FreeLibrary on MAME32 & 64
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58af91c41d
commit
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18
DllMain.cpp
18
DllMain.cpp
@ -842,6 +842,7 @@ HINSTANCE gl_hOriginalDll = NULL;
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HINSTANCE gl_hjgtDll = NULL;
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HINSTANCE gl_cgGLDll = NULL;
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HINSTANCE gl_hlibavs = NULL;
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extern HINSTANCE ProcDLL;
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int joystick_index1;
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int joystick1Index = -1;
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int joystick_index2 = -1;
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@ -2755,23 +2756,32 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
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hlp.log("detaching from process:");
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hlp.log((char*)processName.c_str());
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keepRunning = false;
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if (gl_hOriginalDll)
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{
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FreeLibrary(gl_hOriginalDll);
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}
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if (gl_hjgtDll)
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{
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FreeLibrary(gl_hjgtDll);
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}
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if (gl_hlibavs)
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{
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FreeLibrary(gl_hlibavs);
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}
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if (gl_cgGLDll)
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{
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FreeLibrary(gl_cgGLDll);
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}
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if (ProcDLL)
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{
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FreeLibrary(ProcDLL);
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}
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if (GameController)
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{
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if (EnableRumble == 1)
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@ -2782,7 +2792,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
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if (GameController2)
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{
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if (EnableRumble == 1)
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if (EnableRumbleDevice2 == 1)
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{
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SDL_JoystickRumble(GameController2, 0, 0, 0);
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}
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@ -2801,6 +2811,12 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved)
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SDL_HapticStopAll(haptic);
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SDL_HapticClose(haptic); // release the haptic device / clean-up.
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}
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if (haptic2)
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{
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SDL_HapticStopEffect(haptic2, effects.effect_sine_id_device2);
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}
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break;
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}
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@ -23,6 +23,7 @@ extern int joystick_index2;
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extern SDL_Joystick* GameController2;
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extern SDL_Haptic* ControllerHaptic2;
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extern SDL_Haptic* haptic2;
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HINSTANCE ProcDLL = NULL;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
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@ -72,7 +73,6 @@ int __stdcall mame_output(const char* name, int value);
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void CallTheOutputs()
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{
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HINSTANCE ProcDLL;
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#ifdef _WIN64
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ProcDLL = LoadLibrary(TEXT("MAME64.dll"));
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#else
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