add Dead Heat and WMMT3
This commit is contained in:
parent
ff1b57c1d1
commit
70bfc036de
@ -12,26 +12,28 @@ TeknoParrotGame::TeknoParrotGame()
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if (secData)
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{
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if (*((int*)secData + 2) > 0)
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{
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*((int*)secData + 2) = 0;
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}
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if (*((int*)secData + 6) > 0)
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{
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*((int*)secData + 6) = 0;
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}
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if (*((int*)secData + 7) > 0)
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{
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*((int*)secData + 7) = 0;
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}
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if (*((int*)secData + 8) > 0)
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{
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*((int*)secData + 8) = 0;
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}
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if (configGameId == 54 || configGameId == 55)
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if (*((int*)secData + 9) > 0)
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*((int*)secData + 9) = 0;
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if (configGameId == 61)
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{
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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ffbOffset3 = *((int*)secData + 8);
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ffbOffset4 = *((int*)secData + 9);
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}
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else if (configGameId == 54 || configGameId == 55)
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{
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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@ -42,23 +44,19 @@ TeknoParrotGame::TeknoParrotGame()
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ffbOffset = *((int*)secData + 6);
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ffbOffset2 = *((int*)secData + 7);
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}
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else if (configGameId == 62)
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ffbOffset = *((int*)secData + 6);
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else
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{
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ffbOffset = *((int*)secData + 2);
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}
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}
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}
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int TeknoParrotGame::GetTeknoParrotFFB()
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{
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if (configGameId == 19 || configGameId == 54 || configGameId == 55)
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{
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if (configGameId == 19 || configGameId == 54 || configGameId == 55 || configGameId == 61 || configGameId == 62)
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ffbOffset = *((int*)secData + 6);
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}
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else
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{
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ffbOffset = *((int*)secData + 2);
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}
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return ffbOffset;
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}
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@ -75,6 +73,12 @@ int TeknoParrotGame::GetTeknoParrotFFB3()
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return ffbOffset3;
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}
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int TeknoParrotGame::GetTeknoParrotFFB4()
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{
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ffbOffset4 = *((int*)secData + 9);
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return ffbOffset4;
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}
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void TeknoParrotGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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helpers->log("TeknoParrot game not implemented");
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}
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@ -11,9 +11,11 @@ protected:
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int ffbOffset = 0;
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int ffbOffset2 = 0;
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int ffbOffset3 = 0;
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int ffbOffset4 = 0;
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int GetTeknoParrotFFB();
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int GetTeknoParrotFFB2();
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int GetTeknoParrotFFB3();
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int GetTeknoParrotFFB4();
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TeknoParrotGame();
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public:
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@ -224,6 +224,18 @@ FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[WMMT3]
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GameId=61
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Dead Heat]
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GameId=62
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FeedbackLength=500
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EnableDamper=0
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DamperStrength=100
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[Winter X Games SnoCross]
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GameId=44
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FeedbackLength=500
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@ -27,6 +27,7 @@
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<ClInclude Include="Game Files\CrazyTaxi.h" />
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<ClInclude Include="Game Files\D1GP.h" />
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<ClInclude Include="Game Files\Daytona3NSE.h" />
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<ClInclude Include="Game Files\DeadHeat.h" />
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<ClInclude Include="Game Files\DirtyDrivin.h" />
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<ClInclude Include="Game Files\Flycast.h" />
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<ClInclude Include="Game Files\FordRacingOther.h" />
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@ -55,6 +56,7 @@
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<ClInclude Include="Game Files\LGI3D.h" />
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<ClInclude Include="Game Files\StormRacerG.h" />
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<ClInclude Include="Game Files\SWDC2018.h" />
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<ClInclude Include="Game Files\WMMT3.h" />
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<ClInclude Include="Game Files\WMMT5DX+.h" />
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<ClInclude Include="Game Files\WMMT5DX.h" />
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<ClInclude Include="Game Files\WMMT6.h" />
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@ -73,6 +75,7 @@
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\D1GP.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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<ClCompile Include="Game Files\DemulATVTrackInputs.cpp" />
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<ClCompile Include="Game Files\DemulFasterThanSpeedInputs.cpp" />
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<ClCompile Include="Game Files\DemulMaximumSpeedInputs.cpp" />
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@ -125,6 +128,7 @@
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<ClCompile Include="Game Files\TestGame.cpp" />
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<ClCompile Include="Game Files\Transformers.cpp" />
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<ClCompile Include="Game Files\WackyRaces.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\WMMT5.cpp" />
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<ClCompile Include="Game Files\InitialD4Japan.cpp" />
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<ClCompile Include="Game Files\GTIClub3.cpp" />
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@ -146,6 +146,8 @@
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<ClCompile Include="Game Files\CrazyTaxi.cpp" />
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<ClCompile Include="Game Files\Daytona3NSE.cpp" />
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<ClCompile Include="Game Files\Flycast.cpp" />
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<ClCompile Include="Game Files\WMMT3.cpp" />
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<ClCompile Include="Game Files\DeadHeat.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Game Files\Daytona3.h">
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@ -344,6 +346,12 @@
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<ClInclude Include="Game Files\Flycast.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\WMMT3.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Game Files\DeadHeat.h">
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<Filter>Common Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="DLLWrapper.asm" />
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10
DllMain.cpp
10
DllMain.cpp
@ -39,6 +39,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/D1GP.h"
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#include "Game Files/Daytona3.h"
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#include "Game Files/Daytona3NSE.h"
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#include "Game Files/DeadHeat.h"
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#include "Game Files/DirtyDrivin.h"
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#include "Game Files/FordRacing.h"
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#include "Game Files/FordRacingOther.h"
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@ -64,6 +65,7 @@ along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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#include "Game Files/SegaRally3Other.h"
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#include "Game Files/SnoCross.h"
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#include "Game Files/WackyRaces.h"
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#include "Game Files/WMMT3.h"
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#include "Game Files/WMMT5.h"
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#include "Game Files/WMMT5DX.h"
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#include "Game Files/WMMT5DX+.h"
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@ -1028,6 +1030,8 @@ const int WMMT_5DX = 57;
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const int Crazy_Taxi = 58;
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const int DAYTONA_3_NSE = 59;
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const int FLYCAST = 60;
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const int WMMT_3 = 61;
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const int DEAD_HEAT = 62;
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HINSTANCE Get_hInstance()
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{
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@ -2492,6 +2496,12 @@ DWORD WINAPI FFBLoop(LPVOID lpParam)
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case FLYCAST:
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game = new Flycast;
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break;
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case WMMT_3:
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game = new WMMT3;
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break;
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case DEAD_HEAT:
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game = new DeadHeat;
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break;
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case TEST_GAME_CONST:
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case TEST_GAME_FRICTION:
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case TEST_GAME_SINE:
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109
Game Files/DeadHeat.cpp
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109
Game Files/DeadHeat.cpp
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@ -0,0 +1,109 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "DeadHeat.h"
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#include "../Common Files/Game.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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static int OldsetReflect;
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void DeadHeat::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int setSpring = GetTeknoParrotFFB();
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int setViosity = GetTeknoParrotFFB2();
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int setCenterOffset = GetTeknoParrotFFB3();
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int setReflect = GetTeknoParrotFFB4();
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (setSpring != OldsetSpring)
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{
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if (!setSpring)
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triggers->Spring(0);
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double percentForce = setSpring / 63.0;
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triggers->Spring(percentForce);
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}
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if (setViosity)
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{
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double percentForce = setViosity / 63.0;
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triggers->Friction(percentForce);
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}
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if (setReflect != OldsetReflect)
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{
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if (setReflect == 0x00)
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{
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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else if (setReflect > 0x00 && setReflect <= 0x3F)
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{
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double percentForce = setReflect / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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double percentForce = (0xFF - setReflect) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (setCenterOffset != OldsetCenterOffset)
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{
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if (setCenterOffset == 0x00)
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{
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triggers->Rumble(0, 0, 0);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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else if (setCenterOffset > 0x00 && setCenterOffset <= 0x3F)
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{
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double percentForce = setCenterOffset / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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double percentForce = ((0xFFFFFFFF - setCenterOffset) + 1) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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OldsetSpring = setSpring;
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OldsetViosity = setViosity;
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OldsetCenterOffset = setCenterOffset;
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OldsetReflect = setReflect;
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}
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21
Game Files/DeadHeat.h
Normal file
21
Game Files/DeadHeat.h
Normal file
@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../Common Files/TeknoParrotGame.h"
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class DeadHeat : public TeknoParrotGame {
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public:
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DeadHeat() : TeknoParrotGame() { }
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void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
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};
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113
Game Files/WMMT3.cpp
Normal file
113
Game Files/WMMT3.cpp
Normal file
@ -0,0 +1,113 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "WMMT3.h"
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#include "../Common Files/Game.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int OldsetSpring;
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static int OldsetViosity;
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static int OldsetCenterOffset;
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static int OldsetReflect;
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static bool init;
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void WMMT3::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers)
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{
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int setSpring = GetTeknoParrotFFB();
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int setViosity = GetTeknoParrotFFB2();
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int setCenterOffset = GetTeknoParrotFFB3();
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int setReflect = GetTeknoParrotFFB4();
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (EnableForceSpringEffect)
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triggers->Springi(ForceSpringStrength / 100.0);
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if (setSpring != OldsetSpring)
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{
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if (!setSpring)
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triggers->Spring(0);
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double percentForce = setSpring / 63.0;
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triggers->Spring(percentForce);
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}
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if (setViosity)
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{
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double percentForce = setViosity / 63.0;
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triggers->Friction(percentForce);
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}
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if (setReflect != OldsetReflect)
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{
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//if (setReflect == 0x00)
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//{
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// triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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// triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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//}
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//else
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if (setReflect > 0x00 && setReflect <= 0x3F)
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{
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double percentForce = setReflect / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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double percentForce = ((0xFFFFFFFF - setReflect) + 1) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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if (setCenterOffset != OldsetCenterOffset)
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{
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/* if (setCenterOffset == 0x00)
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{
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triggers->Rumble(0, 0, 0);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
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}
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else*/
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if (setCenterOffset > 0x00 && setCenterOffset <= 0x3F)
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{
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double percentForce = setCenterOffset / 63.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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double percentForce = ((0xFFFFFFFF - setCenterOffset) + 1) / 63.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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OldsetSpring = setSpring;
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OldsetViosity = setViosity;
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OldsetCenterOffset = setCenterOffset;
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OldsetReflect = setReflect;
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}
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21
Game Files/WMMT3.h
Normal file
21
Game Files/WMMT3.h
Normal file
@ -0,0 +1,21 @@
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/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "../Common Files/TeknoParrotGame.h"
|
||||
|
||||
class WMMT3 : public TeknoParrotGame {
|
||||
public:
|
||||
WMMT3() : TeknoParrotGame() { }
|
||||
void FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers);
|
||||
};
|
@ -105,6 +105,7 @@ extremely generous.
|
||||
-Daytona USA 2 - Battle on the Edge
|
||||
-Daytona Championship USA
|
||||
-Daytona Championship USA New Season Edition
|
||||
-Dead Heat
|
||||
-Dirt Devils
|
||||
-Dirty Drivin
|
||||
-Emergency Call Ambulance
|
||||
@ -184,6 +185,7 @@ extremely generous.
|
||||
-Vapor TRX
|
||||
-Virtua Racing (CHANGE TO UPRIGHT CABINET)
|
||||
-Wacky Races
|
||||
-Wangan Midnight Maximum Tune 3
|
||||
-Wangan Midnight Maximum Tune 5
|
||||
-Wangan Midnight Maximum Tune 5DX
|
||||
-Wangan Midnight Maximum Tune 5DX+
|
||||
|
Loading…
Reference in New Issue
Block a user