************************
; ***********************************************************************************************************************************
;
;[_Test_Const]
;GameId=-1
;
;[_Test_Sine]
;GameId=-2
;
;[_Test_Friction]
;GameId=-3
;
;[_Test_Spring]
;GameId=-4
;
;[_Test_Heavy]
;GameId=-5
;
;[_Test_Loose]
;GameId=-6

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DLLWrapper.asm Normal file
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IFDEF RAX
ELSE
.MODEL flat, C
ENDIF
WrapFunction MACRO functionName
IFDEF RAX
EXTERN @CatStr( original, functionName): QWORD
ELSE
EXTERN @CatStr( original, functionName): DWORD
ENDIF
@CatStr( _, functionName ) PROC
jmp [ @CatStr( original, functionName) ]
@CatStr( _, functionName ) ENDP
ENDM
_DATA SEGMENT
_DATA ENDS
_TEXT SEGMENT
WrapFunction CreateDirect3D11DeviceFromDXGIDevice
WrapFunction CreateDirect3D11SurfaceFromDXGISurface
WrapFunction D3D11CoreCreateDevice
WrapFunction D3D11CoreCreateLayeredDevice
WrapFunction D3D11CoreGetLayeredDeviceSize
WrapFunction D3D11CoreRegisterLayers
WrapFunction D3D11CreateDevice
WrapFunction D3D11CreateDeviceAndSwapChain
WrapFunction D3D11CreateDeviceForD3D12
WrapFunction D3D11On12CreateDevice
WrapFunction D3DKMTCloseAdapter
WrapFunction D3DKMTCreateAllocation
WrapFunction D3DKMTCreateContext
WrapFunction D3DKMTCreateDevice
WrapFunction D3DKMTCreateSynchronizationObject
WrapFunction D3DKMTDestroyAllocation
WrapFunction D3DKMTDestroyContext
WrapFunction D3DKMTDestroyDevice
WrapFunction D3DKMTDestroySynchronizationObject
WrapFunction D3DKMTEscape
WrapFunction D3DKMTGetContextSchedulingPriority
WrapFunction D3DKMTGetDeviceState
WrapFunction D3DKMTGetDisplayModeList
WrapFunction D3DKMTGetMultisampleMethodList
WrapFunction D3DKMTGetRuntimeData
WrapFunction D3DKMTGetSharedPrimaryHandle
WrapFunction D3DKMTLock
WrapFunction D3DKMTOpenAdapterFromHdc
WrapFunction D3DKMTOpenResource
WrapFunction D3DKMTPresent
WrapFunction D3DKMTQueryAdapterInfo
WrapFunction D3DKMTQueryAllocationResidency
WrapFunction D3DKMTQueryResourceInfo
WrapFunction D3DKMTRender
WrapFunction D3DKMTSetAllocationPriority
WrapFunction D3DKMTSetContextSchedulingPriority
WrapFunction D3DKMTSetDisplayMode
WrapFunction D3DKMTSetDisplayPrivateDriverFormat
WrapFunction D3DKMTSetGammaRamp
WrapFunction D3DKMTSetVidPnSourceOwner
WrapFunction D3DKMTSignalSynchronizationObject
WrapFunction D3DKMTUnlock
WrapFunction D3DKMTWaitForSynchronizationObject
WrapFunction D3DKMTWaitForVerticalBlankEvent
WrapFunction D3DPerformance_BeginEvent
WrapFunction D3DPerformance_EndEvent
WrapFunction D3DPerformance_GetStatus
WrapFunction D3DPerformance_SetMarker
WrapFunction EnableFeatureLevelUpgrade
WrapFunction OpenAdapter10
WrapFunction OpenAdapter10_2
WrapFunction XInputGetState
WrapFunction XInputSetState
WrapFunction XInputGetCapabilities
WrapFunction XInputEnable
WrapFunction XInputGetDSoundAudioDeviceGuids
WrapFunction XInputGetBatteryInformation
WrapFunction XInputGetKeystroke
WrapFunction XInputGetStateEx
WrapFunction XInputWaitForGuideButton
WrapFunction XInputCancelGuideButtonWait
WrapFunction XInputPowerOffController
WrapFunction Direct3DShaderValidatorCreate9
WrapFunction PSGPError
WrapFunction PSGPSampleTexture
WrapFunction D3DPERF_BeginEvent
WrapFunction D3DPERF_EndEvent
WrapFunction D3DPERF_GetStatus
WrapFunction D3DPERF_QueryRepeatFrame
WrapFunction D3DPERF_SetMarker
WrapFunction D3DPERF_SetOptions
WrapFunction D3DPERF_SetRegion
WrapFunction DebugSetLevel
WrapFunction DebugSetMute
WrapFunction Direct3D9EnableMaximizedWindowedModeShim
WrapFunction Direct3DCreate9
WrapFunction Direct3DCreate9Ex
WrapFunction wglUseFontOutlinesA
WrapFunction wglUseFontOutlinesW
WrapFunction wglDescribeLayerPlane
WrapFunction wglSetLayerPaletteEntries
WrapFunction wglGetLayerPaletteEntries
WrapFunction wglRealizeLayerPalette
WrapFunction wglSwapLayerBuffers
WrapFunction wglMakeCurrent
WrapFunction GlmfInitPlayback
WrapFunction GlmfBeginGlsBlock
WrapFunction GlmfPlayGlsRecord
WrapFunction GlmfEndGlsBlock
WrapFunction GlmfEndPlayback
WrapFunction GlmfCloseMetaFile
WrapFunction wglSwapMultipleBuffers
WrapFunction wglCreateLayerContext
WrapFunction wglCreateContext
WrapFunction wglDeleteContext
WrapFunction wglGetCurrentContext
WrapFunction wglGetCurrentDC
WrapFunction wglUseFontBitmapsA
WrapFunction wglUseFontBitmapsW
WrapFunction wglShareLists
WrapFunction wglGetDefaultProcAddress
WrapFunction wglGetProcAddress
WrapFunction wglCopyContext
WrapFunction glDebugEntry
WrapFunction wglGetPixelFormat
WrapFunction wglSetPixelFormat
WrapFunction wglChoosePixelFormat
WrapFunction wglDescribePixelFormat
WrapFunction wglSwapBuffers
WrapFunction glCallList
WrapFunction glCallLists
WrapFunction glBegin
WrapFunction glColor3b
WrapFunction glColor3bv
WrapFunction glColor3d
WrapFunction glColor3dv
WrapFunction glColor3f
WrapFunction glColor3fv
WrapFunction glColor3i
WrapFunction glColor3iv
WrapFunction glColor3s
WrapFunction glColor3sv
WrapFunction glColor3ub
WrapFunction glColor3ubv
WrapFunction glColor3ui
WrapFunction glColor3uiv
WrapFunction glColor3us
WrapFunction glColor3usv
WrapFunction glColor4b
WrapFunction glColor4bv
WrapFunction glColor4d
WrapFunction glColor4dv
WrapFunction glColor4f
WrapFunction glColor4fv
WrapFunction glColor4i
WrapFunction glColor4iv
WrapFunction glColor4s
WrapFunction glColor4sv
WrapFunction glColor4ub
WrapFunction glColor4ubv
WrapFunction glColor4ui
WrapFunction glColor4uiv
WrapFunction glColor4us
WrapFunction glColor4usv
WrapFunction glEdgeFlag
WrapFunction glEdgeFlagv
WrapFunction glEnd
WrapFunction glIndexd
WrapFunction glIndexdv
WrapFunction glIndexf
WrapFunction glIndexfv
WrapFunction glIndexi
WrapFunction glIndexiv
WrapFunction glIndexs
WrapFunction glIndexsv
WrapFunction glNormal3b
WrapFunction glNormal3bv
WrapFunction glNormal3d
WrapFunction glNormal3dv
WrapFunction glNormal3f
WrapFunction glNormal3fv
WrapFunction glNormal3i
WrapFunction glNormal3iv
WrapFunction glNormal3s
WrapFunction glNormal3sv
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WrapFunction glVertex2f
WrapFunction glVertex2fv
WrapFunction glVertex2i
WrapFunction glVertex2iv
WrapFunction glVertex2s
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WrapFunction glVertex3d
WrapFunction glVertex3dv
WrapFunction glVertex3f
WrapFunction glVertex3fv
WrapFunction glVertex3i
WrapFunction glVertex3iv
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WrapFunction glDisable
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WrapFunction glPopAttrib
WrapFunction glPushAttrib
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WrapFunction glEvalCoord2fv
WrapFunction glEvalPoint1
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WrapFunction glLoadIdentity
WrapFunction glLoadMatrixf
WrapFunction glLoadMatrixd
WrapFunction glMatrixMode
WrapFunction glMultMatrixf
WrapFunction glMultMatrixd
WrapFunction glPopMatrix
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WrapFunction glRotatef
WrapFunction glScaled
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WrapFunction glTranslated
WrapFunction glTranslatef
WrapFunction glArrayElement
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WrapFunction glColorPointer
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WrapFunction glInterleavedArrays
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WrapFunction glPopClientAttrib
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WrapFunction mmioRead
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WrapFunction mciSetDriverData
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END

33
Dinput8Wrapper.sln Normal file
View File

@ -0,0 +1,33 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1
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Global
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Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Debug|x64.ActiveCfg = Debug|x64
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Debug|x64.Build.0 = Debug|x64
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{023441F6-2554-440F-9FFB-7E185AB7CF41}.Debug|x86.Build.0 = Release|Win32
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Release|x64.ActiveCfg = Release|x64
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Release|x64.Build.0 = Release|x64
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Release|x86.ActiveCfg = Release|Win32
{023441F6-2554-440F-9FFB-7E185AB7CF41}.Release|x86.Build.0 = Release|Win32
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EndGlobal

374
Dinput8Wrapper.vcxproj Normal file
View File

@ -0,0 +1,374 @@
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Game Files">
<UniqueIdentifier>{10dc908c-9b3a-4fb8-835f-9be8d32a1424}</UniqueIdentifier>
<Extensions>Game Files\</Extensions>
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<ClCompile Include="Game Files\Daytona3.cpp">
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<ClCompile Include="Game Files\WackyRaces.cpp">
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@ -0,0 +1,6 @@
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2399
DllMain.cpp Normal file

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#include <string>
#include "AfterburnerClimax.h"
void AfterburnerClimax::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
UINT8 ff = helpers->ReadByte(0x08347A5E, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int Rumble1Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Strength"), 0, settingsFilename);
int Rumble2Strength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Strength"), 0, settingsFilename);
int Rumble1Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble1Length"), 0, settingsFilename);
int Rumble2Length = GetPrivateProfileInt(TEXT("Settings"), TEXT("Rumble2Length"), 0, settingsFilename);
if (ff == 64)
{
double percentForce = ((Rumble1Strength) / 100.0);
double percentLength = (Rumble1Length);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (ff == 80)
{
double percentForce = ((Rumble2Strength) / 100.0);
double percentLength = (Rumble2Length);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
}

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@ -0,0 +1,7 @@
#pragma once
#include "../Common Files/Game.h"
class AfterburnerClimax : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

155
Game Files/BG4JP.cpp Normal file
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#include <string>
#include "BG4JP.h"
void BG4JP::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadInt32(0x42EBB0, /* isRelativeOffset */ true);
float ffspeed = helpers->ReadFloat32(0x3F3000, /* isRelativeOffset */ true);
float ff2 = helpers->ReadFloat32(0x42EAB4, /* isRelativeOffset */ true);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 0.1) & (ffspeed <= 15))
{
double percentForce = (0.1);
double percentLength = (200);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 0.1) & (ffspeed <= 15))
{
double percentForce = (0.1);
double percentLength = (200);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 15.01) & (ffspeed <= 35))
{
double percentForce = (0.2);
double percentLength = (200);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 15.01) & (ffspeed <= 35))
{
double percentForce = (0.2);
double percentLength = (200);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
triggers->Rumble(percentForce, percentLength);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 35.01) & (ffspeed <= 55))
{
double percentForce = (0.3);
double percentLength = (250);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 35.01) & (ffspeed <= 55))
{
double percentForce = (0.3);
double percentLength = (250);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
triggers->Rumble(percentForce, percentLength);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 55.01) & (ffspeed <= 75))
{
double percentForce = (0.4);
double percentLength = (280);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
triggers->Rumble(percentForce, percentLength);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 55.01) & (ffspeed <= 75))
{
double percentForce = (0.4);
double percentLength = (280);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 75.01) & (ffspeed <= 90))
{
double percentForce = (0.5);
double percentLength = (320);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 75.01) & (ffspeed <= 90))
{
double percentForce = (0.5);
double percentLength = (320);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 90.01) & (ffspeed <= 110))
{
double percentForce = (0.6);
double percentLength = (370);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 90.01) & (ffspeed <= 110))
{
double percentForce = (0.6);
double percentLength = (370);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 110.01) & (ffspeed <= 130))
{
double percentForce = (0.7);
double percentLength = (400);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 110.01) & (ffspeed <= 130))
{
double percentForce = (0.7);
double percentLength = (400);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed >= 130.01) & (ffspeed <= 150))
{
double percentForce = (0.9);
double percentLength = (450);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed >= 130.01) & (ffspeed <= 150))
{
double percentForce = (0.9);
double percentLength = (450);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((2000000 < ff) & (ff < 4000000) & (ffspeed > 150.01))
{
double percentForce = (1.0);
double percentLength = (500);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((1000000 < ff) & (ff < 1600000) & (ffspeed > 150.01))
{
double percentForce = (1.0);
double percentLength = (500);
triggers->Rumble(percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((0.00000000000000000001 < ff2) & (ffspeed > 0.01))
{
double percentForce = (0.1);
double percentLength = (50);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((0.00000000000000000001 > ff2) & (ffspeed > 0.01))
{
double percentForce = (0.1);
double percentLength = (50);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}

8
Game Files/BG4JP.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class BG4JP : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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@ -0,0 +1,318 @@
#include <string>
#include "ButtonRumble32bit.h"
#include "SDL.h"
#include <Windows.h>
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
void ButtonRumble32bit::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
int BothRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("BothRumbleMotor"), 0, settingsFilename);
int LeftRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("LeftRumbleMotor"), 0, settingsFilename);
int RightRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RightRumbleMotor"), 0, settingsFilename);
int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
int RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleLength"), 0, settingsFilename);
int Button1Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button1Rumble"), 0, settingsFilename);
int Button2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button2Rumble"), 0, settingsFilename);
int Button3Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button3Rumble"), 0, settingsFilename);
int Button4Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button4Rumble"), 0, settingsFilename);
int Button5Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button5Rumble"), 0, settingsFilename);
int Button6Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button6Rumble"), 0, settingsFilename);
int Button7Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button7Rumble"), 0, settingsFilename);
int Button8Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button8Rumble"), 0, settingsFilename);
int Button9Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button9Rumble"), 0, settingsFilename);
int Button10Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button10Rumble"), 0, settingsFilename);
int Button1Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button1Device2Rumble"), 0, settingsFilename);
int Button2Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button2Device2Rumble"), 0, settingsFilename);
int Button3Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button3Device2Rumble"), 0, settingsFilename);
int Button4Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button4Device2Rumble"), 0, settingsFilename);
int Button5Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button5Device2Rumble"), 0, settingsFilename);
int Button6Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button6Device2Rumble"), 0, settingsFilename);
int Button7Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button7Device2Rumble"), 0, settingsFilename);
int Button8Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button8Device2Rumble"), 0, settingsFilename);
int Button9Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button9Device2Rumble"), 0, settingsFilename);
int Button10Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button10Device2Rumble"), 0, settingsFilename);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t * deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button == 0)
{
MessageBoxA(NULL, "Button 0 Pressed", "", 0);
}
else if (e.jbutton.button == 1)
{
MessageBoxA(NULL, "Button 1 Pressed", "", 0);
}
else if (e.jbutton.button == 2)
{
MessageBoxA(NULL, "Button 2 Pressed", "", 0);
}
else if (e.jbutton.button == 3)
{
MessageBoxA(NULL, "Button 3 Pressed", "", 0);
}
else if (e.jbutton.button == 4)
{
MessageBoxA(NULL, "Button 4 Pressed", "", 0);
}
else if (e.jbutton.button == 5)
{
MessageBoxA(NULL, "Button 5 Pressed", "", 0);
}
else if (e.jbutton.button == 6)
{
MessageBoxA(NULL, "Button 6 Pressed", "", 0);
}
else if (e.jbutton.button == 7)
{
MessageBoxA(NULL, "Button 7 Pressed", "", 0);
}
else if (e.jbutton.button == 8)
{
MessageBoxA(NULL, "Button 8 Pressed", "", 0);
}
else if (e.jbutton.button == 9)
{
MessageBoxA(NULL, "Button 9 Pressed", "", 0);
}
else if (e.jbutton.button == 10)
{
MessageBoxA(NULL, "Button 10 Pressed", "", 0);
}
else if (e.jbutton.button == 11)
{
MessageBoxA(NULL, "Button 11 Pressed", "", 0);
}
else if (e.jbutton.button == 12)
{
MessageBoxA(NULL, "Button 12 Pressed", "", 0);
}
else if (e.jbutton.button == 13)
{
MessageBoxA(NULL, "Button 13 Pressed", "", 0);
}
else if (e.jbutton.button == 14)
{
MessageBoxA(NULL, "Button 14 Pressed", "", 0);
}
else if (e.jbutton.button == 15)
{
MessageBoxA(NULL, "Button 15 Pressed", "", 0);
}
else if (e.jbutton.button == 16)
{
MessageBoxA(NULL, "Button 16 Pressed", "", 0);
}
else if (e.jbutton.button == 17)
{
MessageBoxA(NULL, "Button 17 Pressed", "", 0);
}
else if (e.jbutton.button == 18)
{
MessageBoxA(NULL, "Button 18 Pressed", "", 0);
}
else if (e.jbutton.button == 19)
{
MessageBoxA(NULL, "Button 19 Pressed", "", 0);
}
else if (e.jbutton.button == 20)
{
MessageBoxA(NULL, "Button 20 Pressed", "", 0);
}
else if (e.jbutton.button == 21)
{
MessageBoxA(NULL, "Button 21 Pressed", "", 0);
}
else if (e.jbutton.button == 22)
{
MessageBoxA(NULL, "Button 22 Pressed", "", 0);
}
else if (e.jbutton.button == 23)
{
MessageBoxA(NULL, "Button 23 Pressed", "", 0);
}
else if (e.jbutton.button == 24)
{
MessageBoxA(NULL, "Button 24 Pressed", "", 0);
}
else if (e.jbutton.button == 25)
{
MessageBoxA(NULL, "Button 25 Pressed", "", 0);
}
else if (e.jbutton.button == 26)
{
MessageBoxA(NULL, "Button 26 Pressed", "", 0);
}
else if (e.jbutton.button == 27)
{
MessageBoxA(NULL, "Button 27 Pressed", "", 0);
}
else if (e.jbutton.button == 28)
{
MessageBoxA(NULL, "Button 28 Pressed", "", 0);
}
else if (e.jbutton.button == 29)
{
MessageBoxA(NULL, "Button 29 Pressed", "", 0);
}
else if (e.jbutton.button == 30)
{
MessageBoxA(NULL, "Button 30 Pressed", "", 0);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jaxis.which == joystick_index1)
{
if ((BothRumbleMotor == 1) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 1) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(0, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 1))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
}
}
if (e.jaxis.which == joystick_index2)
{
if ((BothRumbleMotor == 1) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 1) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 1))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
}
}
}
if (e.type == SDL_JOYBUTTONUP)
{
if (e.jaxis.which == joystick_index1)
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(0, 0, percentLength);
}
}
}
if (e.jaxis.which == joystick_index2)
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(0, 0, percentLength);
}
}
}
}
}
}

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@ -0,0 +1,7 @@
#pragma once
#include "../Common Files/Game.h"
class ButtonRumble32bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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@ -0,0 +1,318 @@
#include <string>
#include "ButtonRumble64bit.h"
#include "SDL.h"
#include <Windows.h>
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
void ButtonRumble64bit::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
int BothRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("BothRumbleMotor"), 0, settingsFilename);
int LeftRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("LeftRumbleMotor"), 0, settingsFilename);
int RightRumbleMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RightRumbleMotor"), 0, settingsFilename);
int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
int RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleLength"), 0, settingsFilename);
int Button1Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button1Rumble"), 0, settingsFilename);
int Button2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button2Rumble"), 0, settingsFilename);
int Button3Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button3Rumble"), 0, settingsFilename);
int Button4Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button4Rumble"), 0, settingsFilename);
int Button5Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button5Rumble"), 0, settingsFilename);
int Button6Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button6Rumble"), 0, settingsFilename);
int Button7Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button7Rumble"), 0, settingsFilename);
int Button8Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button8Rumble"), 0, settingsFilename);
int Button9Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button9Rumble"), 0, settingsFilename);
int Button10Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button10Rumble"), 0, settingsFilename);
int Button1Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button1Device2Rumble"), 0, settingsFilename);
int Button2Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button2Device2Rumble"), 0, settingsFilename);
int Button3Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button3Device2Rumble"), 0, settingsFilename);
int Button4Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button4Device2Rumble"), 0, settingsFilename);
int Button5Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button5Device2Rumble"), 0, settingsFilename);
int Button6Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button6Device2Rumble"), 0, settingsFilename);
int Button7Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button7Device2Rumble"), 0, settingsFilename);
int Button8Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button8Device2Rumble"), 0, settingsFilename);
int Button9Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button9Device2Rumble"), 0, settingsFilename);
int Button10Device2Rumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("Button10Device2Rumble"), 0, settingsFilename);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t * deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button == 0)
{
MessageBoxA(NULL, "Button 0 Pressed", "", 0);
}
else if (e.jbutton.button == 1)
{
MessageBoxA(NULL, "Button 1 Pressed", "", 0);
}
else if (e.jbutton.button == 2)
{
MessageBoxA(NULL, "Button 2 Pressed", "", 0);
}
else if (e.jbutton.button == 3)
{
MessageBoxA(NULL, "Button 3 Pressed", "", 0);
}
else if (e.jbutton.button == 4)
{
MessageBoxA(NULL, "Button 4 Pressed", "", 0);
}
else if (e.jbutton.button == 5)
{
MessageBoxA(NULL, "Button 5 Pressed", "", 0);
}
else if (e.jbutton.button == 6)
{
MessageBoxA(NULL, "Button 6 Pressed", "", 0);
}
else if (e.jbutton.button == 7)
{
MessageBoxA(NULL, "Button 7 Pressed", "", 0);
}
else if (e.jbutton.button == 8)
{
MessageBoxA(NULL, "Button 8 Pressed", "", 0);
}
else if (e.jbutton.button == 9)
{
MessageBoxA(NULL, "Button 9 Pressed", "", 0);
}
else if (e.jbutton.button == 10)
{
MessageBoxA(NULL, "Button 10 Pressed", "", 0);
}
else if (e.jbutton.button == 11)
{
MessageBoxA(NULL, "Button 11 Pressed", "", 0);
}
else if (e.jbutton.button == 12)
{
MessageBoxA(NULL, "Button 12 Pressed", "", 0);
}
else if (e.jbutton.button == 13)
{
MessageBoxA(NULL, "Button 13 Pressed", "", 0);
}
else if (e.jbutton.button == 14)
{
MessageBoxA(NULL, "Button 14 Pressed", "", 0);
}
else if (e.jbutton.button == 15)
{
MessageBoxA(NULL, "Button 15 Pressed", "", 0);
}
else if (e.jbutton.button == 16)
{
MessageBoxA(NULL, "Button 16 Pressed", "", 0);
}
else if (e.jbutton.button == 17)
{
MessageBoxA(NULL, "Button 17 Pressed", "", 0);
}
else if (e.jbutton.button == 18)
{
MessageBoxA(NULL, "Button 18 Pressed", "", 0);
}
else if (e.jbutton.button == 19)
{
MessageBoxA(NULL, "Button 19 Pressed", "", 0);
}
else if (e.jbutton.button == 20)
{
MessageBoxA(NULL, "Button 20 Pressed", "", 0);
}
else if (e.jbutton.button == 21)
{
MessageBoxA(NULL, "Button 21 Pressed", "", 0);
}
else if (e.jbutton.button == 22)
{
MessageBoxA(NULL, "Button 22 Pressed", "", 0);
}
else if (e.jbutton.button == 23)
{
MessageBoxA(NULL, "Button 23 Pressed", "", 0);
}
else if (e.jbutton.button == 24)
{
MessageBoxA(NULL, "Button 24 Pressed", "", 0);
}
else if (e.jbutton.button == 25)
{
MessageBoxA(NULL, "Button 25 Pressed", "", 0);
}
else if (e.jbutton.button == 26)
{
MessageBoxA(NULL, "Button 26 Pressed", "", 0);
}
else if (e.jbutton.button == 27)
{
MessageBoxA(NULL, "Button 27 Pressed", "", 0);
}
else if (e.jbutton.button == 28)
{
MessageBoxA(NULL, "Button 28 Pressed", "", 0);
}
else if (e.jbutton.button == 29)
{
MessageBoxA(NULL, "Button 29 Pressed", "", 0);
}
else if (e.jbutton.button == 30)
{
MessageBoxA(NULL, "Button 30 Pressed", "", 0);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jaxis.which == joystick_index1)
{
if ((BothRumbleMotor == 1) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 1) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(0, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 1))
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
}
}
if (e.jaxis.which == joystick_index2)
{
if ((BothRumbleMotor == 1) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 1) & (RightRumbleMotor == 0))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
}
}
if ((BothRumbleMotor == 0) & (LeftRumbleMotor == 0) & (RightRumbleMotor == 1))
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
}
}
}
if (e.type == SDL_JOYBUTTONUP)
{
if (e.jaxis.which == joystick_index1)
{
if (e.jbutton.button == Button1Rumble || e.jbutton.button == Button2Rumble || e.jbutton.button == Button3Rumble || e.jbutton.button == Button4Rumble || e.jbutton.button == Button5Rumble || e.jbutton.button == Button6Rumble || e.jbutton.button == Button7Rumble || e.jbutton.button == Button8Rumble || e.jbutton.button == Button9Rumble || e.jbutton.button == Button10Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(0, 0, percentLength);
}
}
}
if (e.jaxis.which == joystick_index2)
{
if (e.jbutton.button == Button1Device2Rumble || e.jbutton.button == Button2Device2Rumble || e.jbutton.button == Button3Device2Rumble || e.jbutton.button == Button4Device2Rumble || e.jbutton.button == Button5Device2Rumble || e.jbutton.button == Button6Device2Rumble || e.jbutton.button == Button7Device2Rumble || e.jbutton.button == Button8Device2Rumble || e.jbutton.button == Button9Device2Rumble || e.jbutton.button == Button10Device2Rumble)
{
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRightDevice2(0, 0, percentLength);
}
}
}
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class ButtonRumble64bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "ChaseHQ2.h"
int ttx2chasehq2(int ffRaw) {
switch (ffRaw) {
// moving right, from weakest to strongest (30 => 16).
case 28672:
return 30;
case 24640:
return 29;
case 28736:
return 28;
case 16624:
return 27;
case 30720:
return 26;
case 26688:
return 25;
case 30784:
return 24;
case 24608:
return 23;
case 28704:
return 22;
case 24672:
return 21;
case 28768:
return 20;
case 26656:
return 19;
case 30752:
return 18;
case 26720:
return 17;
case 30816:
return 16;
// moving left, from weakest to strongest (15 => 1)
case 20480:
return 15;
case 16448:
return 14;
case 20544:
return 13;
case 18432:
return 12;
case 22528:
return 11;
case 18496:
return 10;
case 22592:
return 9;
case 16416:
return 8;
case 20512:
return 7;
case 16480:
return 6;
case 20576:
return 5;
case 18464:
return 4;
case 22560:
return 3;
case 18528:
return 2;
case 22624:
return 1;
default:
return 0;
}
}
void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = 0;
{
long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2chasehq2(ffRaw);
}
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

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Game Files/ChaseHQ2.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class ChaseHQ2 : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "Daytona3.h"
#include "SDL.h"
#include <Windows.h>
void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadInt32(0x15AFC46, /* isRelativeOffset */ false);
int gamestate = helpers->ReadInt32(0x19B5744, /* isRelativeOffset */ false);
UINT8 gear = helpers->ReadByte(0x019B468C, /* isRelativeOffset */ false);
UINT8 steering = helpers->ReadByte(0x019B4678, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
int MenuMovementViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("MenuMovementViaPlugin"), 0, settingsFilename);
int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
int GearUp = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearUp"), 0, settingsFilename);
int GearDown = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearDown"), 0, settingsFilename);
int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename);
if (HideCursor == 1)
{
SetCursorPos(2000, 2000);
}
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
/* if (e.type == SDL_KEYDOWN)
{
if (e.key.keysym.sym == SDLK_ESCAPE)
{
MessageBoxA(NULL, "test", "", 0);
}
} */
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button == 0)
{
MessageBoxA(NULL, "Button 0 Pressed", "", 0);
}
else if (e.jbutton.button == 1)
{
MessageBoxA(NULL, "Button 1 Pressed", "", 0);
}
else if (e.jbutton.button == 2)
{
MessageBoxA(NULL, "Button 2 Pressed", "", 0);
}
else if (e.jbutton.button == 3)
{
MessageBoxA(NULL, "Button 3 Pressed", "", 0);
}
else if (e.jbutton.button == 4)
{
MessageBoxA(NULL, "Button 4 Pressed", "", 0);
}
else if (e.jbutton.button == 5)
{
MessageBoxA(NULL, "Button 5 Pressed", "", 0);
}
else if (e.jbutton.button == 6)
{
MessageBoxA(NULL, "Button 6 Pressed", "", 0);
}
else if (e.jbutton.button == 7)
{
MessageBoxA(NULL, "Button 7 Pressed", "", 0);
}
else if (e.jbutton.button == 8)
{
MessageBoxA(NULL, "Button 8 Pressed", "", 0);
}
else if (e.jbutton.button == 9)
{
MessageBoxA(NULL, "Button 9 Pressed", "", 0);
}
else if (e.jbutton.button == 10)
{
MessageBoxA(NULL, "Button 10 Pressed", "", 0);
}
else if (e.jbutton.button == 11)
{
MessageBoxA(NULL, "Button 11 Pressed", "", 0);
}
else if (e.jbutton.button == 12)
{
MessageBoxA(NULL, "Button 12 Pressed", "", 0);
}
else if (e.jbutton.button == 13)
{
MessageBoxA(NULL, "Button 13 Pressed", "", 0);
}
else if (e.jbutton.button == 14)
{
MessageBoxA(NULL, "Button 14 Pressed", "", 0);
}
else if (e.jbutton.button == 15)
{
MessageBoxA(NULL, "Button 15 Pressed", "", 0);
}
else if (e.jbutton.button == 16)
{
MessageBoxA(NULL, "Button 16 Pressed", "", 0);
}
else if (e.jbutton.button == 17)
{
MessageBoxA(NULL, "Button 17 Pressed", "", 0);
}
else if (e.jbutton.button == 18)
{
MessageBoxA(NULL, "Button 18 Pressed", "", 0);
}
else if (e.jbutton.button == 19)
{
MessageBoxA(NULL, "Button 19 Pressed", "", 0);
}
else if (e.jbutton.button == 20)
{
MessageBoxA(NULL, "Button 20 Pressed", "", 0);
}
else if (e.jbutton.button == 21)
{
MessageBoxA(NULL, "Button 21 Pressed", "", 0);
}
else if (e.jbutton.button == 22)
{
MessageBoxA(NULL, "Button 22 Pressed", "", 0);
}
else if (e.jbutton.button == 23)
{
MessageBoxA(NULL, "Button 23 Pressed", "", 0);
}
else if (e.jbutton.button == 24)
{
MessageBoxA(NULL, "Button 24 Pressed", "", 0);
}
else if (e.jbutton.button == 25)
{
MessageBoxA(NULL, "Button 25 Pressed", "", 0);
}
else if (e.jbutton.button == 26)
{
MessageBoxA(NULL, "Button 26 Pressed", "", 0);
}
else if (e.jbutton.button == 27)
{
MessageBoxA(NULL, "Button 27 Pressed", "", 0);
}
else if (e.jbutton.button == 28)
{
MessageBoxA(NULL, "Button 28 Pressed", "", 0);
}
else if (e.jbutton.button == 29)
{
MessageBoxA(NULL, "Button 29 Pressed", "", 0);
}
else if (e.jbutton.button == 30)
{
MessageBoxA(NULL, "Button 30 Pressed", "", 0);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (ChangeGearsViaPlugin == 1)
{
if (e.jbutton.button == Gear1)
{
helpers->WriteByte(0x019B468C, 0x00, false);
}
else if (e.jbutton.button == Gear2)
{
helpers->WriteByte(0x019B468C, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
helpers->WriteByte(0x019B468C, 0x01, false);
}
else if (e.jbutton.button == Gear4)
{
helpers->WriteByte(0x019B468C, 0x03, false);
}
else if ((e.jbutton.button == GearDown) && (gear > 0x00))
{
helpers->WriteByte(0x019B468C, --gear, false);
}
else if ((e.jbutton.button == GearUp) && (gear < 0x03))
{
helpers->WriteByte(0x019B468C, ++gear, false);
}
}
}
}
if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
{
system("taskkill /f /im Daytona.exe");
system("taskkill /f /im InpWrapper.exe");
}
if ((steering > 137) & (gamestate == 18) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_RIGHT, 0x25, 0, 0);
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
Sleep(100);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
}
else if ((steering > 117 & steering < 138) & (gamestate == 18) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
}
else if ((steering < 118) & (gamestate == 18) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_LEFT, 0x25, 0, 0);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
Sleep(100);
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
}
if ((steering > 137) & (gamestate == 30) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_RIGHT, 0x25, 0, 0);
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
Sleep(100);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
}
else if ((steering > 117 & steering < 138) & (gamestate == 30) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
}
else if ((steering < 118) & (gamestate == 30) && (MenuMovementViaPlugin == 1))
{
keybd_event(VK_LEFT, 0x25, 0, 0);
keybd_event(VK_RIGHT, 0, KEYEVENTF_KEYUP, 0);
Sleep(100);
keybd_event(VK_LEFT, 0, KEYEVENTF_KEYUP, 0);
}
if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

8
Game Files/Daytona3.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class Daytona3 : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

161
Game Files/Demul.cpp Normal file
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#include <string>
#include <tchar.h>
#include "Demul.h"
#include "math.h"
#include <stdlib.h>
#include <string.h>
#include <windows.h>
int nascar(int ffnas) {
switch (ffnas) {
case 0x04:
return 32;
case 0x84:
return 31;
case 0x44:
return 30;
case 0xC4:
return 29;
case 0x24:
return 28;
case 0xA4:
return 27;
case 0x64:
return 26;
case 0xE4:
return 25;
case 0x14:
return 24;
case 0x94:
return 23;
case 0x54:
return 22;
case 0xD4:
return 21;
case 0x34:
return 20;
case 0xB4:
return 19;
case 0x74:
return 18;
case 0xF4:
return 17;
case 0xFC:
return 16;
case 0x7C:
return 15;
case 0xBC:
return 14;
case 0x3C:
return 13;
case 0xDC:
return 12;
case 0x5C:
return 11;
case 0x9C:
return 10;
case 0x1C:
return 9;
case 0xEC:
return 8;
case 0x6C:
return 7;
case 0xAC:
return 6;
case 0x2C:
return 5;
case 0xCC:
return 4;
case 0x4C:
return 3;
case 0x8C:
return 2;
case 0x0C:
return 1;
default:
return 0;
}
}
BOOL CALLBACK FindWindowBySubstr(HWND hwnd, LPARAM substring)
{
const DWORD TITLE_SIZE = 1024;
TCHAR windowTitle[TITLE_SIZE];
if (GetWindowText(hwnd, windowTitle, TITLE_SIZE))
{
//_tprintf(TEXT("%s\n"), windowTitle);
// Uncomment to print all windows being enumerated
if (_tcsstr(windowTitle, LPCTSTR(substring)) != NULL)
{
// We found the window! Stop enumerating.
return false;
}
}
return true; // Need to continue enumerating windows
}
void Demul::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
const TCHAR substring[] = TEXT("NASCAR");
EnumWindows(FindWindowBySubstr, (LPARAM)substring);
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
{
int ffnascar = 0;
{
if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring))
{
UINT8 ffnas = helpers->ReadByte(0x30060C, /* isRelativeOffset */ true); //Nascar Arcade
std::string ffs = std::to_string(ffnas);
helpers->log((char *)ffs.c_str());
helpers->log("got value: ");
ffnascar = nascar(ffnas);
if (FFBMode == 0)
{
if ((ffnascar > 16) & (ffnascar < 33))
{
helpers->log("moving wheel left");
double percentForce = (ffnascar - 16) / 16.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ffnascar > 0) & (ffnascar < 17))
{
helpers->log("moving wheel right");
double percentForce = (17 - ffnascar) / 16.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
else
{
if ((ffnascar > 16) & (ffnascar < 33))
{
helpers->log("moving wheel left");
double percentForce = (ffnascar - 16) / 16.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((ffnascar > 0) & (ffnascar < 17))
{
helpers->log("moving wheel right");
double percentForce = (17 - ffnascar) / 16.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
}
}
}
}

7
Game Files/Demul.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class Demul : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

6
Game Files/FNF.cpp Normal file
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#include <string>
#include "FNF.h"
void FNF::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
}

8
Game Files/FNF.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class FNF : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/FordRacing.cpp Normal file
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#include <string>
#include "FordRacing.h"
void FordRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in FR Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if (ff < -65505 && ff > -65515)
{
helpers->log("moving wheel left");
// -65507 => 9
// -65508 => 8
// -65515 => 1
// weirdly, FR has 9 levels, not 15, utilizing only -65506 (weakest) to -65514 (strongest)
double percentForce = (-65505 - ff) / 9.0;
double percentLength = 50;
// direction from left => makes wheel turn right
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
}
else if (ff > 0 && ff < 16)
{
helpers->log("moving wheel right");
// weirdly, FR has 9 levels, not 15, utilizing 15 (weakest) through 7 (strongest)
double percentForce = (16 - ff) / 9.0;
double percentLength = 50;
// direction from right => makes wheel turn left
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

8
Game Files/FordRacing.h Normal file
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#pragma once
#include "../Common Files/TeknoParrotGame.h"
class FordRacing : public TeknoParrotGame {
public:
FordRacing() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/GTIClub3.cpp Normal file
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#include <string>
#include "GTIClub3.h"
#include "math.h"
void GTIClub3::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = helpers->ReadByte(0x00918CBC, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x00918CBD, /* isRelativeOffset */ false);
UINT8 ff2 = helpers->ReadByte(0x00918CBE, /* isRelativeOffset */ false);
UINT8 menu = helpers->ReadByte(0x518E8E, /* isRelativeOffset */ true);
helpers->log("got value: ");
std::string ffs = std::to_string(ff2);
helpers->log((char *)ffs.c_str());
if (FFBMode == 0)
{
if ((ff1 > 0x00) & (ff1 < 0x40) & (menu == 0))
{
double percentForce = (ff1) / 63.0;
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(120, 120, percentForce);
}
if ((ff > 0x80) & (ff < 0x101) & (menu == 0))
{
helpers->log("moving wheel right");
double percentForce = (257 - ff) / 128.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x00) & (ff < 0x80) & (menu == 0))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 127.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
else
{
if ((ff1 > 0x00) & (ff1 < 0x40) & (menu == 0))
{
double percentForce = (ff1) / 63.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), pow(percentForce, 0.5), percentLength);
triggers->Sine(120, 120, pow(percentForce, 0.5));
}
if ((ff > 0x80) & (ff < 0x101) & (menu == 0))
{
helpers->log("moving wheel right");
double percentForce = (257 - ff) / 128.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x00) & (ff < 0x80) & (menu == 0))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 127.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class GTIClub3 : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD4.h"
#include "math.h"
void InitialD4::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers){
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = helpers->ReadByte(0x089AE89A, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x089AE899, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 0))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 0))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 1))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 1))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT,(pow(percentForce, 0.5)));
}
}

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#pragma once
#include "../Common Files/Game.h"
class InitialD4 : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD4Japan.h"
#include "math.h"
void InitialD4Japan::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = helpers->ReadByte(0x0898985A, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x08989859, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 0))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 0))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 1))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 1))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}

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#pragma once
#include "../Common Files/Game.h"
class InitialD4Japan : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD5.h"
#include "math.h"
void InitialD5::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = helpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false);
UINT8 ff1 = helpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 0))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 0))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x37) & (ff < 0x80) & (ff1 == 0) & (FFBMode == 1))
{
helpers->log("moving wheel right");
double percentForce = (128 - ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x00) & (ff < 0x49) & (ff1 == 1) & (FFBMode == 1))
{
helpers->log("moving wheel left");
double percentForce = (ff) / 73.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}

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#pragma once
#include "../Common Files/Game.h"
class InitialD5 : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD6.h"
void InitialD6::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int SineDivision = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineDivision"), 0, settingsFilename);
helpers->log("in ID6 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x4005B) & (ff < 0x40080))
{
helpers->log("moving wheel right");
double percentForce = (262272 - ff) / 36.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x40100) & (ff < 0x40125))
{
helpers->log("moving wheel left");
double percentForce = (ff - 262400) / 36.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff >= 390001) && (ff <= 399999))
{
helpers->log("sine1");
double percentForce = (ff - 390000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(120, 100, percentForce);
}
else if ((ff >= 380001) && (ff <= 389999))
{
helpers->log("sine2");
double percentLength = 100;
double percentForce = (ff - 380000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(130, 120, percentForce);
}
else if ((ff >= 370001) && (ff <= 379999))
{
helpers->log("sine3");
double percentLength = 100;
double percentForce = (ff - 370000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(140, 140, percentForce);
}
else if ((ff >= 360001) && (ff <= 369999))
{
helpers->log("sine4");
double percentForce = (ff - 360000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(150, 150, percentForce);
}
else if ((ff >= 350001) && (ff <= 359999))
{
helpers->log("sine5");
double percentLength = 100;
double percentForce = (ff - 350000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(160, 160, percentForce);
}
else if ((ff >= 340001) && (ff <= 349999))
{
helpers->log("sine6");
double percentLength = 100;
double percentForce = (ff - 340000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(170, 170, percentForce);
}
else if ((ff >= 330001) && (ff <= 339999))
{
helpers->log("sine7");
double percentLength = 100;
double percentForce = (ff - 330000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(180, 180, percentForce);
}
else if ((ff >= 327681) && (ff <= 329999))
{
helpers->log("sine8");
double percentLength = 100;
double percentForce = (ff - 327680) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(190, 190, percentForce);
}
}

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#pragma once
#include "../Common Files/TeknoParrotGame.h"
class InitialD6 : public TeknoParrotGame {
public:
InitialD6() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD7.h"
void InitialD7::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int SineDivision = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineDivision"), 0, settingsFilename);
helpers->log("in ID6 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x4005B) & (ff < 0x40080))
{
helpers->log("moving wheel right");
double percentForce = (262272 - ff) / 36.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x40100) & (ff < 0x40125))
{
helpers->log("moving wheel left");
double percentForce = (ff - 262400) / 36.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff >= 390001) && (ff <= 399999))
{
helpers->log("sine1");
double percentForce = (ff - 390000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(120, 100, percentForce);
}
else if ((ff >= 380001) && (ff <= 389999))
{
helpers->log("sine2");
double percentLength = 100;
double percentForce = (ff - 380000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(130, 120, percentForce);
}
else if ((ff >= 370001) && (ff <= 379999))
{
helpers->log("sine3");
double percentLength = 100;
double percentForce = (ff - 370000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(140, 140, percentForce);
}
else if ((ff >= 360001) && (ff <= 369999))
{
helpers->log("sine4");
double percentForce = (ff - 360000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(150, 150, percentForce);
}
else if ((ff >= 350001) && (ff <= 359999))
{
helpers->log("sine5");
double percentLength = 100;
double percentForce = (ff - 350000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(160, 160, percentForce);
}
else if ((ff >= 340001) && (ff <= 349999))
{
helpers->log("sine6");
double percentLength = 100;
double percentForce = (ff - 340000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(170, 170, percentForce);
}
else if ((ff >= 330001) && (ff <= 339999))
{
helpers->log("sine7");
double percentLength = 100;
double percentForce = (ff - 330000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(180, 180, percentForce);
}
else if ((ff >= 327681) && (ff <= 329999))
{
helpers->log("sine8");
double percentLength = 100;
double percentForce = (ff - 327680) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(190, 190, percentForce);
}
}

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#pragma once
#include "../Common Files/TeknoParrotGame.h"
class InitialD7 : public TeknoParrotGame {
public:
InitialD7() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "InitialD8.h"
void InitialD8::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int SineDivision = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineDivision"), 0, settingsFilename);
helpers->log("in ID6 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if ((ff > 0x4005B) & (ff < 0x40080))
{
helpers->log("moving wheel right");
double percentForce = (262272 - ff) / 36.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x40100) & (ff < 0x40125))
{
helpers->log("moving wheel left");
double percentForce = (ff - 262400) / 36.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff >= 390001) && (ff <= 399999))
{
helpers->log("sine1");
double percentForce = (ff - 390000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(120, 100, percentForce);
}
else if ((ff >= 380001) && (ff <= 389999))
{
helpers->log("sine2");
double percentLength = 100;
double percentForce = (ff - 380000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(130, 120, percentForce);
}
else if ((ff >= 370001) && (ff <= 379999))
{
helpers->log("sine3");
double percentLength = 100;
double percentForce = (ff - 370000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(140, 140, percentForce);
}
else if ((ff >= 360001) && (ff <= 369999))
{
helpers->log("sine4");
double percentForce = (ff - 360000) / ((SineDivision) / 1.0);
double percentLength = 100;
triggers->Rumble(percentForce, percentLength);
triggers->Sine(150, 150, percentForce);
}
else if ((ff >= 350001) && (ff <= 359999))
{
helpers->log("sine5");
double percentLength = 100;
double percentForce = (ff - 350000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(160, 160, percentForce);
}
else if ((ff >= 340001) && (ff <= 349999))
{
helpers->log("sine6");
double percentLength = 100;
double percentForce = (ff - 340000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(170, 170, percentForce);
}
else if ((ff >= 330001) && (ff <= 339999))
{
helpers->log("sine7");
double percentLength = 100;
double percentForce = (ff - 330000) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(180, 180, percentForce);
}
else if ((ff >= 327681) && (ff <= 329999))
{
helpers->log("sine8");
double percentLength = 100;
double percentForce = (ff - 327680) / ((SineDivision) / 1.0);
triggers->Rumble(percentForce, percentLength);
triggers->Sine(190, 190, percentForce);
}
}

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#pragma once
#include "../Common Files/TeknoParrotGame.h"
class InitialD8 : public TeknoParrotGame {
public:
InitialD8() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "LGI.h"
#include "SDL.h"
#include <Windows.h>
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true);
UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
INT_PTR health1p1 = helpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true);
INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str());
float static oldFloat1 = 0.0;
float static oldFloat2 = 0.0;
float newFloat1 = health1p;
float newFloat2 = health2p;
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t * deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x48)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}

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#pragma once
#include "../Common Files/Game.h"
class LGI : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/LGI3D.cpp Normal file
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#include <string>
#include "LGI3D.h"
#include "SDL.h"
#include <Windows.h>
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Haptic* haptic2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
void LGI3D::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadIntPtr(0x0065DA20, /* isRelativeOffset */ true);
UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
INT_PTR health1p1 = helpers->ReadIntPtr(0x008429F4, /* isRelativeOffset*/ true);
INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x74, /* isRelativeOffset */ false);
INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x78, /* isRelativeOffset */ false);
float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str());
float static oldFloat1 = 0.0;
float static oldFloat2 = 0.0;
float newFloat1 = health1p;
float newFloat2 = health2p;
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t * deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x22)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x42)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x6)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0xA)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x4A)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}

7
Game Files/LGI3D.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class LGI3D : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

6062
Game Files/M2Emulator.cpp Normal file

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7
Game Files/M2Emulator.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class M2Emulator : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/Machstorm.cpp Normal file
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#include <string>
#include "Machstorm.h"
typedef unsigned char U8;
typedef unsigned int U32;
typedef uint16_t U16;
void Machstorm::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int DomeFix = GetPrivateProfileInt(TEXT("Settings"), TEXT("DomeFix"), 0, settingsFilename);
int Power1RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power1RumbleStrength"), 0, settingsFilename);
int Power2RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power2RumbleStrength"), 0, settingsFilename);
int Power3RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power3RumbleStrength"), 0, settingsFilename);
int Power4RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power4RumbleStrength"), 0, settingsFilename);
int Power5RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power5RumbleStrength"), 0, settingsFilename);
int Power6RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power6RumbleStrength"), 0, settingsFilename);
int Power7RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power7RumbleStrength"), 0, settingsFilename);
int Power8RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power8RumbleStrength"), 0, settingsFilename);
int Power9RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power9RumbleStrength"), 0, settingsFilename);
int Power10RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power10RumbleStrength"), 0, settingsFilename);
int Power1RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power1RumbleLength"), 0, settingsFilename);
int Power2RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power2RumbleLength"), 0, settingsFilename);
int Power3RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power3RumbleLength"), 0, settingsFilename);
int Power4RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power4RumbleLength"), 0, settingsFilename);
int Power5RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power5RumbleLength"), 0, settingsFilename);
int Power6RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power6RumbleLength"), 0, settingsFilename);
int Power7RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power7RumbleLength"), 0, settingsFilename);
int Power8RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power8RumbleLength"), 0, settingsFilename);
int Power9RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power9RumbleLength"), 0, settingsFilename);
int Power10RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Power10RumbleLength"), 0, settingsFilename);
int vibration = helpers->ReadInt32(0x6390E9, /* relative */ true);
int power = helpers->ReadInt32(0x639109, /* relative */ true);
/*if (DomeFix == 1)
{
U16 *buffer = new U16[1920 * 1080 * 2];
for (int y = 0; y < 1080; y++)
{
for (int x = 0; x < 1920; x++)
{
float d = 0.5f;
float xf = x / 1920.0f;
float yf = y / 1080.0f;
xf = 2.0f * xf - 1.0f;
yf = 2.0f * yf - 1.0f;
if (0.0f > xf)
{
float k = 0.95f * -xf / (-xf + d);
xf = -k;
yf = yf * (1.0f - k);
}
else
{
float k = 0.95f * xf / (xf + d);
xf = k;
yf = yf * (1.0f - k);
}
xf = 0.5f * xf + 0.5f;
yf = -0.5f * yf - 0.5f;
buffer[(y * 1920 + x) * 2] = 65535 * xf;
buffer[(y * 1920 + x) * 2 + 1] = 65535 * yf;
}
}
helpers->WriteByte<U8>(0x003D2FEE, 0x45, true);
helpers->WriteByte<U8>(0x003D3637, 0xB8, true);
helpers->WriteIntPtr<U32>(0x003D3638, (U16)buffer, true);
helpers->WriteIntPtr<U32>(0x003D363C, 0x0C244489, true);
}*/
if (vibration == 16842753)
{
if (power == 61542)
{
double percentLength = (Power1RumbleLength);
double percentForce = ((Power1RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61543)
{
double percentLength = (Power2RumbleLength);
double percentForce = ((Power2RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61544)
{
double percentLength = (Power3RumbleLength);
double percentForce = ((Power3RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61545)
{
double percentLength = (Power4RumbleLength);
double percentForce = ((Power4RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61546)
{
double percentLength = (Power5RumbleLength);
double percentForce = ((Power5RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61547)
{
double percentLength = (Power6RumbleLength);
double percentForce = ((Power6RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61548)
{
double percentLength = (Power7RumbleLength);
double percentForce = ((Power7RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61549)
{
double percentLength = (Power8RumbleLength);
double percentForce = ((Power8RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61550)
{
double percentLength = (Power9RumbleLength);
double percentForce = ((Power9RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 61551)
{
double percentLength = (Power10RumbleLength);
double percentForce = ((Power10RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
}
if (vibration == 1)
{
if (power == 16773366)
{
double percentLength = (Power1RumbleLength);
double percentForce = ((Power1RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773367)
{
double percentLength = (Power2RumbleLength);
double percentForce = ((Power2RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773368)
{
double percentLength = (Power3RumbleLength);
double percentForce = ((Power3RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773369)
{
double percentLength = (Power4RumbleLength);
double percentForce = ((Power4RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773370)
{
double percentLength = (Power5RumbleLength);
double percentForce = ((Power5RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773371)
{
double percentLength = (Power6RumbleLength);
double percentForce = ((Power6RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773372)
{
double percentLength = (Power7RumbleLength);
double percentForce = ((Power7RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773373)
{
double percentLength = (Power8RumbleLength);
double percentForce = ((Power8RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773374)
{
double percentLength = (Power9RumbleLength);
double percentForce = ((Power9RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (power == 16773375)
{
double percentLength = (Power10RumbleLength);
double percentForce = ((Power10RumbleStrength) / 100.0);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class Machstorm : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/Mame019932bit.cpp Normal file

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#pragma once
#include "../Common Files/Game.h"
class Mame019932bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/Mame019964bit.cpp Normal file

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#pragma once
#include "../Common Files/Game.h"
class Mame019964bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/Mame020632bit.cpp Normal file

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#pragma once
#include "../Common Files/Game.h"
class Mame020632bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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Game Files/Mame020664bit.cpp Normal file

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#pragma once
#include "../Common Files/Game.h"
class Mame020664bit : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "MarioKartGPDX.h"
void MarioKartGPDX100::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in MKDX Ffbloop");
int ff1 = helpers->ReadInt32(0x564C5F, /* isRelativeOffset */ true); //shake
int ff2 = helpers->ReadInt32(0x559B68,/* isRelativeOffset */ true);
int ff3 = helpers->ReadInt32(ff2 + 0x5F8, /* isRelativeOffset */ false); // terrain data
int ff4 = helpers->ReadInt32(0x563860, /* isRelativeOffset */ true); //0-255 accl
int ff5 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); //kart flying or on ground
int ff6 = helpers->ReadInt32(0x5532C4,/* isRelativeOffset */ true);
int ff7 = helpers->ReadInt32(ff6 + 0x1F0, /* isRelativeOffset */ false);
int ff8 = helpers->ReadInt32(ff7 + 0x18, /* isRelativeOffset */ false);
int ff9 = helpers->ReadInt32(ff8 + 0x7C, /* isRelativeOffset */ false);
int ff10 = helpers->ReadInt32(ff9 + 0x164, /* isRelativeOffset */ false); // 1 during race only
int ff11 = helpers->ReadInt32(ff2 + 0x520, /* isRelativeOffset */ false); //1065353216 when kart moves
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
// Large Shake when hitting walls, other karts or getting hit by items
if ((4194308 == ff1) & (ff10 == 1))
{
double percentForce = 1.0;
double percentForce1 = 3.5;
double percentLength = (500);
triggers->LeftRight(percentForce1, percentForce1, percentLength);
triggers->Sine(200, 200, percentForce);
}
// small friction when driving on dirt while moving
else if ((3 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.3);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
// Small constant when hitting bumps
else if ((10 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.2);
double percentLength = (50);
double percentForce1 = 3.0;
triggers->LeftRight(percentForce1, percentForce1, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
// Wheel rumbles while driving on grass
else if ((4 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.2;
double percentLength = (50);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
//wheel hard to turn while driving through water
else if ((7 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = (0.65);
triggers->Friction(percentForce);
}
//Wheel rumbles lightly when driving over tiles
else if ((12 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (150);
triggers->LeftRight(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over sand
else if ((14 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (50);
triggers->LeftRight(percentForce1, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
//Wheel rumbles lightly when driving over rough part of track
else if ((11 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.1;
double percentForce1 = 0.2;
double percentLength = (250);
triggers->LeftRight(0, percentForce1, percentLength);
triggers->Sine(40, 50, percentForce);
}
//Wheel rumbles moderately when driving over wooden bridges
else if ((8 == ff3) & (ff10 == 1) & (ff5 == 1) & (ff11 == 1065353216))
{
double percentForce = 0.4;
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(180, 150, percentForce);
}
}

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#pragma once
#include "../Common Files/Game.h"
class MarioKartGPDX100 : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "MarioKartGPDX1.10.h"
void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename);
int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename);
int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename);
int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename);
int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename);
int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename);
int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename);
int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename);
int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename);
int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename);
int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename);
int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename);
int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename);
int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename);
int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename);
int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename);
int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename);
int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename);
int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename);
int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename);
int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename);
int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename);
int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename);
int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename);
int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename);
int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename);
int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename);
int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename);
int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename);
int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename);
int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename);
int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename);
int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename);
int ff1 = helpers->ReadInt32(0xA46974, /* isRelativeOffset */ true); //shake
int ff2 = helpers->ReadInt32(0x00A416E4,/* isRelativeOffset */ true);
int ff3 = helpers->ReadInt32(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data
int Gas = helpers->ReadInt32(0xA455C0, /* isRelativeOffset */ true); //0-255 accl
int ff5 = helpers->ReadInt32(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground
int ff6 = helpers->ReadInt32(0x00A309A0,/* isRelativeOffset */ true);
int ff7 = helpers->ReadInt32(ff6 + 0x304, /* isRelativeOffset */ false);
int ff8 = helpers->ReadInt32(ff7 + 0xE8, /* isRelativeOffset */ false);
int ff9 = helpers->ReadInt32(ff8 + 0x64, /* isRelativeOffset */ false);
int ff10 = helpers->ReadInt32(ff9 + 0x38, /* isRelativeOffset */ false);
int ff11 = helpers->ReadInt32(ff10 + 0x4C4, /* isRelativeOffset */ false); // 1 during race only
float Speed = helpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart
UINT8 ff13 = helpers->ReadByte(0xA39690, /* isRelativeOffset */ true); //picking up coins
UINT8 ff14 = helpers->ReadByte(0xA4528D, /* isRelativeOffset */ true); //picking up weapon box
UINT8 Wheel = helpers->ReadByte(0xA4652D, /* isRelativeOffset */ true); //0-255 steering
INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, /* isRelativeOffset*/ true);
UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift
UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost
int static oldcoins = 0;
int newcoins = ff13;
int static oldweapon = 0;
int newweapon = ff14;
int static oldhitground = 0;
int newhitground = ff5;
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
if ((ConstantEffectForSteering == 1) && (ff11 == 1))
{
if ((Wheel >= 0) & (Wheel < 128))
{
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((Wheel > 127) & (Wheel < 256))
{
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1))
{
// Large Shake when hitting walls, other karts or getting hit by items
double percentForce = ((MainShakeRumbleStrength) / 100.0);
double percentLength = (500);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1))
{
// Shake when Boost
double percentForce = ((BoostRumbleStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(60, 60, percentForce);
}
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1))
{
// Drift Effect including steering left
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1))
{
// Drift Effect including steering right
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Friction(percentForce);
}
else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1))
{
// Shake when hitting ground
double percentForce = ((HitGroundRumbleStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
Sleep(50);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1))
{
// Shake when picking up new weapons or using them
double percentForce = ((WeaponRumbleStrength) / 100.0);
double percentLength = (300);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(80, 50, percentForce);
}
else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1))
{
// Shake when picking up coins
double percentForce = ((CoinRumbleStrength) / 100);
double percentLength = (200);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
// small friction when driving on dirt while moving
double percentForce = ((DirtRumbleStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Friction(percentForce);
}
else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
// Small constant when hitting bumps
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
double percentLength = (50);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
}
else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
// Wheel rumbles while driving on grass
double percentForce = ((GrassRumbleStrength) / 100.0);
double percentLength = (50);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
// Wheel rumbles while driving on carpet
double percentForce = ((CarpetRumbleStrength) / 100.0);
double percentLength = (50);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128))
{
//wheel hard to turn while driving through water
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->LeftRight(percentForce1, 0, percentLength);
triggers->Friction(percentForce);
}
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127))
{
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
double percentLength = (100);
triggers->LeftRight(0, percentForce1, percentLength);
triggers->Friction(percentForce);
}
else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
//Wheel rumbles lightly when driving over tiles
double percentForce = ((TileRumbleStrength) / 100.0);
double percentLength = (150);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Friction(percentForce);
}
else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
//Wheel rumbles lightly when driving over sand
double percentForce = ((SandRumbleStrength) / 100.0);
double percentLength = (50);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Sine(70, 70, percentForce);
}
else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
//Wheel rumbles lightly when driving over rough part of track
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
triggers->Sine(40, 50, percentForce);
}
else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
{
//Wheel rumbles moderately when driving over wooden bridges
double percentForce = ((BridgeRumbleStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(180, 150, percentForce);
}
oldcoins = newcoins;
oldweapon = newweapon;
oldhitground = newhitground;
}

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#pragma once
#include "../Common Files/Game.h"
class MarioKartGPDX110 : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "Outrun2Fake.h"
void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
int ff = helpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
int ffwall = helpers->ReadInt32(0x08273FAC, /* isRelativeOffset */ false);
float ffspeed = helpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
int ff3 = helpers->ReadInt32(0x0827A1DA, /* isRelativeOffset */ false);
int ff4 = helpers->ReadInt32(0x0827A35D, /* isRelativeOffset */ false);
int ff5 = helpers->ReadInt32(0x0827A1D4, /* isRelativeOffset */ false);
UINT8 ff6 = helpers->ReadByte(0x08670DC8, /* isRelativeOffset */ false); // steering
float ff7 = helpers->ReadFloat32(0x08273AD4, /* isRelativeOffset */ false);
UINT8 ff8 = helpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
UINT8 ff9 = helpers->ReadByte(0x086749CA, /* isRelativeOffset */ false); // 1 when menu
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
int static oldFloat = 0.0;
int newFloat = ff3;
int static oldFloat1 = 0.0;
int newFloat1 = ff4;
if (FFBMode == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F) & (ff8 == 1))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
if ((ff6 > 0x7F) & (ff6 < 0x100) & (ff8 == 1))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
if ((ff6 >= 0x00) & (ff6 < 0x7F) & (ff9 == 1))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
if ((ff6 > 0x7F) & (ff6 < 0x100) & (ff9 == 1))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
if ((oldFloat != newFloat) & (ffspeed >= 0.1) & (ffspeed <= 80) & (ff5 == 2))
{
double percentForce = (0.1);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 80.1) & (ffspeed <= 130) & (ff5 == 2))
{
double percentForce = (0.2);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 130.1) & (ffspeed <= 180) & (ff5 == 2))
{
double percentForce = (0.3);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 180.1) & (ffspeed <= 220) & (ff5 == 2))
{
double percentForce = (0.4);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 220.1) & (ffspeed <= 270) & (ff5 == 2))
{
double percentForce = (0.5);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 270.1) & (ffspeed <= 320) & (ff5 == 2))
{
double percentForce = (0.6);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 320.1) & (ffspeed <= 380) & (ff5 == 2))
{
double percentForce = (0.7);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 380.1) & (ffspeed <= 430) & (ff5 == 2))
{
double percentForce = (0.8);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 430.1) & (ffspeed <= 500) & (ff5 == 2))
{
double percentForce = (0.9);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 500.1) & (ffspeed <= 1000) & (ff5 == 2))
{
double percentForce = (1.0);
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 0.1) & (ffspeed <= 80) & (ff5 == 1))
{
double percentForce = (0.1);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 80.1) & (ffspeed <= 130) & (ff5 == 1))
{
double percentForce = (0.2);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 130.1) & (ffspeed <= 180) & (ff5 == 1))
{
double percentForce = (0.3);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 180.1) & (ffspeed <= 220) & (ff5 == 1))
{
double percentForce = (0.4);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 220.1) & (ffspeed <= 270) & (ff5 == 1))
{
double percentForce = (0.5);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 270.1) & (ffspeed <= 320) & (ff5 == 1))
{
double percentForce = (0.6);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 320.1) & (ffspeed <= 380) & (ff5 == 1))
{
double percentForce = (0.7);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 380.1) & (ffspeed <= 430) & (ff5 == 1))
{
double percentForce = (0.8);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 430.1) & (ffspeed <= 500) & (ff5 == 1))
{
double percentForce = (0.9);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
else if ((oldFloat != newFloat) & (ffspeed >= 500.1) & (ffspeed <= 1000) & (ff5 == 1))
{
double percentForce = (1.0);
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
}
else
{
if ((ff6 >= 0x00) & (ff6 < 0x7F) & (ff8 == 1) & (FFBMode == 0))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F) & (ff6 < 0x100) & (ff8 == 1))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((ff6 >= 0x00) & (ff6 < 0x7F) & (ff9 == 1))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F) & (ff6 < 0x100) & (ff9 == 1))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((oldFloat != newFloat) & (ffspeed >= 0.1) & (ffspeed <= 80) & (ff5 == 2))
{
double percentForce = (0.1);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 80.1) & (ffspeed <= 130) & (ff5 == 2))
{
double percentForce = (0.2);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 130.1) & (ffspeed <= 180) & (ff5 == 2))
{
double percentForce = (0.3);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 180.1) & (ffspeed <= 220) & (ff5 == 2))
{
double percentForce = (0.4);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 220.1) & (ffspeed <= 270) & (ff5 == 2))
{
double percentForce = (0.5);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 270.1) & (ffspeed <= 320) & (ff5 == 2))
{
double percentForce = (0.6);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 320.1) & (ffspeed <= 380) & (ff5 == 2))
{
double percentForce = (0.7);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 380.1) & (ffspeed <= 430) & (ff5 == 2))
{
double percentForce = (0.8);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 430.1) & (ffspeed <= 500) & (ff5 == 2))
{
double percentForce = (0.9);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 500.1) & (ffspeed <= 1000) & (ff5 == 2))
{
double percentForce = (1.0);
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 0.1) & (ffspeed <= 80) & (ff5 == 1))
{
double percentForce = (0.1);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 80.1) & (ffspeed <= 130) & (ff5 == 1))
{
double percentForce = (0.2);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 130.1) & (ffspeed <= 180) & (ff5 == 1))
{
double percentForce = (0.3);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 180.1) & (ffspeed <= 220) & (ff5 == 1))
{
double percentForce = (0.4);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 220.1) & (ffspeed <= 270) & (ff5 == 1))
{
double percentForce = (0.5);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 270.1) & (ffspeed <= 320) & (ff5 == 1))
{
double percentForce = (0.6);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 320.1) & (ffspeed <= 380) & (ff5 == 1))
{
double percentForce = (0.7);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 380.1) & (ffspeed <= 430) & (ff5 == 1))
{
double percentForce = (0.8);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 430.1) & (ffspeed <= 500) & (ff5 == 1))
{
double percentForce = (0.9);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((oldFloat != newFloat) & (ffspeed >= 500.1) & (ffspeed <= 1000) & (ff5 == 1))
{
double percentForce = (1.0);
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
if ((oldFloat1 != newFloat1) & (ffspeed >= 0.1) & (ffspeed <= 50))
{
double percentForce = (0.1);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 50.1) & (ffspeed <= 100))
{
double percentForce = (0.2);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 100.1) & (ffspeed <= 150))
{
double percentForce = (0.3);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 150.1) & (ffspeed <= 200))
{
double percentForce = (0.4);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 200.1) & (ffspeed <= 250))
{
double percentForce = (0.5);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 250.1) & (ffspeed <= 300))
{
double percentForce = (0.6);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 300.1) & (ffspeed <= 350))
{
double percentForce = (0.7);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 350.1) & (ffspeed <= 400))
{
double percentForce = (0.8);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 450.1) & (ffspeed <= 500))
{
double percentForce = (0.9);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((oldFloat1 != newFloat1) & (ffspeed >= 500.1) & (ffspeed <= 1000))
{
double percentForce = (1.0);
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(200, 200, percentForce);
}
else if ((ff == 8) & (ffspeed >= 0.1) & (ffspeed <= 1000))
{
double percentForce = 0.1;
double percentLength = 100;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(70, 70, percentForce);
}
else if ((ff == 4) & (ffspeed >= 0.1) & (ffspeed <= 1000))
{
double percentForce = 0.2;
double percentLength = 50;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(50, 50, percentForce);
}
else if ((ff == 16) & (ffspeed >= 0.1) & (ffspeed <= 1000))
{
double percentForce = 0.2;
double percentLength = 50;
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->Sine(100, 50, percentForce);
}
oldFloat = newFloat;
oldFloat1 = newFloat1;
}

7
Game Files/OutRun2Fake.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class OutRun2Fake : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "Outrun2Real.h"
EffectTriggers* myTriggers;
EffectConstants *myConstants;
Helpers *myHelpers;
void SendForceFeedback(__int8 force)
{
if (force >= 1 && force <= 0x0F)
{
// direction from right => makes wheel turn left
double percentForce = (16 - force) / 15.0;
double percentLength = 100;
//myHelpers->log("got value: ");
//std::string ffs = std::to_string(force);
//myHelpers->log((char *)ffs.c_str());
myTriggers->LeftRight(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (force >= 0x10 && force <= 0x1E)
{
// direction from left => makes wheel turn right
double percentForce = (31 - force) / 15.0;
double percentLength = 100;
//myHelpers->log("got value: ");
//std::string ffs = std::to_string(force);
//myHelpers->log((char *)ffs.c_str());
myTriggers->LeftRight(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3)
{
if (unk1 == 0x7D)
{
// not used afaik
}
if (unk1 == 0x7B)
{
SendForceFeedback(force);
}
return 0;
}
void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
bool init = false;
if (!init)
{
DWORD tempdw = 0x08105A48;
DWORD cock = (DWORD)(void *)or2FfbFunction;
DWORD tempdw2 = cock - tempdw - 5;
*(BYTE *)tempdw = 0xE9;
*(DWORD *)(tempdw + 1) = tempdw2;
init = true;
}
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}

7
Game Files/OutRun2Real.h Normal file
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#pragma once
#include "../Common Files/Game.h"
class OutRun2Real : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "PokkenTournament.h"
void PokkenTournament::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
INT_PTR ffAddress = helpers->ReadIntPtr(0x00E97F10, /* isRelativeOffset*/ true);
INT_PTR ff1 = helpers->ReadIntPtr(ffAddress + 0x60, /* isRelativeOffset */ false);
INT_PTR ff2 = helpers->ReadIntPtr(ff1 + 0x8, /* isRelativeOffset */ false);
float ff3 = helpers->ReadFloat32(ff2 + 0xCC, /* isRelativeOffset */ false); //health
INT_PTR ffAddress4 = helpers->ReadIntPtr(0x00EC4C20, /* isRelativeOffset*/ true);
INT_PTR ff5 = helpers->ReadIntPtr(ffAddress4 + 0x60, /* isRelativeOffset */ false);
INT_PTR ff6 = helpers->ReadIntPtr(ff5 + 0x120, /* isRelativeOffset */ false);
INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x698, /* isRelativeOffset */ false); //1 during battle except for first startup
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int RumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrength"), 0, settingsFilename);
int RumbleLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleLength"), 0, settingsFilename);
int HowtoRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumble"), 0, settingsFilename);
float static oldFloat = 0.0;
float newFloat = ff3;
helpers->log("got value: ");
std::string ffs = std::to_string(ff3);
helpers->log((char *)ffs.c_str());
if ((oldFloat != newFloat))
{
if (HowtoRumble == 0)
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumble == 1)
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumble == 2)
{
double percentForce = ((RumbleStrength) / 100.0);
double percentLength = (RumbleLength);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
oldFloat = newFloat;
}

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#pragma once
#include "../Common Files/Game.h"
class PokkenTournament : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#pragma once
#include "../Common Files/Game.h"
class RoadFighters3D : public Game {
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "SegaRacingClassic.h"
void SegaRacingClassic::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
UINT8 ff = helpers->ReadByte(0x834C19, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
if (FFBMode == 0)
{
if ((ff > 0xD7) & (ff < 0xE0))
{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(percentForce);
}
else if ((ff > 0xBF) & (ff < 0xC8))
{
//Centering
double percentForce = (200 - ff ) / 8.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
else if ((ff > 0xB7) & (ff < 0xC0))
{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
triggers->Sine(70, 80, percentForce);
}
else if ((ff > 0xA7) & (ff < 0xB0))
{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if ((ff > 0x97) & (ff < 0xA0))
{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
else
{
if ((ff > 0xD7) & (ff < 0xE0))
{
//Clutch
double percentForce = (224 - ff) / 8.0;
double percentLength = 100;
triggers->Friction(pow(percentForce, 0.5));
}
else if ((ff > 0xBF) & (ff < 0xC8))
{
//Centering
double percentForce = (200 - ff) / 8.0;
double percentLength = 100;
triggers->Spring(pow(percentForce, 0.5));
}
else if ((ff > 0xB7) & (ff < 0xC0))
{
//Uncentering
double percentForce = (192 - ff) / 8.0;
double percentLength = 100;
triggers->Sine(70, 80, pow(percentForce, 0.5));
}
else if ((ff > 0xA7) & (ff < 0xB0))
{
//Roll Left
double percentForce = (176 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(0, pow(percentForce, 0.5), percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
else if ((ff > 0x97) & (ff < 0xA0))
{
//Roll Right
double percentForce = (160 - ff) / 8.0;
double percentLength = 100;
triggers->LeftRight(pow(percentForce, 0.5), 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class SegaRacingClassic : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "SegaRally3.h"
void SegaRally3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
helpers->log("in SR3 Ffbloop");
const int ff = GetTeknoParrotFFB();
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

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#pragma once
#include "../Common Files/TeknoParrotGame.h"
class SegaRally3 : public TeknoParrotGame {
public:
SegaRally3() : TeknoParrotGame() { }
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "SonicSegaAllStarsRacing.h"
void SonicSegaAllStarsRacing::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
INT_PTR FFBEnable = helpers->ReadByte(0x5CD858, /* isRelativeOffset*/ true);
INT_PTR FFB = helpers->ReadByte(0x5CD864, /* isRelativeOffset*/ true);
{
//Enable FFB
helpers->WriteByte(0x5CD858, 0x03, true);
}
{
//Trigger friction to stop any oscillation
double percentForce = 0.2;
triggers->Friction(percentForce);
}
if ((FFB > 0) & (FFB < 19))
{
helpers->log("moving wheel right");
double percentForce = (FFB) / 18.0;
double percentLength = 100;
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
lastWasStop = 0;
}
else if ((FFB > 237) & (FFB < 256))
{
helpers->log("moving wheel right");
double percentForce = (256 - FFB) / 18.0;
double percentLength = 100;
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class SonicSegaAllStarsRacing : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "TestGame.h"
//settingsFN copied from DllMain.cpp; renamed from settingsFilename
wchar_t *settingsFN = TEXT(".\\FFBPlugin.ini");
//GameId test values:
//const int TEST_GAME_CONST = -1;
//const int TEST_GAME_SINE = -2;
//const int TEST_GAME_FRICTION = -3;
//const int TEST_GAME_SPRING = -4;
//const int TEST_GAME_HEAVY = -5;
//const int TEST_GAME_LOOSE = -6;
int configGameIdEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFN);
void TestGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
switch (configGameIdEffect) {
case -1:
// turn left
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 1);
break;
case -2:
triggers->Sine(125, 100, 0.25);
break;
case -3:
triggers->Friction(1);
break;
case -4:
triggers->Spring(1);
break;
case -5:
triggers->Friction(1);
triggers->Spring(1);
break;
case -6:
triggers->Friction(0);
triggers->Spring(0);
break;
}
}

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#pragma once
#include "../Common Files/Game.h"
class TestGame : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "WMMT5.h"
void WMMT5::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
float roll = helpers->ReadFloat32(0x196F194, /* isRelativeOffset*/ true);
float friction = helpers->ReadFloat32(0x196F18C, /* isRelativeOffset*/ true);
float sine = helpers->ReadFloat32(0x196F188, /* isRelativeOffset*/ true);
helpers->log("got value: ");
std::string ffs = std::to_string(roll);
helpers->log((char *)ffs.c_str());
{
//Trigger Spring the entire time like real cabinet
double percentForce = 0.7;
triggers->Springi(percentForce);
}
if (0 < roll)
{
helpers->log("moving wheel right");
double percentForce = (1.0 - roll);
double percentLength = (250);
// direction from right => makes wheel turn left
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (0 > roll)
{
helpers->log("moving wheel left");
double percentForce = (roll + 1.0);
double percentLength = (250);
// direction from left => makes wheel turn right
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (0 < friction)
{
helpers->log("moving wheel right");
double percentForce = (0.7 - friction);
triggers->Friction(percentForce);
}
else if (0 < sine)
{
helpers->log("moving wheel right");
double percentForce = (0.6 - sine);
triggers->Sine(120, 120, percentForce);
}
else if (0 > sine)
{
helpers->log("moving wheel left");
double percentForce = (sine + 0.6);
triggers->Sine(120, 120, percentForce);
}
}

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#pragma once
#include "../Common Files/Game.h"
class WMMT5 : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include <string>
#include "WackyRaces.h"
int ttx2wr(int ffRaw) {
switch (ffRaw) {
// moving left, from weakest to strongest (30 => 16).
case 4096:
return 30;
case 64:
return 29;
case 4160:
return 28;
case 2048:
return 27;
case 6144:
return 26;
case 2112:
return 25;
case 6208:
return 24;
case 32:
return 23;
case 4128:
return 22;
case 96:
return 21;
case 4192:
return 20;
case 2080:
return 19;
case 6176:
return 18;
case 2144:
return 17;
case 6240:
return 16;
// moving right, from weakest to strongest (15 => 1)
case 12288:
return 15;
case 8256:
return 14;
case 12352:
return 13;
case 10240:
return 12;
case 14336:
return 11;
case 10304:
return 10;
case 14400:
return 9;
case 8224:
return 8;
case 12320:
return 7;
case 8288:
return 6;
case 12384:
return 5;
case 10272:
return 4;
case 14368:
return 3;
case 10336:
return 2;
case 14432:
return 1;
default:
return 0;
}
}
void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = 0;
{
long ffAddress = helpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true);
int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 };
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2wr(ffRaw);
}
//helpers->log("got value: ");
//std::string ffs = std::to_string(ff);
//helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel left");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel right");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}

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#pragma once
#include "../Common Files/Game.h"
class WackyRaces : public Game {
int lastWasStop = 0;
public:
void FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers);
};

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#include "IDirectInputDevice.h"
DirectInputDeviceWrapper::DirectInputDeviceWrapper(LPVOID device, bool unicode)
{
useUnicode = unicode;
if (unicode)
{
pDeviceW = (LPDIRECTINPUTDEVICE8W)device;
pDeviceA = NULL;
}
else
{
pDeviceA = (LPDIRECTINPUTDEVICE8A)device;
pDeviceW = NULL;
}
}
DirectInputDeviceWrapper::~DirectInputDeviceWrapper(void)
{
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::QueryInterface(REFIID riid, LPVOID* ppvObj)
{
if (pDeviceA) return pDeviceA->QueryInterface(riid, ppvObj);
return pDeviceW->QueryInterface(riid, ppvObj);
}
ULONG STDMETHODCALLTYPE DirectInputDeviceWrapper::AddRef(void)
{
if (pDeviceA) return pDeviceA->AddRef();
return pDeviceW->AddRef();
}
ULONG STDMETHODCALLTYPE DirectInputDeviceWrapper::Release(void)
{
if (pDeviceA) return pDeviceA->Release();
return pDeviceW->Release();
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Acquire(void)
{
if (pDeviceA) return pDeviceA->Acquire();
return pDeviceW->Acquire();
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::CreateEffect(REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT* ppdeff, LPUNKNOWN punkOuter)
{
if (pDeviceA) return pDeviceA->CreateEffect(rguid, lpeff, ppdeff, punkOuter);
return pDeviceW->CreateEffect(rguid, lpeff, ppdeff, punkOuter);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::EnumCreatedEffectObjects(LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl)
{
if (pDeviceA) return pDeviceA->EnumCreatedEffectObjects(lpCallback, pvRef, fl);
return pDeviceW->EnumCreatedEffectObjects(lpCallback, pvRef, fl);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::EnumEffects(LPDIENUMEFFECTSCALLBACK lpCallback, LPVOID pvRef, DWORD dwEffType)
{
if (pDeviceA) return pDeviceA->EnumEffects((LPDIENUMEFFECTSCALLBACKA) lpCallback, pvRef, dwEffType);
return pDeviceW->EnumEffects(lpCallback, pvRef, dwEffType);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::EnumEffectsInFile(LPCTSTR lptszFileName, LPDIENUMEFFECTSINFILECALLBACK pec, LPVOID pvRef, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->EnumEffectsInFile((LPCSTR) lptszFileName, pec, pvRef, dwFlags);
return pDeviceW->EnumEffectsInFile(lptszFileName, pec, pvRef, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::EnumObjects(LPDIENUMDEVICEOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->EnumObjects((LPDIENUMDEVICEOBJECTSCALLBACKA)lpCallback, pvRef, dwFlags);
return pDeviceW->EnumObjects(lpCallback, pvRef, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Escape(LPDIEFFESCAPE pesc)
{
if (pDeviceA) return pDeviceA->Escape(pesc);
return pDeviceW->Escape(pesc);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetCapabilities(LPDIDEVCAPS lpDIDevCaps)
{
if (pDeviceA) return pDeviceA->GetCapabilities(lpDIDevCaps);
return pDeviceW->GetCapabilities(lpDIDevCaps);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetDeviceData(DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->GetDeviceData(cbObjectData, rgdod, pdwInOut, dwFlags);
return pDeviceW->GetDeviceData(cbObjectData, rgdod, pdwInOut, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetDeviceInfo(LPDIDEVICEINSTANCE pdidi)
{
if (pDeviceA) return pDeviceA->GetDeviceInfo((LPDIDEVICEINSTANCEA) pdidi);
return pDeviceW->GetDeviceInfo(pdidi);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetDeviceState(DWORD cbData, LPVOID lpvData)
{
if (pDeviceA) return pDeviceA->GetDeviceState(cbData, lpvData);
return pDeviceW->GetDeviceState(cbData, lpvData);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetEffectInfo(LPDIEFFECTINFO pdei, REFGUID rguid)
{
if (pDeviceA) return pDeviceA->GetEffectInfo((LPDIEFFECTINFOA) pdei, rguid);
return pDeviceW->GetEffectInfo(pdei, rguid);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetForceFeedbackState(LPDWORD pdwOut)
{
if (pDeviceA) return pDeviceA->GetForceFeedbackState(pdwOut);
return pDeviceW->GetForceFeedbackState(pdwOut);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetObjectInfo(LPDIDEVICEOBJECTINSTANCE pdidoi, DWORD dwObj, DWORD dwHow)
{
if (pDeviceA) return pDeviceA->GetObjectInfo((LPDIDEVICEOBJECTINSTANCEA) pdidoi, dwObj, dwHow);
return pDeviceW->GetObjectInfo(pdidoi, dwObj, dwHow);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetProperty(REFGUID rguidProp, LPDIPROPHEADER pdiph)
{
if (pDeviceA) return pDeviceA->GetProperty(rguidProp, pdiph);
return pDeviceW->GetProperty(rguidProp, pdiph);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Initialize(HINSTANCE hinst, DWORD dwVersion, REFGUID rguid)
{
if (pDeviceA) return pDeviceA->Initialize(hinst, dwVersion, rguid);
return pDeviceW->Initialize(hinst, dwVersion, rguid);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Poll(void)
{
if (pDeviceA) return pDeviceA->Poll();
return pDeviceW->Poll();
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::RunControlPanel(HWND hwndOwner, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->RunControlPanel(hwndOwner, dwFlags);
return pDeviceW->RunControlPanel(hwndOwner, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SendDeviceData(DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl)
{
if (pDeviceA) return pDeviceA->SendDeviceData(cbObjectData, rgdod, pdwInOut, fl);
return pDeviceW->SendDeviceData(cbObjectData, rgdod, pdwInOut, fl);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SendForceFeedbackCommand(DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->SendForceFeedbackCommand(dwFlags);
return pDeviceW->SendForceFeedbackCommand(dwFlags);
}
bool hackFix = false;
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SetCooperativeLevel(HWND hwnd, DWORD dwFlags)
{
if (hackFix)
{
if (dwFlags & DISCL_EXCLUSIVE)
{
dwFlags &= ~DISCL_EXCLUSIVE;
dwFlags |= DISCL_NONEXCLUSIVE;
}
}
if (pDeviceA) return pDeviceA->SetCooperativeLevel(hwnd, dwFlags);
return pDeviceW->SetCooperativeLevel(hwnd, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SetDataFormat(LPCDIDATAFORMAT lpdf)
{
if (pDeviceA) return pDeviceA->SetDataFormat(lpdf);
return pDeviceW->SetDataFormat(lpdf);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SetEventNotification(HANDLE hEvent)
{
if (pDeviceA) return pDeviceA->SetEventNotification(hEvent);
return pDeviceW->SetEventNotification(hEvent);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SetProperty(REFGUID rguidProp, LPCDIPROPHEADER pdiph)
{
if (pDeviceA) return pDeviceA->SetProperty(rguidProp, pdiph);
return pDeviceW->SetProperty(rguidProp, pdiph);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::Unacquire(void)
{
if (pDeviceA) return pDeviceA->Unacquire();
return pDeviceW->Unacquire();
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::WriteEffectToFile(LPCTSTR lptszFileName, DWORD dwEntries, LPDIFILEEFFECT rgDiFileEft, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->WriteEffectToFile((LPCSTR) lptszFileName, dwEntries, rgDiFileEft, dwFlags);
return pDeviceW->WriteEffectToFile(lptszFileName, dwEntries, rgDiFileEft, dwFlags);
}
#if DIRECTINPUT_VERSION >= 0x0800
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::BuildActionMap(LPDIACTIONFORMAT lpdiaf, LPCTSTR lpszUserName, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->BuildActionMap((LPDIACTIONFORMATA) lpdiaf, (LPCSTR) lpszUserName, dwFlags);
return pDeviceW->BuildActionMap(lpdiaf, lpszUserName, dwFlags);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::GetImageInfo(LPDIDEVICEIMAGEINFOHEADER lpdiDevImageInfoHeader)
{
if (pDeviceA) return pDeviceA->GetImageInfo((LPDIDEVICEIMAGEINFOHEADERA) lpdiDevImageInfoHeader);
return pDeviceW->GetImageInfo(lpdiDevImageInfoHeader);
}
HRESULT STDMETHODCALLTYPE DirectInputDeviceWrapper::SetActionMap(LPDIACTIONFORMAT lpdiActionFormat, LPCTSTR lptszUserName, DWORD dwFlags)
{
if (pDeviceA) return pDeviceA->SetActionMap((LPDIACTIONFORMATA)lpdiActionFormat, (LPCSTR)lptszUserName, dwFlags);
return pDeviceW->SetActionMap(lpdiActionFormat, lptszUserName, dwFlags);
}
#endif

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#pragma once
#include "dinput.h"
struct DirectInputDeviceWrapper : public IDirectInputDevice8
{
private:
LPDIRECTINPUTDEVICE8A pDeviceA;
LPDIRECTINPUTDEVICE8W pDeviceW;
bool useUnicode;
public:
DirectInputDeviceWrapper( LPVOID device, bool unicode );
virtual ~DirectInputDeviceWrapper(void);
public:
// -------- METHODS: IUnknown ---------------------------------------------- //
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, LPVOID* ppvObj);
virtual ULONG STDMETHODCALLTYPE AddRef(void);
virtual ULONG STDMETHODCALLTYPE Release(void);
// -------- METHODS: IDirectInputDevice COMMON ----------------------------- //
virtual HRESULT STDMETHODCALLTYPE Acquire(void);
virtual HRESULT STDMETHODCALLTYPE CreateEffect(REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT* ppdeff, LPUNKNOWN punkOuter);
virtual HRESULT STDMETHODCALLTYPE EnumCreatedEffectObjects(LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl);
virtual HRESULT STDMETHODCALLTYPE EnumEffects(LPDIENUMEFFECTSCALLBACK lpCallback, LPVOID pvRef, DWORD dwEffType);
virtual HRESULT STDMETHODCALLTYPE EnumEffectsInFile(LPCTSTR lptszFileName, LPDIENUMEFFECTSINFILECALLBACK pec, LPVOID pvRef, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE EnumObjects(LPDIENUMDEVICEOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE Escape(LPDIEFFESCAPE pesc);
virtual HRESULT STDMETHODCALLTYPE GetCapabilities(LPDIDEVCAPS lpDIDevCaps);
virtual HRESULT STDMETHODCALLTYPE GetDeviceData(DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE GetDeviceInfo(LPDIDEVICEINSTANCE pdidi);
virtual HRESULT STDMETHODCALLTYPE GetDeviceState(DWORD cbData, LPVOID lpvData);
virtual HRESULT STDMETHODCALLTYPE GetEffectInfo(LPDIEFFECTINFO pdei, REFGUID rguid);
virtual HRESULT STDMETHODCALLTYPE GetForceFeedbackState(LPDWORD pdwOut);
virtual HRESULT STDMETHODCALLTYPE GetObjectInfo(LPDIDEVICEOBJECTINSTANCE pdidoi, DWORD dwObj, DWORD dwHow);
virtual HRESULT STDMETHODCALLTYPE GetProperty(REFGUID rguidProp, LPDIPROPHEADER pdiph);
virtual HRESULT STDMETHODCALLTYPE Initialize(HINSTANCE hinst, DWORD dwVersion, REFGUID rguid);
virtual HRESULT STDMETHODCALLTYPE Poll(void);
virtual HRESULT STDMETHODCALLTYPE RunControlPanel(HWND hwndOwner, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE SendDeviceData(DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl);
virtual HRESULT STDMETHODCALLTYPE SendForceFeedbackCommand(DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE SetCooperativeLevel(HWND hwnd, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE SetDataFormat(LPCDIDATAFORMAT lpdf);
virtual HRESULT STDMETHODCALLTYPE SetEventNotification(HANDLE hEvent);
virtual HRESULT STDMETHODCALLTYPE SetProperty(REFGUID rguidProp, LPCDIPROPHEADER pdiph);
virtual HRESULT STDMETHODCALLTYPE Unacquire(void);
virtual HRESULT STDMETHODCALLTYPE WriteEffectToFile(LPCTSTR lptszFileName, DWORD dwEntries, LPDIFILEEFFECT rgDiFileEft, DWORD dwFlags);
#if DIRECTINPUT_VERSION >= 0x0800
// -------- METHODS: IDirectInputDevice8 ONLY ------------------------------ //
virtual HRESULT STDMETHODCALLTYPE BuildActionMap(LPDIACTIONFORMAT lpdiaf, LPCTSTR lpszUserName, DWORD dwFlags);
virtual HRESULT STDMETHODCALLTYPE GetImageInfo(LPDIDEVICEIMAGEINFOHEADER lpdiDevImageInfoHeader);
virtual HRESULT STDMETHODCALLTYPE SetActionMap(LPDIACTIONFORMAT lpdiActionFormat, LPCTSTR lptszUserName, DWORD dwFlags);
#endif
};

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***FFB Arcade Plugin***
Version 0.8
Created by Boomslangnz, Ducon2016 & Spazzy.
This is a plugin to provide Force Feedback and Rumble (and in certain cases added input support) to various arcade games. Initially this was a small project
to add FFB to Daytona Championship USA and it grew from there to support several more games and rumble was added.
While best efforts were made to try to resemble the real arcade force feedback, It will never be 100% accurate &
in some cases eg Mario Kart GP DX, Pokken Tournament and Battle Gear 4. Effects were created entirely from scratch
so are not using any real force feedback values
***0.8 Changes***
- Sorry! Been so busy,never had time to test last release correctly and upgrading SDL2 version broke effects working correctly on all games!
Reverting back to SDL2 2.0.5 and modified lindbergh game plugins to load SDL22.dll.
SDL22.dll will be supplied in plugin folders for Lindbergh games and need to be placed into the Teknoparrot folder INSIDE the MAIN Teknoparrot folder.
SDL2.dll will still be supplied aswell to be placed in same folder as FFBPlugin.ini if you want to use FFBPluginGUI.exe
Hopefully this makes sense, please ask if you are confused.
- Outrun 2 now has 2 x plugins. One is the custom effects created from scratch you have been using all this time :) and the other is using the real FFB Address now.
(Big thanks to Reaver for help on getting the real ffb working)
***0.7 Changes***
- Upgraded FFB Arcade Plugin to use SDL 2 2.0.9 version compared to the old 2.0.5 used previously. Will sort out FFB Plugin working when using Faudio on new teknoparrot
***0.6a Changes***
- Modified GUI to check FFBPlugin and load game settings as soon as you choose Force Feedback Setup or Input Setup instead of having game list and potentially writing unnecessary values to ini
- Added logo on first GUI page made by POOTERMAN (Thanks mate)
- Defaulted WMMT5 logging to off as plugin hooks GUI lol
- Added GUI to every plugin folder by default now as it was confusing users with copying GUI to correct folders etc. I have setup correct 32bit and 64bit exe with each plugin
- Just a note if you are using Lindbergh games and want to use GUI. Copy MetroFramework.dll & SDL2.dll to same folder as elf file (Where FFBPlugin.ini goes too),
opengl32.dll & SDL2.dll goes to Teknoparrot folder as usual. You do not need to copy GUI or Metroframework.dll to Teknoparrot folder at all.
***0.6 Changes***
- Added support for Mame 0.206 with same games from old 0.199 games. Works with 32bit, 64bit Mame Binary or MameUI64
- Added Optional GUI to make modifying settings or setting up deviceguid a bit easier (read below for details, HAS TO BE IN SAME FOLDER WITH PLUGIN FILES & METROFRAMEWORK.dll)
***0.5 Changes***
- Removed spring effect from Mario Kart 1.10 as it had issues with pulling wheel to side and replaced with constant effect for steering. Added options to enable and disable and modify strength (Do not lower below 128 in ini!!)
- Added Dpad support for Road Fighters 3D input (read below for details)
- Added ForceShowDeviceGUIDMessageBox option in ini to force Device Name and Device GUID to show in messagebox popup for each device connected
- Added option to reverse rumble motors if motors rumbling in reverse to how you like it
***0.4 Changes***
- Modified Button Rumble plugin to allow 2 x controllers to rumble
(Plugin can be renamed to either dinput8.dll,dinput.dll,d3d9.dll,d3d11.dll,xinput1_3.dll,opengl32.dll or winmm.dll to hook application)
- Modified Machstorm plugin to allow modifying rumble strength and length if required on effects
- Modified Afterburner Climax plugin to allow modifying strength and length if required on effects
- Modified Pokken Tournament plugin to allow modifying strength and length if required on effects (ini contains HowtoRumbleEffect. 0 = both motors, 1 = left motor, 2 = right motor so you can customize to how it suits)
- Fixed bug on Pokken Tournament where rumble wouldn't work
- Added rumble support for Let's Go Island (ini contains HowtoRumbleEffect. 0 = both motors, 1 = left motor, 2 = right motor so you can customize to how it suits, supports multiple controllers for 2p)
- Added rumble support for Let's Go Island 3D (ini contains HowtoRumbleEffect. 0 = both motors, 1 = left motor, 2 = right motor so you can customize to how it suits, supports multiple controllers for 2p)
- Added FFB Support for San Francisco Rush and San Francisco Rush The Rock for mame 0.199 60fps custom hack version (http://forum.arcadecontrols.com/index.php?topic=158489.0)
***0.3 Changes***
- Added general button plugin to rumble controller when button pressed, modify length for how long in ini (Great for lightgun games!)
- Added options to Daytona Championship USA ini to enable or disable Exit Button, Menu Movement or Gear Changes (Teknoparrot version now has this all built in)
- Added FFB support for Nascar Racing on Demul (180428 version)
- Added FFB support for GTI Club Supermini Festa on Teknoparrot
- Added FFB support for Road Fighters 3D using spicetools, added option for input support for analog and buttons. Read bottom of this for details
- Fixed issue where Sega Racing Classic FFB wouldn't work while playing over network
- Renamed the log.txt to FFBlog.txt as certain games already created a log.txt which could cause issues
- Added Daytona USA Multiplayer AI Hack (up to 4 player so far) on M2 Emulator, enable in ini file to enable. While racing network, positions will include AI Car positions too.
- Added Daytona Force Panoramic Attract option on M2 Emulator to force the game to use panoramic attract mode on less then 4 players even
***0.2 Changes***
- Added support for California Speed, Cruis'n World, Cruis'n USA & Off Road Challenge on Mame 32 or 64bit Binary OR MameUI64 ONLY for Mame 0.199.
- Added support for Sega Rally Championship,Daytona USA,Indy 500,Sega Touring Car Championship,Over Rev & Super GT 24h on M2 Emulator 1.1a (just alternative to built in FFB)
(Disable FFB in Emulator.ini if you want to use FFB Plugin instead of M2 Emulator's built in FFB support. Set hardware type to STCC for OverRev & I/O board to A or B for Super GT 24h in test menu!! )
- Added support for Initial D4 Japan, Initial D5,Sonic & Sega All Stars Racing & Outrun 2 Special Tours Deluxe for Teknoparrot
- Added strength options in ini for most effects in Mario Kart 1.10. Wheels can only use MAX of 100, Controller can go higher
Multiplier option is if you want to raise the strength of Water and Drift effects, 200 would double the strength etc. Set to 100 by default
- Added option to certain games in ini to give a bit more strength to lower forces. FFBMode=0 is the standard and FFBMode=1 is the new mode
(BE WARNED ON CERTAIN WHEELS THIS COULD CAUSE OSCILLATION TO OCCUR)
- Added option to Daytona Championship USA ini to hide mouse cursor
- Added AlternativeFFB option to ini which is for wheels such as PWM2M2 or certain direct drive wheels etc which use constant effect incorrectly ingame.
eg Roll left and Roll Right doesn't work correctly, Enable Alternative FFB to modify this and added strength options for it
***0.1a Changes***
- Added support for San Francisco Rush, San Francisco Rush The Rock, San Francisco Rush 2049,
San Francisco Rush 2049 SE & Rave Racer on Mame 32 or 64bit Binary OR MameUI64 ONLY for Mame 0.199.
Please turn on Feedback steering in game settings on Rave Racer or you will not recieve FFB & I suggest you
adjust deadzone for your wheel in mame settings.
(This was added just for a little fun as no one really has done ffb on mame yet)
- Added Daytona Championship USA exit key (escape), Gear change added for Gears 1,2,3 & 4 or Sequential Gear Up/Down.
Change Button Number in ini if necessary (x360ce not necessary for gear change).
Make ShowButtonNumbersForSetup=1 if you want to have popup boxes to work out Button Layout. Press button to see box
Track selection menu & Name Entry has added control too now
- Modified Mario Kart DX 1.10 FFB adding a bunch of new effects and ini can now Enable or Disable Effects
- Will rumble when picking up coins
- Will rumble when picking up weapons
- Will rumble when using weapons
- Drift effect on rumble (stronger the more you turn)(rumble each way when turning etc)
- Boost effect on rumble
- Rumble when kart hits ground from jumps or flying
- Water effect on rumble (rumble each way when turning etc)
- Speed of kart taken into effect etc
***REQUIREMENTS***
- Requires Visual Runtime Files
- GUI Requires Visual Runtime 2015 (pretty sure its this lol) and has to be in same folder with metroframework.dll & SDL2.dll
***CREDITS***
- Reaver from Teknoparrot . Huge thanks to Reaver for supplying code necessary for some games & general force feedback,
extremely generous.
- Jackchen for his Daytona Championship USA FFB work at beginning of year.
- Howard Castro for help on game FFB code. Always helpful and a big reason this plugin was ever made
- Mame team
- Racer_S for making dinput8 blocker used on Road Fighters 3D
- SailorSat for finding the offsets etc required for Daytona USA Multiplayer AI hack
- Nuexzz for finding offset required for Daytona Panoramic Force Hack
- POOTERMAN for making logo on GUI
- Everyone who helps and gives back to this awesome scene. Thanks for everything!
***SUPPORTED GAMES***
-Afterburner Climax (Rumble only) [opengl32.dll into Teknoparrot folder, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
-Battle Gear 4 Tuned (Japan version v2.07) [d3d9.dll into game exe folder]
-ChaseHQ 2 [d3d9.dll into game exe folder]
-Daytona USA [dinput8.dll into m2 emulator 1.1a folder]
-Daytona Championship USA [dinput8.dll into game exe folder]
-Ford Racing [dinput8.dll into game exe folder]
-Indy 500 [dinput8.dll into m2 emulator 1.1a folder]
-Initial D4 [opengl32.dll into Teknoparrot folder, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
-Initial D4 Japan [opengl32.dll into Teknoparrot folder, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
-Initial D5 [opengl32.dll into Teknoparrot folder, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
-Initial D6 [dinput8.dll into game exe folder]
-Initial D7 [dinput8.dll into game exe folder]
-Initial D8 [dinput8.dll into game exe folder]
-Machstorm (Rumble only) [xinput1_3.dll into game exe folder]
-Mario Kart GP DX (Version 1.00 & version 1.10) [dinput8.dll into game exe folder]
-Pokken Tournament (Rumble only) [dinput8.dll into game exe folder]
-Sega Touring Car Championship [dinput8.dll into m2 emulator 1.1a folder]
-Sega Racing Classic [dinput8.dll into game exe folder]
-Sega Rally Championship [dinput8.dll into m2 emulator 1.1a folder]
-Sega Rally 3 [dinput8.dll into game exe folder]
-Super GT 24h [dinput8.dll into m2 emulator 1.1a folder]
-Sonic & Sega All Stars Racing [d3d9.dll into game exe folder]
-Outrun 2 Special Tours Deluxe [opengl32.dll into Teknoparrot folder, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder]
-Over Rev [dinput8.dll into m2 emulator 1.1a folder]
-Wacky Races [d3d9.dll into game exe folder]
-Wangan Midnight Maximum Tune 5 (Update 5) [d3d11.dll into game exe folder]
-San Francisco Rush, San Francisco Rush The Rock, San Francisco Rush 2049 & San Francisco Rush 2049 SE
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-Rave Racer [dinput8.dll into any mame 0.199 folder]
TURN ON FEEDBACK STEERING IN GAME SETTINGS OR YOU WILL NOT RECIEVE FORCE FEEDBACK!
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-California Speed
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-Cruis'n World
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-Cruis'n USA
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-Off Road Challenge
(will ONLY work on either Mame Binary 32 or 64 bit or MameUI64 for Mame version 0.199 or 0.206 [dinput8.dll into any mame 0.199 or mame 0.206 folder]
-GTI Club Supermini Festa [dinput8.dll into game exe folder]
-Road Fighters 3D [d3d9.dll & dinput8.dll(if using ffb plugin for inputs) into game exe folder]
-Nascar Racing [dinput8.dll into demul 180428 version folder]
-Let's Go Island [d3d9.dll into game exe folder]
-Let's Go Island 3D [d3d9.dll into game exe folder]
***HOW TO USE***
Place the main dll file, SDL2.dll & FFBPlugin.ini into game folder for most games. For Teknoparrot Lindbergh
games place opengl32.dll, SDL22.dll into Teknoparrot folder inside Main Teknoparrot folder & FFBPlugin.ini into same folder as elf file for each game.
Elf file is like the lindbergh version of an exe eg the file you choose to load via teknoparrot
If using GUI, put FFBPluginGUI.exe & Metroframework.dll into same folder as FFBPlugin.ini
If you are using FFB Plugin on Teknoparrot instead of using Teknoparrot built in FFB, Please turn off Force Feedback in TeknoparrotUI. (Not necessary on latest TP Versions)
ini file contains settings to adjust for each game
GameId= **GameId for code to identify game, also has a test FFB mode,-1 for Constant test ,-2 for
Sine test, -3 for Friction test, -4 for Spring test, -5 for Heavy test or -6 for loose test**
MinForce= **Minimum FFB force with 0 being lowest value available**
MaxForce= **Maximum FFB force with 100 being highest value available**
DeviceGUID= **Set Device GUID to connect to specific wheel or controller**
EnableRumble= **Turn Off (0) if your wheel supports rumble effect. For controllers, turn on (1)**
Logging= **Turn On (1) to allow log.txt to be made to log plugin. Device GUID is given in here**
ResetFeedback= **When a command is set that contradicts a prior command, clear the prior command. Should stay as 1**
FeedbackLength= **Length of a feedback command**
DefaultCentering= **If a game does not specify its own Centering force then a default centering can be applied here.
If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable**
DefaultFriction= **If a game does not specify its own Friction force then a default friction can be applied here.
If a game has any of its own such forces,these values will be overwritten immediately in-game. Use -1 to disable**
BeepWhenHook= **Beep should occur if dll is hooked by executable when turned on (1)**
FFBMode= **This will raise strength of lower forces, potentially could cause oscillation to occur on certain games. Set 1 to turn on**
AlternativeFFB= **This is for certain wheels where roll effect does not work correctly normally (such as PWM2M2 or Thrustmaster 300rs etc). Set 1 to turn on **
Device2GUID= **Set Device 2 GUID to connect to secondary specific wheel or controller (buttons only)**
*** GUI SUPPORT ***
- REQUIRES visual runtime 2015,SDL2.dll & Metroframework.dll. SDL2.dll & Metroframework.dll are supplied in each plugin folder
- Is designed to be used in conjunction with FFBPlugin.ini files included with each plugin folder. Place all plugin files into game exe folder(unless Lindbergh, read 0.6a changes above)
- If FFBPlugin.ini exists, it will read the values and display values etc on game page. As soon as you adjust any value, it automatically writes to FFBPlugin.ini the new value
- If FFBPlugin.ini doesn't exist it will give you message saying so or if GameId number is missing from FFBPlugin.ini
- Input support will only work on the supported games, otherwise message will tell you it is unsupported for that games plugin
*** INPUT SUPPORT ***
To enable input on supported games, firstly setup GUID as normal and enable InputDeviceWheelEnable in ini (1 to turn on, 0 to turn off).
Ive pre-set the axis for Logitech G920 wheel however if this is incorrect I have added options
to change in FFBPlugin.ini.
- Added option for Device2GUID in ini for a 2nd device to include inputs (great for seperate usb shifter etc, add the button numbers to the device2 buttons in ini )
- Enable ShowButtonNumbersForSetup to give window popup to give button numbers for setup into FFBPlugin.ini
- Enable ShowAxisSetup to give window popup to give axis numbers for setup into FFBPlugin.ini
- You can enable ShowButtonNumbersForSetup & ShowAxisSetup at same time if you wish
- SteeringDeadzone to modify the steering deadzone for either wheel or controller.
(Recommend around 2 for wheel and 70 for controller, but feel free to play around for best setting)
- SequentialGears option will disable standard h pattern gear shift and use leverUp & leverDown to shift up and down gears easily
- Enable InputDeviceCombinedPedals if your wheel or controller uses combined axis, setup as InputDeviceWheelAcclAxis in ini
- Set DpadUp,DpadDown,DpadLeft & DpadRight = as any button name in ini eg DpadUp=StartButton and DpadUp will now do start button ingame. You can use Dpad and normal button at same time if you wish
After setting up Axis and Buttons then Disable ShowButtonNumbersForSetup & ShowAxisSetup if enabled and play!
*** TROUBLESHOOTING ***
OMG FFB DOESN'T WORK!!
1) Firstly copy files to where supported games section says
2) Run Game then exit after a few seconds
3) Check FFBlog.txt for device guid number
4) Copy this number to FFBPlugin.ini to DeviceGUID=
5) Disable logging in FFBPlugin.ini if you wish for no logging
6) Play Game
7) If still no FFB, ensure you have visual runtime files installed
INPUT HELP
1) Device does nothing ingame!! (enable InputDeviceWheelEnable)
2) Steering doesn't work (set up correct axis in ini)
3) Pedals don't work (set up correct axis in ini)
4) Pedals only work when not pressed (enable reverse axis)
5) Pedals need to be combined (enable combined pedals)
6) Buttons don't work (set up correct button numbers in ini)
7) Device2 doesn't work (set up correct button numbers in ini under Device2buttons)
Default Axis and Button Numbers to help with setup on certain controllers/wheels
For Xbox One & Xbox 360 Controller:
[Axis Numbers]
Left Stick X Axis = 0
Left Stick Y Axis = 1
Right Stick X Axis = 3
Right Stick Y Axis = 4
Left Trigger = 2
Right Trigger = 5
[Button Numbers]
A Button = 0
B Button = 1
X Button = 2
Y Button = 3
Left Shoulder Button = 4
Right Shoulder Button = 5
Back Button/View Button = 6
Start Button/Menu Button = 7
Left Stick Down Button = 8
Right Stick Down Button = 9
For Thrustmaster T300RS:
[Axis Numbers]
[If Seperate Axis]
Steering Axis = 0
Accl Axis = 2
Brake Axis = 1
[If Combined Axis]
Steering Axis = 0
Accl Axis = 1
Brake Axis = 1
[Button Numbers]
PS Button = 12
L2 Button = 9
R2 Button = 8
ST Button = 7
SE Button = 6
X Button = 5
[] Button = 3
() Button = 4
/\ Button = 2
Right Paddle = 1
Left Paddle = 0

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var ini = require('ini');
var fs = require('fs');
var myArgs = process.argv.slice(2) || [];
var filename = myArgs.length > 0 ? myArgs[0] : (__dirname + '\\FFBPlugin.ini');
var sourceDir = myArgs.length > 1 ? myArgs[1] : __dirname;
var outputDir = myArgs.length > 2 ? myArgs[2] : __dirname;
var o = ini.parse(fs.readFileSync(filename, 'ascii'));
// console.log(JSON.stringify(o) + "\r\n\r\n");
var getSettings = function() {
var settings = {};
Object.keys(o.Settings).forEach(function(k) {
settings[k] = o.Settings[k];
});
return settings;
}
if (fs.existsSync(outputDir + "\\dinput8.dll")) {
console.log("DINPUT8.DLL FOUND");
} else {
console.log("DINPUT8.DLL NOT FOUND!");
}
Object.keys(o).forEach(function(key) {
var output = getSettings();
var folderName = key;
if (key !== "Settings") {
var realOutput = Object.assign(output, o[key]);
// console.log(JSON.stringify(realOutput) + "\r\n\r\n");
if (!fs.existsSync(outputDir + '\\' + folderName)) {
fs.mkdirSync(outputDir + "\\" + folderName);
}
console.log("Exporting settings for " + folderName);
fs.writeFileSync(outputDir + "\\" + folderName + "\\FFBPlugin.ini",
"; " + "*".repeat((" *** FFB Settings for" + folderName + " ***").length) + "\r\n" +
"; *** FFB Settings for " + folderName + " ***\r\n" +
"; " + "*".repeat((" *** FFB Settings for" + folderName + " ***").length) + "\r\n" +
ini.stringify({ Settings: realOutput }).trim());
// try {
// fs.copyFileSync(sourceDir + "\\SDL2.dll", outputDir + "\\" + folderName + "\\SDL2.dll");
// fs.copyFileSync(sourceDir + "\\dinput8.dll", outputDir + "\\" + folderName + "\\dinput8.dll");
// } catch(e) {
// // oh well
// }
}
});
// var deleteIfExists = function(fn) {
// if (fs.existsSync(fn)) {
// fs.unlinkSync(fn);
// }
// }
// deleteIfExists(sourceDir + "\\dinput8.exp");
// deleteIfExists(sourceDir + "\\dinput8.lib");
// deleteIfExists(sourceDir + "\\dinput8.dll");
// deleteIfExists(sourceDir + "\\SDL2.dll");
// deleteIfExists(sourceDir + "\\FFBPlugin.ini");
// var deleteFolderRecursive = function(path) {
// if (fs.existsSync(path)) {
// fs.readdirSync(path).forEach(function(file, index){
// var curPath = path + "/" + file;
// if (fs.lstatSync(curPath).isDirectory()) { // recurse
// deleteFolderRecursive(curPath);
// } else { // delete file
// fs.unlinkSync(curPath);
// }
// });
// fs.rmdirSync(path);
// }
// }
// if (fs.existsSync(sourceDir + "DInput8Wrapper\\")) {
// console.log("would delete" + sourceDir + "DInput8Wrapper\\");
// deleteFolderRecursive(sourceDir + "\\DInput8Wrapper\\");
// }

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cd %1 %2
for /D /r %%d in (.) do @xcopy *.dll "%%d\" /y
for /D /r %%d in (.) do @xcopy FFBPlugin.txt "%%d\" /y
del %1\*.dll
del %1\FFBPlugin.txt

15
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The ISC License
Copyright (c) Isaac Z. Schlueter and Contributors
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

102
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An ini format parser and serializer for node.
Sections are treated as nested objects. Items before the first
heading are saved on the object directly.
## Usage
Consider an ini-file `config.ini` that looks like this:
; this comment is being ignored
scope = global
[database]
user = dbuser
password = dbpassword
database = use_this_database
[paths.default]
datadir = /var/lib/data
array[] = first value
array[] = second value
array[] = third value
You can read, manipulate and write the ini-file like so:
var fs = require('fs')
, ini = require('ini')
var config = ini.parse(fs.readFileSync('./config.ini', 'utf-8'))
config.scope = 'local'
config.database.database = 'use_another_database'
config.paths.default.tmpdir = '/tmp'
delete config.paths.default.datadir
config.paths.default.array.push('fourth value')
fs.writeFileSync('./config_modified.ini', ini.stringify(config, { section: 'section' }))
This will result in a file called `config_modified.ini` being written
to the filesystem with the following content:
[section]
scope=local
[section.database]
user=dbuser
password=dbpassword
database=use_another_database
[section.paths.default]
tmpdir=/tmp
array[]=first value
array[]=second value
array[]=third value
array[]=fourth value
## API
### decode(inistring)
Decode the ini-style formatted `inistring` into a nested object.
### parse(inistring)
Alias for `decode(inistring)`
### encode(object, [options])
Encode the object `object` into an ini-style formatted string. If the
optional parameter `section` is given, then all top-level properties
of the object are put into this section and the `section`-string is
prepended to all sub-sections, see the usage example above.
The `options` object may contain the following:
* `section` A string which will be the first `section` in the encoded
ini data. Defaults to none.
* `whitespace` Boolean to specify whether to put whitespace around the
`=` character. By default, whitespace is omitted, to be friendly to
some persnickety old parsers that don't tolerate it well. But some
find that it's more human-readable and pretty with the whitespace.
For backwards compatibility reasons, if a `string` options is passed
in, then it is assumed to be the `section` value.
### stringify(object, [options])
Alias for `encode(object, [options])`
### safe(val)
Escapes the string `val` such that it is safe to be used as a key or
value in an ini-file. Basically escapes quotes. For example
ini.safe('"unsafe string"')
would result in
"\"unsafe string\""
### unsafe(val)
Unescapes the string `val`

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exports.parse = exports.decode = decode
exports.stringify = exports.encode = encode
exports.safe = safe
exports.unsafe = unsafe
var eol = typeof process !== 'undefined' &&
process.platform === 'win32' ? '\r\n' : '\n'
function encode (obj, opt) {
var children = []
var out = ''
if (typeof opt === 'string') {
opt = {
section: opt,
whitespace: false
}
} else {
opt = opt || {}
opt.whitespace = opt.whitespace === true
}
var separator = opt.whitespace ? ' = ' : '='
Object.keys(obj).forEach(function (k, _, __) {
var val = obj[k]
if (val && Array.isArray(val)) {
val.forEach(function (item) {
out += safe(k + '[]') + separator + safe(item) + '\n'
})
} else if (val && typeof val === 'object') {
children.push(k)
} else {
out += safe(k) + separator + safe(val) + eol
}
})
if (opt.section && out.length) {
out = '[' + safe(opt.section) + ']' + eol + out
}
children.forEach(function (k, _, __) {
var nk = dotSplit(k).join('\\.')
var section = (opt.section ? opt.section + '.' : '') + nk
var child = encode(obj[k], {
section: section,
whitespace: opt.whitespace
})
if (out.length && child.length) {
out += eol
}
out += child
})
return out
}
function dotSplit (str) {
return str.replace(/\1/g, '\u0002LITERAL\\1LITERAL\u0002')
.replace(/\\\./g, '\u0001')
.split(/\./).map(function (part) {
return part.replace(/\1/g, '\\.')
.replace(/\2LITERAL\\1LITERAL\2/g, '\u0001')
})
}
function decode (str) {
var out = {}
var p = out
var section = null
// section |key = value
var re = /^\[([^\]]*)\]$|^([^=]+)(=(.*))?$/i
var lines = str.split(/[\r\n]+/g)
lines.forEach(function (line, _, __) {
if (!line || line.match(/^\s*[;#]/)) return
var match = line.match(re)
if (!match) return
if (match[1] !== undefined) {
section = unsafe(match[1])
p = out[section] = out[section] || {}
return
}
var key = unsafe(match[2])
var value = match[3] ? unsafe(match[4]) : true
switch (value) {
case 'true':
case 'false':
case 'null': value = JSON.parse(value)
}
// Convert keys with '[]' suffix to an array
if (key.length > 2 && key.slice(-2) === '[]') {
key = key.substring(0, key.length - 2)
if (!p[key]) {
p[key] = []
} else if (!Array.isArray(p[key])) {
p[key] = [p[key]]
}
}
// safeguard against resetting a previously defined
// array by accidentally forgetting the brackets
if (Array.isArray(p[key])) {
p[key].push(value)
} else {
p[key] = value
}
})
// {a:{y:1},"a.b":{x:2}} --> {a:{y:1,b:{x:2}}}
// use a filter to return the keys that have to be deleted.
Object.keys(out).filter(function (k, _, __) {
if (!out[k] ||
typeof out[k] !== 'object' ||
Array.isArray(out[k])) {
return false
}
// see if the parent section is also an object.
// if so, add it to that, and mark this one for deletion
var parts = dotSplit(k)
var p = out
var l = parts.pop()
var nl = l.replace(/\\\./g, '.')
parts.forEach(function (part, _, __) {
if (!p[part] || typeof p[part] !== 'object') p[part] = {}
p = p[part]
})
if (p === out && nl === l) {
return false
}
p[nl] = out[k]
return true
}).forEach(function (del, _, __) {
delete out[del]
})
return out
}
function isQuoted (val) {
return (val.charAt(0) === '"' && val.slice(-1) === '"') ||
(val.charAt(0) === "'" && val.slice(-1) === "'")
}
function safe (val) {
return (typeof val !== 'string' ||
val.match(/[=\r\n]/) ||
val.match(/^\[/) ||
(val.length > 1 &&
isQuoted(val)) ||
val !== val.trim())
? JSON.stringify(val)
: val.replace(/;/g, '\\;').replace(/#/g, '\\#')
}
function unsafe (val, doUnesc) {
val = (val || '').trim()
if (isQuoted(val)) {
// remove the single quotes before calling JSON.parse
if (val.charAt(0) === "'") {
val = val.substr(1, val.length - 2)
}
try { val = JSON.parse(val) } catch (_) {}
} else {
// walk the val to find the first not-escaped ; character
var esc = false
var unesc = ''
for (var i = 0, l = val.length; i < l; i++) {
var c = val.charAt(i)
if (esc) {
if ('\\;#'.indexOf(c) !== -1) {
unesc += c
} else {
unesc += '\\' + c
}
esc = false
} else if (';#'.indexOf(c) !== -1) {
break
} else if (c === '\\') {
esc = true
} else {
unesc += c
}
}
if (esc) {
unesc += '\\'
}
return unesc.trim()
}
return val
}

66
Post-Build/node_modules/ini/package.json generated vendored Normal file
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@ -0,0 +1,66 @@
{
"_args": [
[
"ini@1.3.5",
"C:\\Users\\booms\\Downloads\\pragun89-ffbplugin-9321a2abeb0d-fixedX64\\Post-Build"
]
],
"_from": "ini@1.3.5",
"_id": "ini@1.3.5",
"_inBundle": false,
"_integrity": "sha512-RZY5huIKCMRWDUqZlEi72f/lmXKMvuszcMBduliQ3nnWbx9X/ZBQO7DijMEYS9EhHBb2qacRUMtC7svLwe0lcw==",
"_location": "/ini",
"_phantomChildren": {},
"_requested": {
"type": "version",
"registry": true,
"raw": "ini@1.3.5",
"name": "ini",
"escapedName": "ini",
"rawSpec": "1.3.5",
"saveSpec": null,
"fetchSpec": "1.3.5"
},
"_requiredBy": [
"/"
],
"_resolved": "https://registry.npmjs.org/ini/-/ini-1.3.5.tgz",
"_spec": "1.3.5",
"_where": "C:\\Users\\booms\\Downloads\\pragun89-ffbplugin-9321a2abeb0d-fixedX64\\Post-Build",
"author": {
"name": "Isaac Z. Schlueter",
"email": "i@izs.me",
"url": "http://blog.izs.me/"
},
"bugs": {
"url": "https://github.com/isaacs/ini/issues"
},
"dependencies": {},
"description": "An ini encoder/decoder for node",
"devDependencies": {
"standard": "^10.0.3",
"tap": "^10.7.3 || 11"
},
"engines": {
"node": "*"
},
"files": [
"ini.js"
],
"homepage": "https://github.com/isaacs/ini#readme",
"license": "ISC",
"main": "ini.js",
"name": "ini",
"repository": {
"type": "git",
"url": "git://github.com/isaacs/ini.git"
},
"scripts": {
"postpublish": "git push origin --all; git push origin --tags",
"postversion": "npm publish",
"pretest": "standard ini.js",
"preversion": "npm test",
"test": "tap test/*.js --100 -J"
},
"version": "1.3.5"
}

13
Post-Build/package-lock.json generated Normal file
View File

@ -0,0 +1,13 @@
{
"name": "ffb-build",
"version": "0.0.1",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
"ini": {
"version": "1.3.5",
"resolved": "https://registry.npmjs.org/ini/-/ini-1.3.5.tgz",
"integrity": "sha512-RZY5huIKCMRWDUqZlEi72f/lmXKMvuszcMBduliQ3nnWbx9X/ZBQO7DijMEYS9EhHBb2qacRUMtC7svLwe0lcw=="
}
}
}

14
Post-Build/package.json Normal file
View File

@ -0,0 +1,14 @@
{
"name": "ffb-build",
"version": "0.0.1",
"description": "Post-build process operations for ffbplugin",
"main": "build.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "spazzy",
"license": "ISC",
"dependencies": {
"ini": "^1.3.5"
}
}

3
README.md Normal file
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@ -0,0 +1,3 @@
# FFBPlugin
C++ plugin for adding force feedback support to arcade games.

658
dinput8.def Normal file
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@ -0,0 +1,658 @@
LIBRARY dinput8
EXPORTS
DllMain @1
XInputGetState = _XInputGetState @2
XInputSetState = _XInputSetState @3
XInputGetCapabilities = _XInputGetCapabilities @4
XInputEnable = _XInputEnable @5
XInputGetDSoundAudioDeviceGuids = _XInputGetDSoundAudioDeviceGuids @6
XInputGetBatteryInformation = _XInputGetBatteryInformation @7
XInputGetKeystroke = _XInputGetKeystroke @8
XInputGetStateEx = _XInputGetStateEx @100 NONAME
XInputWaitForGuideButton = _XInputWaitForGuideButton @101 NONAME
XInputCancelGuideButtonWait = _XInputCancelGuideButtonWait @102 NONAME
XInputPowerOffController = _XInputPowerOffController @103 NONAME
DirectInput8Create=DirectInputDirectInput8Create
DllRegisterServer=DirectInputDllRegisterServer PRIVATE
DllUnregisterServer=DirectInputDllUnregisterServer PRIVATE
DllCanUnloadNow=DirectInputDllCanUnloadNow PRIVATE
DllGetClassObject=DirectInputDllGetClassObject PRIVATE
GetdfDIJoystick=DirectInputGetdfDIJoystick PRIVATE
DirectInputCreateA=DirectInputDirectInputCreateA
DirectInputCreateW=DirectInputDirectInputCreateW
DirectInputCreateEx=DirectInputDirectInputCreateEx
Direct3DShaderValidatorCreate9 = _Direct3DShaderValidatorCreate9 @19
PSGPError = _PSGPError @20
PSGPSampleTexture = _PSGPSampleTexture @21
D3DPERF_BeginEvent = _D3DPERF_BeginEvent @22
D3DPERF_EndEvent = _D3DPERF_EndEvent @23
D3DPERF_GetStatus = _D3DPERF_GetStatus @24
D3DPERF_QueryRepeatFrame = _D3DPERF_QueryRepeatFrame @25
D3DPERF_SetMarker = _D3DPERF_SetMarker @26
D3DPERF_SetOptions = _D3DPERF_SetOptions @27
D3DPERF_SetRegion = _D3DPERF_SetRegion @28
DebugSetLevel = _DebugSetLevel @29
DebugSetMute = _DebugSetMute @30
Direct3D9EnableMaximizedWindowedModeShim = _Direct3D9EnableMaximizedWindowedModeShim @31
Direct3DCreate9 = _Direct3DCreate9 @32
Direct3DCreate9Ex = _Direct3DCreate9Ex @33
D3D11CreateDeviceForD3D12 = _D3D11CreateDeviceForD3D12
D3DKMTCloseAdapter = _D3DKMTCloseAdapter
D3DKMTDestroyAllocation = _D3DKMTDestroyAllocation
D3DKMTDestroyContext = _D3DKMTDestroyContext
D3DKMTDestroyDevice = _D3DKMTDestroyDevice
D3DKMTDestroySynchronizationObject = _D3DKMTDestroySynchronizationObject
D3DKMTPresent = _D3DKMTPresent
D3DKMTQueryAdapterInfo = _D3DKMTQueryAdapterInfo
D3DKMTSetDisplayPrivateDriverFormat = _D3DKMTSetDisplayPrivateDriverFormat
D3DKMTSignalSynchronizationObject = _D3DKMTSignalSynchronizationObject
D3DKMTUnlock = _D3DKMTUnlock
D3DKMTWaitForSynchronizationObject = _D3DKMTWaitForSynchronizationObject
EnableFeatureLevelUpgrade = _EnableFeatureLevelUpgrade
OpenAdapter10 = _OpenAdapter10
OpenAdapter10_2 = _OpenAdapter10_2
CreateDirect3D11DeviceFromDXGIDevice = _CreateDirect3D11DeviceFromDXGIDevice
CreateDirect3D11SurfaceFromDXGISurface = _CreateDirect3D11SurfaceFromDXGISurface
D3D11CoreCreateDevice = _D3D11CoreCreateDevice
D3D11CoreCreateLayeredDevice = _D3D11CoreCreateLayeredDevice
D3D11CoreGetLayeredDeviceSize = _D3D11CoreGetLayeredDeviceSize
D3D11CoreRegisterLayers = _D3D11CoreRegisterLayers
D3D11CreateDevice = _D3D11CreateDevice
D3D11CreateDeviceAndSwapChain = _D3D11CreateDeviceAndSwapChain
D3D11On12CreateDevice = _D3D11On12CreateDevice
D3DKMTCreateAllocation = _D3DKMTCreateAllocation
D3DKMTCreateContext = _D3DKMTCreateContext
D3DKMTCreateDevice = _D3DKMTCreateDevice
D3DKMTCreateSynchronizationObject = _D3DKMTCreateSynchronizationObject
D3DKMTEscape = _D3DKMTEscape
D3DKMTGetContextSchedulingPriority = _D3DKMTGetContextSchedulingPriority
D3DKMTGetDeviceState = _D3DKMTGetDeviceState
D3DKMTGetDisplayModeList = _D3DKMTGetDisplayModeList
D3DKMTGetMultisampleMethodList = _D3DKMTGetMultisampleMethodList
D3DKMTGetRuntimeData = _D3DKMTGetRuntimeData
D3DKMTGetSharedPrimaryHandle = _D3DKMTGetSharedPrimaryHandle
D3DKMTLock = _D3DKMTLock
D3DKMTOpenAdapterFromHdc = _D3DKMTOpenAdapterFromHdc
D3DKMTOpenResource = _D3DKMTOpenResource
D3DKMTQueryAllocationResidency = _D3DKMTQueryAllocationResidency
D3DKMTQueryResourceInfo = _D3DKMTQueryResourceInfo
D3DKMTRender = _D3DKMTRender
D3DKMTSetAllocationPriority = _D3DKMTSetAllocationPriority
D3DKMTSetContextSchedulingPriority = _D3DKMTSetContextSchedulingPriority
D3DKMTSetDisplayMode = _D3DKMTSetDisplayMode
D3DKMTSetGammaRamp = _D3DKMTSetGammaRamp
D3DKMTSetVidPnSourceOwner = _D3DKMTSetVidPnSourceOwner
D3DKMTWaitForVerticalBlankEvent = _D3DKMTWaitForVerticalBlankEvent
D3DPerformance_BeginEvent = _D3DPerformance_BeginEvent
D3DPerformance_EndEvent = _D3DPerformance_EndEvent
D3DPerformance_GetStatus = _D3DPerformance_GetStatus
D3DPerformance_SetMarker = _D3DPerformance_SetMarker
wglUseFontOutlinesA = _wglUseFontOutlinesA
wglUseFontOutlinesW = _wglUseFontOutlinesW
wglDescribeLayerPlane = _wglDescribeLayerPlane
wglSetLayerPaletteEntries = _wglSetLayerPaletteEntries
wglGetLayerPaletteEntries = _wglGetLayerPaletteEntries
wglRealizeLayerPalette = _wglRealizeLayerPalette
wglSwapLayerBuffers = _wglSwapLayerBuffers
wglMakeCurrent = _wglMakeCurrent
GlmfInitPlayback = _GlmfInitPlayback
GlmfBeginGlsBlock = _GlmfBeginGlsBlock
GlmfPlayGlsRecord = _GlmfPlayGlsRecord
GlmfEndGlsBlock = _GlmfEndGlsBlock
GlmfEndPlayback = _GlmfEndPlayback
GlmfCloseMetaFile = _GlmfCloseMetaFile
wglSwapMultipleBuffers = _wglSwapMultipleBuffers
wglCreateLayerContext = _wglCreateLayerContext
wglCreateContext = _wglCreateContext
wglDeleteContext = _wglDeleteContext
wglGetCurrentContext = _wglGetCurrentContext
wglGetCurrentDC = _wglGetCurrentDC
wglUseFontBitmapsA = _wglUseFontBitmapsA
wglUseFontBitmapsW = _wglUseFontBitmapsW
wglShareLists = _wglShareLists
wglGetDefaultProcAddress = _wglGetDefaultProcAddress
wglGetProcAddress = _wglGetProcAddress
wglCopyContext = _wglCopyContext
glDebugEntry = _glDebugEntry
wglGetPixelFormat = _wglGetPixelFormat
wglSetPixelFormat = _wglSetPixelFormat
wglChoosePixelFormat = _wglChoosePixelFormat
wglDescribePixelFormat = _wglDescribePixelFormat
wglSwapBuffers = _wglSwapBuffers
glCallList = _glCallList
glCallLists = _glCallLists
glBegin = _glBegin
glColor3b = _glColor3b
glColor3bv = _glColor3bv
glColor3d = _glColor3d
glColor3dv = _glColor3dv
glColor3f = _glColor3f
glColor3fv = _glColor3fv
glColor3i = _glColor3i
glColor3iv = _glColor3iv
glColor3s = _glColor3s
glColor3sv = _glColor3sv
glColor3ub = _glColor3ub
glColor3ubv = _glColor3ubv
glColor3ui = _glColor3ui
glColor3uiv = _glColor3uiv
glColor3us = _glColor3us
glColor3usv = _glColor3usv
glColor4b = _glColor4b
glColor4bv = _glColor4bv
glColor4d = _glColor4d
glColor4dv = _glColor4dv
glColor4f = _glColor4f
glColor4fv = _glColor4fv
glColor4i = _glColor4i
glColor4iv = _glColor4iv
glColor4s = _glColor4s
glColor4sv = _glColor4sv
glColor4ub = _glColor4ub
glColor4ubv = _glColor4ubv
glColor4ui = _glColor4ui
glColor4uiv = _glColor4uiv
glColor4us = _glColor4us
glColor4usv = _glColor4usv
glEdgeFlag = _glEdgeFlag
glEdgeFlagv = _glEdgeFlagv
glEnd = _glEnd
glIndexd = _glIndexd
glIndexdv = _glIndexdv
glIndexf = _glIndexf
glIndexfv = _glIndexfv
glIndexi = _glIndexi
glIndexiv = _glIndexiv
glIndexs = _glIndexs
glIndexsv = _glIndexsv
glNormal3b = _glNormal3b
glNormal3bv = _glNormal3bv
glNormal3d = _glNormal3d
glNormal3dv = _glNormal3dv
glNormal3f = _glNormal3f
glNormal3fv = _glNormal3fv
glNormal3i = _glNormal3i
glNormal3iv = _glNormal3iv
glNormal3s = _glNormal3s
glNormal3sv = _glNormal3sv
glTexCoord1d = _glTexCoord1d
glTexCoord1dv = _glTexCoord1dv
glTexCoord1f = _glTexCoord1f
glTexCoord1fv = _glTexCoord1fv
glTexCoord1i = _glTexCoord1i
glTexCoord1iv = _glTexCoord1iv
glTexCoord1s = _glTexCoord1s
glTexCoord1sv = _glTexCoord1sv
glTexCoord2d = _glTexCoord2d
glTexCoord2dv = _glTexCoord2dv
glTexCoord2f = _glTexCoord2f
glTexCoord2fv = _glTexCoord2fv
glTexCoord2i = _glTexCoord2i
glTexCoord2iv = _glTexCoord2iv
glTexCoord2s = _glTexCoord2s
glTexCoord2sv = _glTexCoord2sv
glTexCoord3d = _glTexCoord3d
glTexCoord3dv = _glTexCoord3dv
glTexCoord3f = _glTexCoord3f
glTexCoord3fv = _glTexCoord3fv
glTexCoord3i = _glTexCoord3i
glTexCoord3iv = _glTexCoord3iv
glTexCoord3s = _glTexCoord3s
glTexCoord3sv = _glTexCoord3sv
glTexCoord4d = _glTexCoord4d
glTexCoord4dv = _glTexCoord4dv
glTexCoord4f = _glTexCoord4f
glTexCoord4fv = _glTexCoord4fv
glTexCoord4i = _glTexCoord4i
glTexCoord4iv = _glTexCoord4iv
glTexCoord4s = _glTexCoord4s
glTexCoord4sv = _glTexCoord4sv
glVertex2d = _glVertex2d
glVertex2dv = _glVertex2dv
glVertex2f = _glVertex2f
glVertex2fv = _glVertex2fv
glVertex2i = _glVertex2i
glVertex2iv = _glVertex2iv
glVertex2s = _glVertex2s
glVertex2sv = _glVertex2sv
glVertex3d = _glVertex3d
glVertex3dv = _glVertex3dv
glVertex3f = _glVertex3f
glVertex3fv = _glVertex3fv
glVertex3i = _glVertex3i
glVertex3iv = _glVertex3iv
glVertex3s = _glVertex3s
glVertex3sv = _glVertex3sv
glVertex4d = _glVertex4d
glVertex4dv = _glVertex4dv
glVertex4f = _glVertex4f
glVertex4fv = _glVertex4fv
glVertex4i = _glVertex4i
glVertex4iv = _glVertex4iv
glVertex4s = _glVertex4s
glVertex4sv = _glVertex4sv
glMaterialf = _glMaterialf
glMaterialfv = _glMaterialfv
glMateriali = _glMateriali
glMaterialiv = _glMaterialiv
glDisable = _glDisable
glEnable = _glEnable
glPopAttrib = _glPopAttrib
glPushAttrib = _glPushAttrib
glEvalCoord1d = _glEvalCoord1d
glEvalCoord1dv = _glEvalCoord1dv
glEvalCoord1f = _glEvalCoord1f
glEvalCoord1fv = _glEvalCoord1fv
glEvalCoord2d = _glEvalCoord2d
glEvalCoord2dv = _glEvalCoord2dv
glEvalCoord2f = _glEvalCoord2f
glEvalCoord2fv = _glEvalCoord2fv
glEvalPoint1 = _glEvalPoint1
glEvalPoint2 = _glEvalPoint2
glLoadIdentity = _glLoadIdentity
glLoadMatrixf = _glLoadMatrixf
glLoadMatrixd = _glLoadMatrixd
glMatrixMode = _glMatrixMode
glMultMatrixf = _glMultMatrixf
glMultMatrixd = _glMultMatrixd
glPopMatrix = _glPopMatrix
glPushMatrix = _glPushMatrix
glRotated = _glRotated
glRotatef = _glRotatef
glScaled = _glScaled
glScalef = _glScalef
glTranslated = _glTranslated
glTranslatef = _glTranslatef
glArrayElement = _glArrayElement
glBindTexture = _glBindTexture
glColorPointer = _glColorPointer
glDisableClientState = _glDisableClientState
glDrawArrays = _glDrawArrays
glDrawElements = _glDrawElements
glEdgeFlagPointer = _glEdgeFlagPointer
glEnableClientState = _glEnableClientState
glIndexPointer = _glIndexPointer
glIndexub = _glIndexub
glIndexubv = _glIndexubv
glInterleavedArrays = _glInterleavedArrays
glNormalPointer = _glNormalPointer
glPolygonOffset = _glPolygonOffset
glTexCoordPointer = _glTexCoordPointer
glVertexPointer = _glVertexPointer
glGetPointerv = _glGetPointerv
glPopClientAttrib = _glPopClientAttrib
glPushClientAttrib = _glPushClientAttrib
glClear = _glClear
glClearAccum = _glClearAccum
glClearIndex = _glClearIndex
glClearColor = _glClearColor
glClearStencil = _glClearStencil
glClearDepth = _glClearDepth
glBitmap = _glBitmap
glTexImage1D = _glTexImage1D
glTexImage2D = _glTexImage2D
glCopyPixels = _glCopyPixels
glReadPixels = _glReadPixels
glDrawPixels = _glDrawPixels
glRectd = _glRectd
glRectdv = _glRectdv
glRectf = _glRectf
glRectfv = _glRectfv
glRecti = _glRecti
glRectiv = _glRectiv
glRects = _glRects
glRectsv = _glRectsv
glNewList = _glNewList
glEndList = _glEndList
glDeleteLists = _glDeleteLists
glGenLists = _glGenLists
glListBase = _glListBase
glRasterPos2d = _glRasterPos2d
glRasterPos2dv = _glRasterPos2dv
glRasterPos2f = _glRasterPos2f
glRasterPos2fv = _glRasterPos2fv
glRasterPos2i = _glRasterPos2i
glRasterPos2iv = _glRasterPos2iv
glRasterPos2s = _glRasterPos2s
glRasterPos2sv = _glRasterPos2sv
glRasterPos3d = _glRasterPos3d
glRasterPos3dv = _glRasterPos3dv
glRasterPos3f = _glRasterPos3f
glRasterPos3fv = _glRasterPos3fv
glRasterPos3i = _glRasterPos3i
glRasterPos3iv = _glRasterPos3iv
glRasterPos3s = _glRasterPos3s
glRasterPos3sv = _glRasterPos3sv
glRasterPos4d = _glRasterPos4d
glRasterPos4dv = _glRasterPos4dv
glRasterPos4f = _glRasterPos4f
glRasterPos4fv = _glRasterPos4fv
glRasterPos4i = _glRasterPos4i
glRasterPos4iv = _glRasterPos4iv
glRasterPos4s = _glRasterPos4s
glRasterPos4sv = _glRasterPos4sv
glClipPlane = _glClipPlane
glColorMaterial = _glColorMaterial
glCullFace = _glCullFace
glFogf = _glFogf
glFogfv = _glFogfv
glFogi = _glFogi
glFogiv = _glFogiv
glFrontFace = _glFrontFace
glHint = _glHint
glLightf = _glLightf
glLightfv = _glLightfv
glLighti = _glLighti
glLightiv = _glLightiv
glLightModelf = _glLightModelf
glLightModelfv = _glLightModelfv
glLightModeli = _glLightModeli
glLightModeliv = _glLightModeliv
glLineStipple = _glLineStipple
glLineWidth = _glLineWidth
glPointSize = _glPointSize
glPolygonMode = _glPolygonMode
glPolygonStipple = _glPolygonStipple
glScissor = _glScissor
glFinish = _glFinish
glShadeModel = _glShadeModel
glTexParameterf = _glTexParameterf
glTexParameterfv = _glTexParameterfv
glTexParameteri = _glTexParameteri
glTexParameteriv = _glTexParameteriv
glTexEnvf = _glTexEnvf
glTexEnvfv = _glTexEnvfv
glTexEnvi = _glTexEnvi
glTexEnviv = _glTexEnviv
glTexGend = _glTexGend
glTexGendv = _glTexGendv
glTexGenf = _glTexGenf
glTexGenfv = _glTexGenfv
glTexGeni = _glTexGeni
glTexGeniv = _glTexGeniv
glFeedbackBuffer = _glFeedbackBuffer
glSelectBuffer = _glSelectBuffer
glRenderMode = _glRenderMode
glInitNames = _glInitNames
glLoadName = _glLoadName
glPassThrough = _glPassThrough
glPopName = _glPopName
glPushName = _glPushName
glDrawBuffer = _glDrawBuffer
glStencilMask = _glStencilMask
glColorMask = _glColorMask
glDepthMask = _glDepthMask
glIndexMask = _glIndexMask
glAccum = _glAccum
glFlush = _glFlush
glMap1d = _glMap1d
glMap1f = _glMap1f
glMap2d = _glMap2d
glMap2f = _glMap2f
glMapGrid1d = _glMapGrid1d
glMapGrid1f = _glMapGrid1f
glMapGrid2d = _glMapGrid2d
glMapGrid2f = _glMapGrid2f
glEvalMesh1 = _glEvalMesh1
glEvalMesh2 = _glEvalMesh2
glAlphaFunc = _glAlphaFunc
glBlendFunc = _glBlendFunc
glLogicOp = _glLogicOp
glStencilFunc = _glStencilFunc
glStencilOp = _glStencilOp
glDepthFunc = _glDepthFunc
glPixelZoom = _glPixelZoom
glPixelTransferf = _glPixelTransferf
glPixelTransferi = _glPixelTransferi
glPixelStoref = _glPixelStoref
glPixelStorei = _glPixelStorei
glPixelMapfv = _glPixelMapfv
glPixelMapuiv = _glPixelMapuiv
glPixelMapusv = _glPixelMapusv
glReadBuffer = _glReadBuffer
glGetBooleanv = _glGetBooleanv
glGetClipPlane = _glGetClipPlane
glGetDoublev = _glGetDoublev
glGetError = _glGetError
glGetFloatv = _glGetFloatv
glGetIntegerv = _glGetIntegerv
glGetLightfv = _glGetLightfv
glGetLightiv = _glGetLightiv
glGetMapdv = _glGetMapdv
glGetMapfv = _glGetMapfv
glGetMapiv = _glGetMapiv
glGetMaterialfv = _glGetMaterialfv
glGetMaterialiv = _glGetMaterialiv
glGetPixelMapfv = _glGetPixelMapfv
glGetPixelMapuiv = _glGetPixelMapuiv
glGetPixelMapusv = _glGetPixelMapusv
glGetPolygonStipple = _glGetPolygonStipple
glGetString = _glGetString
glGetTexEnvfv = _glGetTexEnvfv
glGetTexEnviv = _glGetTexEnviv
glGetTexGendv = _glGetTexGendv
glGetTexGenfv = _glGetTexGenfv
glGetTexGeniv = _glGetTexGeniv
glGetTexImage = _glGetTexImage
glGetTexParameterfv = _glGetTexParameterfv
glGetTexParameteriv = _glGetTexParameteriv
glGetTexLevelParameterfv = _glGetTexLevelParameterfv
glGetTexLevelParameteriv = _glGetTexLevelParameteriv
glIsEnabled = _glIsEnabled
glIsList = _glIsList
glDepthRange = _glDepthRange
glFrustum = _glFrustum
glOrtho = _glOrtho
glViewport = _glViewport
glAreTexturesResident = _glAreTexturesResident
glCopyTexImage1D = _glCopyTexImage1D
glCopyTexImage2D = _glCopyTexImage2D
glCopyTexSubImage1D = _glCopyTexSubImage1D
glCopyTexSubImage2D = _glCopyTexSubImage2D
glDeleteTextures = _glDeleteTextures
glGenTextures = _glGenTextures
glIsTexture = _glIsTexture
glPrioritizeTextures = _glPrioritizeTextures
glTexSubImage1D = _glTexSubImage1D
glTexSubImage2D = _glTexSubImage2D
PlaySoundW = _PlaySoundW
timeSetEvent = _timeSetEvent
timeKillEvent = _timeKillEvent
midiOutMessage = _midiOutMessage
timeBeginPeriod = _timeBeginPeriod
timeGetTime = _timeGetTime
NotifyCallbackData = _NotifyCallbackData
WOW32DriverCallback = _WOW32DriverCallback
WOW32ResolveMultiMediaHandle = _WOW32ResolveMultiMediaHandle
aux32Message = _aux32Message
joy32Message = _joy32Message
mid32Message = _mid32Message
mod32Message = _mod32Message
mxd32Message = _mxd32Message
tid32Message = _tid32Message
wid32Message = _wid32Message
wod32Message = _wod32Message
mci32Message = _mci32Message
CloseDriver = _CloseDriver
DefDriverProc = _DefDriverProc
DriverCallback = _DriverCallback
DrvGetModuleHandle = _DrvGetModuleHandle
GetDriverModuleHandle = _GetDriverModuleHandle
OpenDriver = _OpenDriver
PlaySound = _PlaySound
Ordinal2 = _Ordinal2
SendDriverMessage = _SendDriverMessage
auxGetDevCapsA = _auxGetDevCapsA
auxGetDevCapsW = _auxGetDevCapsW
auxGetNumDevs = _auxGetNumDevs
auxGetVolume = _auxGetVolume
auxOutMessage = _auxOutMessage
auxSetVolume = _auxSetVolume
joyConfigChanged = _joyConfigChanged
joyGetDevCapsA = _joyGetDevCapsA
joyGetDevCapsW = _joyGetDevCapsW
joyGetNumDevs = _joyGetNumDevs
joyGetPosEx = _joyGetPosEx
joyGetPos = _joyGetPos
joyGetThreshold = _joyGetThreshold
joyReleaseCapture = _joyReleaseCapture
joySetCapture = _joySetCapture
joySetThreshold = _joySetThreshold
midiConnect = _midiConnect
midiDisconnect = _midiDisconnect
midiInAddBuffer = _midiInAddBuffer
midiInClose = _midiInClose
midiInGetDevCapsA = _midiInGetDevCapsA
midiInGetDevCapsW = _midiInGetDevCapsW
midiInGetErrorTextA = _midiInGetErrorTextA
midiInGetErrorTextW = _midiInGetErrorTextW
midiInGetID = _midiInGetID
midiInGetNumDevs = _midiInGetNumDevs
midiInMessage = _midiInMessage
midiInOpen = _midiInOpen
midiInPrepareHeader = _midiInPrepareHeader
midiInReset = _midiInReset
midiInStart = _midiInStart
midiInStop = _midiInStop
midiInUnprepareHeader = _midiInUnprepareHeader
midiOutCacheDrumPatches = _midiOutCacheDrumPatches
midiOutCachePatches = _midiOutCachePatches
midiOutClose = _midiOutClose
midiOutGetDevCapsA = _midiOutGetDevCapsA
midiOutGetDevCapsW = _midiOutGetDevCapsW
midiOutGetErrorTextA = _midiOutGetErrorTextA
midiOutGetErrorTextW = _midiOutGetErrorTextW
midiOutGetID = _midiOutGetID
midiOutGetNumDevs = _midiOutGetNumDevs
midiOutGetVolume = _midiOutGetVolume
midiOutLongMsg = _midiOutLongMsg
midiOutOpen = _midiOutOpen
midiOutPrepareHeader = _midiOutPrepareHeader
midiOutReset = _midiOutReset
midiOutSetVolume = _midiOutSetVolume
midiOutShortMsg = _midiOutShortMsg
midiOutUnprepareHeader = _midiOutUnprepareHeader
midiStreamClose = _midiStreamClose
midiStreamOpen = _midiStreamOpen
midiStreamOut = _midiStreamOut
midiStreamPause = _midiStreamPause
midiStreamPosition = _midiStreamPosition
midiStreamProperty = _midiStreamProperty
midiStreamRestart = _midiStreamRestart
midiStreamStop = _midiStreamStop
mixerClose = _mixerClose
mixerGetControlDetailsA = _mixerGetControlDetailsA
mixerGetControlDetailsW = _mixerGetControlDetailsW
mixerGetDevCapsA = _mixerGetDevCapsA
mixerGetDevCapsW = _mixerGetDevCapsW
mixerGetID = _mixerGetID
mixerGetLineControlsA = _mixerGetLineControlsA
mixerGetLineControlsW = _mixerGetLineControlsW
mixerGetLineInfoA = _mixerGetLineInfoA
mixerGetLineInfoW = _mixerGetLineInfoW
mixerGetNumDevs = _mixerGetNumDevs
mixerMessage = _mixerMessage
mixerOpen = _mixerOpen
mixerSetControlDetails = _mixerSetControlDetails
mmDrvInstall = _mmDrvInstall
mmGetCurrentTask = _mmGetCurrentTask
mmTaskBlock = _mmTaskBlock
mmTaskCreate = _mmTaskCreate
mmTaskSignal = _mmTaskSignal
mmTaskYield = _mmTaskYield
mmioAdvance = _mmioAdvance
mmioAscend = _mmioAscend
mmioClose = _mmioClose
mmioCreateChunk = _mmioCreateChunk
mmioDescend = _mmioDescend
mmioFlush = _mmioFlush
mmioGetInfo = _mmioGetInfo
mmioInstallIOProcA = _mmioInstallIOProcA
mmioInstallIOProcW = _mmioInstallIOProcW
mmioOpenA = _mmioOpenA
mmioOpenW = _mmioOpenW
mmioRead = _mmioRead
mmioRenameA = _mmioRenameA
mmioRenameW = _mmioRenameW
mmioSeek = _mmioSeek
mmioSendMessage = _mmioSendMessage
mmioSetBuffer = _mmioSetBuffer
mmioSetInfo = _mmioSetInfo
mmioStringToFOURCCA = _mmioStringToFOURCCA
mmioStringToFOURCCW = _mmioStringToFOURCCW
mmioWrite = _mmioWrite
timeEndPeriod = _timeEndPeriod
timeGetDevCaps = _timeGetDevCaps
timeGetSystemTime = _timeGetSystemTime
waveInAddBuffer = _waveInAddBuffer
waveInClose = _waveInClose
waveInGetDevCapsA = _waveInGetDevCapsA
waveInGetDevCapsW = _waveInGetDevCapsW
waveInGetErrorTextA = _waveInGetErrorTextA
waveInGetErrorTextW = _waveInGetErrorTextW
waveInGetID = _waveInGetID
waveInGetNumDevs = _waveInGetNumDevs
waveInGetPosition = _waveInGetPosition
waveInMessage = _waveInMessage
waveInOpen = _waveInOpen
waveInPrepareHeader = _waveInPrepareHeader
waveInReset = _waveInReset
waveInStart = _waveInStart
waveInStop = _waveInStop
waveInUnprepareHeader = _waveInUnprepareHeader
waveOutBreakLoop = _waveOutBreakLoop
waveOutClose = _waveOutClose
waveOutGetDevCapsA = _waveOutGetDevCapsA
waveOutGetDevCapsW = _waveOutGetDevCapsW
waveOutGetErrorTextA = _waveOutGetErrorTextA
waveOutGetErrorTextW = _waveOutGetErrorTextW
waveOutGetID = _waveOutGetID
waveOutGetNumDevs = _waveOutGetNumDevs
waveOutGetPitch = _waveOutGetPitch
waveOutGetPlaybackRate = _waveOutGetPlaybackRate
waveOutGetPosition = _waveOutGetPosition
waveOutGetVolume = _waveOutGetVolume
waveOutMessage = _waveOutMessage
waveOutOpen = _waveOutOpen
waveOutPause = _waveOutPause
waveOutPrepareHeader = _waveOutPrepareHeader
waveOutReset = _waveOutReset
waveOutRestart = _waveOutRestart
waveOutSetPitch = _waveOutSetPitch
waveOutSetPlaybackRate = _waveOutSetPlaybackRate
waveOutSetVolume = _waveOutSetVolume
waveOutUnprepareHeader = _waveOutUnprepareHeader
waveOutWrite = _waveOutWrite
mciExecute = _mciExecute
mciGetErrorStringA = _mciGetErrorStringA
mciGetErrorStringW = _mciGetErrorStringW
mciSendCommandA = _mciSendCommandA
mciSendCommandW = _mciSendCommandW
mciSendStringA = _mciSendStringA
mciSendStringW = _mciSendStringW
mciFreeCommandResource = _mciFreeCommandResource
mciLoadCommandResource = _mciLoadCommandResource
mciDriverNotify = _mciDriverNotify
mciDriverYield = _mciDriverYield
mciGetCreatorTask = _mciGetCreatorTask
mciGetDeviceIDA = _mciGetDeviceIDA
mciGetDeviceIDFromElementIDA = _mciGetDeviceIDFromElementIDA
mciGetDeviceIDFromElementIDW = _mciGetDeviceIDFromElementIDW
mciGetDeviceIDW = _mciGetDeviceIDW
mciGetDriverData = _mciGetDriverData
mciGetYieldProc = _mciGetYieldProc
mciSetDriverData = _mciSetDriverData
mciSetYieldProc = _mciSetYieldProc
PlaySoundA = _PlaySoundA
sndPlaySoundA = _sndPlaySoundA
sndPlaySoundW = _sndPlaySoundW
WOWAppExit = _WOWAppExit
mmsystemGetVersion = _mmsystemGetVersion
TPValues = TPValues

5
packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="sdl2" version="2.0.5" targetFramework="native" />
<package id="sdl2.redist" version="2.0.5" targetFramework="native" />
</packages>